@zlefin I actually need to know which of your german air are on the italian carriers.
Eqqman (Allies +3) v. MiamiUMike (Axis) - G40.2
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A small nitpick-
When you attacked Soviet Far east, did you take my bombers as casualties first? If I suspected a wipe-out attack, I would have wanted to maximize the possible damage I could do in retaliation.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters moved from 25 Sea Zone to 7 Sea Zone
2 fighters moved from Midway to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 cruiser and 2 destroyers moved from 108 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 7 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 109 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 109 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 2 destroyers in 109 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
4 fighters moved from 7 Sea Zone to 25 Sea Zone
2 destroyers and 1 transport moved from 3 Sea Zone to 14 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Yunnan to PersiaPlace Units - Americans
4 transports placed in 10 Sea Zone
Americans undo move 1.
3 transports placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
2 armour, 1 bomber, 4 infantry and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 59 / 72
Russians : 3 / 0
Japanese : 47 / 47
Americans : 50 / 72
Chinese : 12 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.650
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Szechwan
2 artilleries and 4 infantry moved from Anhwe to Kiangsu
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 1 : 3/6 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kiangsu, round 1 : 2/4 hits
1 armour owned by the Japanese , 2 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 4/4 hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in Szechwan
Chinese undo move 1.
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 59 / 72
Russians : 3 / 0
Japanese : 41 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.154
Median : 3.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.385
Median : 2.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 11 mech_infantrys moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 mech_infantrys moved from Caucasus to Novosibirsk
2 bombers moved from Yunnan to NovosibirskCombat - British
Battle in Novosibirsk
British attack with 2 bombers and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 2 bombers and 2 mech_infantrys in Novosibirsk, round 1 : 3/4 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangtung
British attack with 1 artillery, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Kwangtung, round 1 : 3/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 artillery, 1 fighter, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
British attack with 1 infantry
Italians defend with 1 infantry and 2 mech_infantrys
British roll dice for 1 battleship in Yugoslavia, round 1 : 1/1 hits
British roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Yugoslavia, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour and 3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
8 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
5 mech_infantrys moved from India to Eastern Persia
1 armour and 6 mech_infantrys moved from Yunnan to Anhwe
4 aaGuns moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
2 bombers moved from Novosibirsk to ShensiPlace Units - British
1 destroyer placed in 110 Sea Zone
4 artilleries placed in United Kingdom
1 artillery and 1 infantry placed in United Kingdom
3 infantry placed in PersiaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 38 / 43
UK_Pacific : 22 / 1
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.385
Median : 4.000
Variance : 0.953
Standard Deviation : 0.976
Total rolls : 65Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.650
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.385
Median : 2.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in Kwangtung change ownership: 1 harbourProduction/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 38 / 43
UK_Pacific : 22 / 28
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.385
Median : 4.000
Variance : 0.953
Standard Deviation : 0.976
Total rolls : 65Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.650
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.385
Median : 2.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
I will be honest - I do not know. I can check the game history - it is possible that they did not get taken first.
MM
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Vologda to Novosibirsk
1 armour moved from Tambov to Novosibirsk
1 bomber moved from Russia to NovosibirskCombat - Italians
Battle in Novosibirsk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 mech_infantrys
Italians win, taking Novosibirsk from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Greece from British to Italians
EDIT: Adding units owned by Italians to Greece: 1 infantry
EDIT: Removing units owned by Italians from Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Novosibirsk to Russia
1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery moved from Tunisia to Algeria
1 mech_infantry moved from Albania to RomaniaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs (12 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 mech_infantry
Albania : 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 7 infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 infantry
Eastern Poland : 1 flag
Bessarabia : 2 mech_infantrys
Russia : 1 bomber
Tambov : 1 flag
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Vologda : 1 flag
Greece : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 35 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I double checked that battle in Soviet Far East - the bombers were the first to go…
MM
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Ok, thanks!
