@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
Eqqman (Allies +3) v. MiamiUMike (Axis) - G40.2
-
Wow - the dice still haven’t left you….
Shrug
It doesn’t help when you don’t have the ability to summon luck on demand. If I could have picked, I would have saved the US fleet!
I wasn’t actually planning on winning… since spending the IPCs to repair the factory so I could then take it next turn might have been more favorable for me. Anyways, since nothing I’ve done has reduced the Japanese air force or Navy, it doesn’t matter really if they hold China or not. Just ahving a huge fleet-in-being prevents me going all-out in Europe, which I may have to do pretty soon.
-
If you figure out that whole luck on demand thing, let me know - I’ll go halvsies with you !!! :)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese repair 12 damage on 12 factory_majors; Remaining resources: 6 SuicideAttackTokens; 37 PUs;
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
2 armour moved from Kwangtung to 20 Sea Zone
2 armour and 2 transports moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour and 2 infantry moved from 5 Sea Zone to Soviet Far East
1 mech_infantry moved from Amur to Soviet Far East
1 infantry moved from Siberia to Soviet Far East
1 armour moved from Amur to Soviet Far East
1 bomber and 5 fighters moved from Amur to Soviet Far East
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Yenisey to Timguska
1 artillery moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu
1 bomber moved from Kwangtung to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
British defend with 1 mech_infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in Soviet Far East
Japanese attack with 3 armour, 1 bomber, 5 fighters, 3 infantry and 1 mech_infantry
Americans defend with 1 aaGun, 1 armour, 2 bombers, 3 infantry and 1 mech_infantry
Japanese win, taking Soviet Far East from Russians with 3 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 39
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 aaGun, 1 armour, 2 bombers, 3 infantry and 1 mech_infantryNon Combat Move - Japanese
1 bomber moved from Soviet Far East to Japan
2 carriers moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers and 1 cruiser moved from 20 Sea Zone to 5 Sea Zone
5 fighters moved from Soviet Far East to 5 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 5 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
2 armour moved from Kwangtung to Kiangsu
1 mech_infantry moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 bomber moved from Kiangsi to Philippines
2 fighters moved from Kiangsi to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
1 tactical_bomber moved from 20 Sea Zone to JapanPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 artillery
Kiangsu : 2 armour, 1 artillery and 1 mech_infantry
Kiangsi : 1 artillery
Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Suiyuyan : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 3 armour and 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
Sumatra : 1 flag
19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
7 Sea Zone : 1 destroyer
5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 59 / 72
Russians : 3 / 0
Japanese : 47 / 47
Americans : 50 / 74
Chinese : 12 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
A small nitpick-
When you attacked Soviet Far east, did you take my bombers as casualties first? If I suspected a wipe-out attack, I would have wanted to maximize the possible damage I could do in retaliation.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 2 armour, 1 bomber, 4 infantry, 2 mech_infantrys and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 fighters moved from 25 Sea Zone to 7 Sea Zone
2 fighters moved from Midway to 7 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
1 cruiser and 2 destroyers moved from 108 Sea Zone to 109 Sea ZoneCombat - Americans
Battle in 7 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 fighters in 7 Sea Zone, round 1 : 3/4 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 109 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 2 destroyers in 109 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 2 destroyers in 109 Sea Zone, round 3 : 1/3 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarinesNon Combat Move - Americans
4 fighters moved from 7 Sea Zone to 25 Sea Zone
2 destroyers and 1 transport moved from 3 Sea Zone to 14 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Yunnan to PersiaPlace Units - Americans
4 transports placed in 10 Sea Zone
Americans undo move 1.
