Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsL13 G40 KABLOOM(x) vs Gamerman01, game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Trans-Jordan to Syria
1 infantry moved from Iraq to SyriaCombat - French
Battle in Syria
French attack with 2 infantry
Italians defend with 1 bomber
French win, taking Syria from Italians with 1 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 infantry
Casualties for Italians: 1 bomberNon Combat Move - French
Turn Complete - French
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oh crap i have to put one in the north.
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No problem. So it lets you click “done” without placing everything? That’s messed up
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 armour moved from Germany to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
3 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
1 armour moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 infantry moved from Belarus to Smolensk
3 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
5 infantry moved from Belarus to Novgorod
7 armour, 6 artilleries, 6 infantry and 4 mech_infantrys moved from Belarus to Novgorod
11 infantry moved from Normandy Bordeaux to Spain
1 fighter moved from Western Germany to SpainCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 1 artillery
Battle in Novgorod
Germans attack with 7 armour, 6 artilleries, 11 infantry and 4 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 7 armour, 6 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 1 fighter and 11 infantry
Americans defend with 2 armour and 1 artillery
Germans win, taking Spain from Americans with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for Americans: 2 armour and 1 artillery
Battle in Bryansk
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 artillery moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
2 aaGuns moved from Belarus to Archangel
2 infantry moved from Poland to Eastern Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 fighter moved from Spain to Southern FrancePlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 armour, 1 artillery and 1 infantry placed in Southern France
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
1 armour and 1 mech_infantry placed in Western Germany
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
You could have taken over Switzerland…… Leaving it for the Italians? :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarResearch Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after unsuccessful research.Purchase Units - Russians
Russians buy 1 fighter and 11 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
1 infantry moved from Egypt to Alexandria
2 tactical_bombers moved from Vyborg to Archangel
1 armour moved from Vologda to Archangel
7 infantry moved from Buryatia to Sakha
3 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 artillery moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 artillery moved from Vologda to Smolensk
1 mech_infantry moved from Vologda to Bryansk
3 mech_infantrys moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
10 infantry moved from Russia to Bryansk
17 infantry moved from Russia to Smolensk
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 bomber moved from Vyborg to Bessarabia
3 artilleries moved from Russia to Bryansk
11 artilleries moved from Russia to SmolenskCombat - Russians
Battle in Archangel
Russians attack with 2 armour, 2 artilleries, 3 infantry and 2 tactical_bombers
Germans defend with 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Russians win, taking Archangel from Germans with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 aaGuns, 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 3 infantry
Battle in Smolensk
Russians attack with 12 artilleries and 17 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 12 artilleries and 16 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win, taking Bryansk from Germans with 1 armour, 4 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Sakha
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
Casualties for Russians: 1 artillery, 1 bomber and 1 infantryNon Combat Move - Russians
4 aaGuns moved from Russia to Smolensk
2 tactical_bombers moved from Archangel to Russia
2 aaGuns moved from Buryatia to SakhaPlace Units - Russians
3 infantry placed in Ukraine
1 fighter and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 cruiser, 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
11 infantry moved from Amur to Sakha
1 mech_infantry moved from Korea to Sakha
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
5 infantry moved from Korea to Manchuria
5 infantry moved from Korea to Amur
1 infantry moved from Korea to Manchuria
1 bomber moved from Yunnan to 41 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to KiangsuCombat - Japanese
Battle in Sakha
Japanese attack with 11 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 6 infantry
Japanese win, taking Sakha from Russians with 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in Burma
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Kwangsi
1 fighter moved from Burma to KwangsiPlace Units - Japanese
1 cruiser and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 infantry, 1 mech_infantry and 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Korea: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
10 infantry placed in Korea
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4
Japanese collect 46 PUs; end with 46 PUs total -
I need kamikaze AND scramble decisions for Z6
If you use kamikazes (if you don’t use them now I don’t know what you’re saving them for), you need to tell me at what ships they are aimed.
Don’t forget scramble possibility - you didn’t tell me with the Phillipines.
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lets use the kamis 2 on each carrier
yes scramble my planes -
OK, here comes a big battle
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Kamikazes slam into all American carriers.
2 carriers are significantly hit, but still afloat!
At least 2/3 of the fighter pilots are not going to land…. :cry:
They’d better make the last few minutes of their lives count! The cold, deep, dark Pacific awaits untold thousands… -
all the tips first. then the subs. then the carriers.then the tacs. then the cruisers. then the fighters.
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I gave you max defense
I messed up and took tacs off before cruisers, so I submerged my subs so that they couldn’t sneak attack your cruisers, so you got the max defense. -
I guess you said tacs before cruisers anyway.
Oh well, that’s what I get for not waiting. Didn’t matter, I had an extra fighter that will splash anyhow -
Crud, I was getting errors so I saved the game, and now it won’t let me load it.
I would have to re-do the USA turn and use edit mode to get the same battle results, but even that would be difficult to re-enact because the save game is lost. Although I think I can remember accurately.Are you ready to resign? That would sure save me a lot of trouble, and doing a couple more turns to boot.
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I took over Venezuela and Chile losing 1 infantry, bombed France for 4 damage
In Z6 I lost 2 subs, 2 carriers, 4 fighters and the battleship is damagedSo I have a damaged battleship, 2 subs, 3 destroyers, 2 cruisers, a carrier, 2 fighters in Z6 and 2 heavy bombers landing in Guam.
I took over FIC and can build an American IC there next turn
I liberated Malaya and Borneo, so UK will be raking in the cash. Japan’s income is plummeting.I think it’s time to say good game :-)
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Sooooo, you think you’ve won, just because you have a gun to my head and my hands tied behind my back huh. well go rite ahead and pull the trigger. i dont think you have the guts. im sure we will be battling again and next time …
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Actually, I have already re-done everything :-)
You have the right to play until all 3 capitals are in my hands -
ive all ready posted you a winner :cry:
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Hey, that’s cool, then I’m available for a rematch
If you dare :-)