I just realize I made another big mistake, probably my last of this game…
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Well - we shall see - depends on if I capitalize on your mistake…Japan is off the mainland now - Germany needs to be huge…
MM
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 56 Sea Zone to 39 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 86 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 35 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 35 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble in 109?
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RAF stays home today. No scramble.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 destroyers, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 119 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to 109 Sea Zone
10 armour and 11 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Urals to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
3 armour moved from Russia to Volgograd
3 fighters and 3 tactical_bombers moved from Russia to Caucasus
1 bomber moved from Italian Somaliland to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
14 artilleries and 20 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
5 armour moved from Rostov to Volgograd
10 armour moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 destroyers, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 119 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to 109 Sea Zone
10 armour and 11 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Urals to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
3 armour moved from Russia to Volgograd
3 fighters and 3 tactical_bombers moved from Russia to Caucasus
1 bomber moved from Italian Somaliland to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
14 artilleries and 20 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
5 armour moved from Rostov to Volgograd
10 armour moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 3 infantry
Germans win, taking Caucasus from British with 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 3 infantry
Battle in Volgograd
Germans attack with 28 armour, 14 artilleries, 20 infantry and 14 mech_infantrys
Russians defend with 2 aaGuns, 6 armour, 3 artilleries, 1 factory_minor, 25 infantry and 1 mech_infantry
Germans win, taking Volgograd from Russians with 28 armour, 14 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 80
Casualties for Germans: 19 infantry
Casualties for Russians: 2 aaGuns, 6 armour, 3 artilleries, 25 infantry and 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 cruiser and 2 destroyers
Germans win, taking 109 Sea Zone from Americans with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in Scotland
Battle in EireNon Combat Move - Germans
3 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from Caucasus to Rostov
2 fighters and 2 tactical_bombers moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Northern Italy to Normandy BordeauxPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 infantry and 2 mech_infantrys placed in Novgorod
1 airfield placed in Normandy Bordeaux
2 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern France: 2 infantry
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 mech_infantry
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Southern France : 2 aaGuns and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major
Holland Belgium : 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 3 aaGuns, 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers
Nenetsia : 1 flag, 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 aaGun, 28 armour, 14 artilleries, 1 factory_minor, 1 infantry and 14 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 1 flag, 5 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 67 / 90
Russians : 0 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 16 / 20
British : 31 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kwangsi to ShantungCombat - Russians
Battle in Shantung
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 1 : 3/3 hits
Japanese roll dice for 1 artillery in Shantung, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Shantung to AnhweTurn Complete - Russians
Production/PUs Summary :
Germans : 67 / 90
Russians : 0 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 16 / 20
British : 31 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Jehol
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 mech_infantry moved from Soviet Far East to Sakha
2 armour moved from Soviet Far East to 5 Sea Zone
2 armour, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports moved from 5 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Timguska to Novosibirsk
1 fighter moved from Philippines to JapanPlace Units - Japanese
1 battleship, 2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 artillery and 1 infantry
Borneo : 1 flag
Philippines : 1 flag, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 tactical_bomber
Sakha : 1 flag, 1 armour and 1 mech_infantry
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Sumatra : 1 flag
19 Sea Zone : 1 transport
6 Sea Zone : 2 armour, 3 battleships, 5 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 infantry, 2 submarines, 3 tactical_bombers and 3 transports
Novosibirsk : 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 0 / 0
Japanese : 39 / 32
Americans : 50 / 72
Chinese : 15 / 20
British : 31 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I officially concede. Losing two US fleets + the 1 round early loss of Moscow is too much to come back from. All I’m really going to accomplish now is dragging things out for no benefit. I’m up for a rematch though with the same bid.
-
Mr Egg,
GG to you sir. It certainly was a bit different than other games I have played. I learned some things to do (and not do) in the future - and I liked your overall Allied strategy - again, some things I have not seen before.
If you would like a rematch, that is fine - are you wanting to take the Allies again?
MM