3 transports placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
2 armour, 1 bomber, 4 infantry and 2 mech_infantrys placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 59 / 72
Russians : 3 / 0
Japanese : 47 / 47
Americans : 50 / 72
Chinese : 12 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.650
Median : 4.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Shensi to Szechwan
2 artilleries and 4 infantry moved from Anhwe to Kiangsu
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 2 armour, 1 artillery and 1 mech_infantry
Chinese roll dice for 2 artilleries and 4 infantry in Kiangsu, round 1 : 3/6 hits
Japanese roll dice for 2 armour, 1 artillery and 1 mech_infantry in Kiangsu, round 1 : 2/4 hits
1 armour owned by the Japanese , 2 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese roll dice for 2 artilleries and 2 infantry in Kiangsu, round 2 : 4/4 hits
Japanese roll dice for 1 armour in Kiangsu, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 armour, 1 artillery and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kiangsi to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in Szechwan
Chinese undo move 1.
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 14 PUs (4 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 59 / 72
Russians : 3 / 0
Japanese : 41 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.154
Median : 3.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 39Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
Average roll : 2.857
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7Germans Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.385
Median : 2.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
1 infantry moved from Greece to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 11 mech_infantrys moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 mech_infantrys moved from Caucasus to Novosibirsk
2 bombers moved from Yunnan to NovosibirskCombat - British
Battle in Novosibirsk
British attack with 2 bombers and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 2 bombers and 2 mech_infantrys in Novosibirsk, round 1 : 3/4 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kwangtung
British attack with 1 artillery, 1 fighter, 11 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 artillery, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Kwangtung, round 1 : 3/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 artillery, 1 fighter, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Yugoslavia
British attack with 1 infantry
Italians defend with 1 infantry and 2 mech_infantrys
British roll dice for 1 battleship in Yugoslavia, round 1 : 1/1 hits
British roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
Germans roll dice for 1 infantry and 2 mech_infantrys in Yugoslavia, round 1 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Yugoslavia
Germans win with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour and 3 infantry moved from Northwest Persia to Caucasus
3 infantry moved from Persia to Northwest Persia
8 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
5 mech_infantrys moved from India to Eastern Persia
1 armour and 6 mech_infantrys moved from Yunnan to Anhwe
4 aaGuns moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangtung to Anhwe
1 fighter moved from Kwangtung to Anhwe
2 bombers moved from Novosibirsk to ShensiPlace Units - British
1 destroyer placed in 110 Sea Zone
4 artilleries placed in United Kingdom
1 artillery and 1 infantry placed in United Kingdom
3 infantry placed in PersiaTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 38 / 43
UK_Pacific : 22 / 1
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.385
Median : 4.000
Variance : 0.953
Standard Deviation : 0.976
Total rolls : 65Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.650
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.385
Median : 2.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 4 mech_infantrys
Some Units in Kwangtung change ownership: 1 harbourProduction/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 38 / 43
UK_Pacific : 22 / 28
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.385
Median : 4.000
Variance : 0.953
Standard Deviation : 0.976
Total rolls : 65Japanese Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.222
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.650
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 2.385
Median : 2.000
Variance : 2.083
Standard Deviation : 1.443
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
I will be honest - I do not know. I can check the game history - it is possible that they did not get taken first.
MM
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Vologda to Novosibirsk
1 armour moved from Tambov to Novosibirsk
1 bomber moved from Russia to NovosibirskCombat - Italians
Battle in Novosibirsk
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 mech_infantrys
Italians win, taking Novosibirsk from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrysNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Greece from British to Italians
EDIT: Adding units owned by Italians to Greece: 1 infantry
EDIT: Removing units owned by Italians from Bulgaria: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Novosibirsk to Russia
1 infantry moved from Bryansk to Rostov
2 mech_infantrys moved from Yugoslavia to Bessarabia
1 artillery moved from Tunisia to Algeria
1 mech_infantry moved from Albania to RomaniaPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs (12 lost to blockades); end with 10 PUs totalTerritory Summary for Italians :
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Romania : 1 mech_infantry
Albania : 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 7 infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 14 infantry
Belarus : 1 flag
Bryansk : 1 flag
Rostov : 1 infantry
Eastern Poland : 1 flag
Bessarabia : 2 mech_infantrys
Russia : 1 bomber
Tambov : 1 flag
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Vologda : 1 flag
Greece : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 35 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I double checked that battle in Soviet Far East - the bombers were the first to go…
MM
-
Ok, thanks!
I just realize I made another big mistake, probably my last of this game…
-
Well - we shall see - depends on if I capitalize on your mistake…Japan is off the mainland now - Germany needs to be huge…
MM
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 destroyer moved from 56 Sea Zone to 39 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 86 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 35 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 58 / 72
Russians : 3 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 18 / 20
British : 35 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble in 109?
-
RAF stays home today. No scramble.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 destroyers, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 119 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to 109 Sea Zone
10 armour and 11 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Urals to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
3 armour moved from Russia to Volgograd
3 fighters and 3 tactical_bombers moved from Russia to Caucasus
1 bomber moved from Italian Somaliland to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
14 artilleries and 20 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
5 armour moved from Rostov to Volgograd
10 armour moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 destroyers, 1 infantry, 8 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters moved from Western Germany to 109 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 119 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 artillery and 1 infantry moved from 109 Sea Zone to Eire
1 bomber moved from Western Germany to 109 Sea Zone
10 armour and 11 mech_infantrys moved from Bryansk to Volgograd
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
1 mech_infantry moved from Urals to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Samara to Novosibirsk
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
3 armour moved from Russia to Volgograd
3 fighters and 3 tactical_bombers moved from Russia to Caucasus
1 bomber moved from Italian Somaliland to Caucasus
5 mech_infantrys moved from Rostov to Caucasus
14 artilleries and 20 infantry moved from Rostov to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 artillery moved from Bryansk to Rostov
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
5 armour moved from Rostov to Volgograd
10 armour moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 3 fighters, 6 mech_infantrys and 3 tactical_bombers
British defend with 1 armour and 3 infantry
Germans win, taking Caucasus from British with 1 bomber, 3 fighters, 5 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 3 infantry
Battle in Volgograd
Germans attack with 28 armour, 14 artilleries, 20 infantry and 14 mech_infantrys
Russians defend with 2 aaGuns, 6 armour, 3 artilleries, 1 factory_minor, 25 infantry and 1 mech_infantry
Germans win, taking Volgograd from Russians with 28 armour, 14 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 80
Casualties for Germans: 19 infantry
Casualties for Russians: 2 aaGuns, 6 armour, 3 artilleries, 25 infantry and 1 mech_infantry
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 cruiser and 2 destroyers
Germans win, taking 109 Sea Zone from Americans with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 2 destroyers
Battle in Scotland
Battle in EireNon Combat Move - Germans
3 fighters moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 bomber moved from Caucasus to Rostov
2 fighters and 2 tactical_bombers moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 aaGun moved from Rostov to Volgograd
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Northern Italy to Normandy BordeauxPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
1 infantry and 2 mech_infantrys placed in Novgorod
1 airfield placed in Normandy Bordeaux
2 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Southern France: 2 infantry
EDIT: Removing units owned by Germans from Northern Italy: 2 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Kansu : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 mech_infantry
Kazakhstan : 1 flag, 1 mech_infantry
Scotland : 1 flag, 1 airfield, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
Southern France : 2 aaGuns and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 factory_major
Holland Belgium : 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 3 aaGuns, 1 artillery, 1 bomber, 3 fighters and 3 tactical_bombers
Nenetsia : 1 flag, 1 mech_infantry
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 aaGun, 28 armour, 14 artilleries, 1 factory_minor, 1 infantry and 14 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 1 flag, 5 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 67 / 90
Russians : 0 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 16 / 20
British : 31 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kwangsi to ShantungCombat - Russians
Battle in Shantung
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery
Russians roll dice for 2 fighters and 1 tactical_bomber in Shantung, round 1 : 3/3 hits
Japanese roll dice for 1 artillery in Shantung, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Shantung
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Shantung to AnhweTurn Complete - Russians
Production/PUs Summary :
Germans : 67 / 90
Russians : 0 / 0
Japanese : 38 / 47
Americans : 50 / 72
Chinese : 16 / 20
British : 31 / 43
UK_Pacific : 22 / 28
Italians : 22 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3





