Eqqman (Allies +3) v. MiamiUMike (Axis) - G40.2

  • 12

    @miamiumike:

    I was probably jaded into attacking Russia. I got creamed one game when Russia and the US landed there. In hindsight- letting Russia have Korea isn’t as bad as it seems - since they cannot build a complex there - unlike the US that is….

    Going to be interesting to see if (how) I get Japan to survive for awhile…proving that taking Russia does not equal a win…

    If I do somehow turn a win out of this, I would say that changing your schwerpunkt with Japan from south to north was your biggest strategic error.  You can ignore Russia for quite some time… although I am just crazy enough to build the complex in Korea with Russia if I thought it would help me any.  Since it is impossible to have Russia hold out on its own past G6 if Germany goes heavy ground, I find it somewhat liberating in what I choose to do with them.  Might as well make sure their deaths give the Allies the greatest possible strategic advantage.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;

    Combat Move - Americans
                1 bomber moved from Midway to Japan
                1 bomber moved from Midway to Japan
                1 bomber moved from Midway to Japan
                1 bomber moved from Midway to Japan
                1 bomber moved from Yunnan to Kiangsu

    Combat - Americans
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  2/4 hits
                    2 bombers killed by AA guns
                    Bombing raid in Japan rolls: 6,6 and causes: 12 damage to unit: factory_major
                    Bombing raid in Japan causes 12 damage total.

    Non Combat Move - Americans
                2 bombers moved from Japan to Soviet Far East
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 destroyers moved from 10 Sea Zone to 3 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 aaGun moved from 3 Sea Zone to Soviet Far East
                4 submarines moved from 10 Sea Zone to 25 Sea Zone
                2 destroyers moved from 101 Sea Zone to 108 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 cruiser moved from 91 Sea Zone to 108 Sea Zone
                1 bomber moved from Kiangsu to Yunnan

    Place Units - Americans
                2 carriers and 2 transports placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Production/PUs Summary :

    Germans : 56 / 104
        Russians : 13 / 0
        Japanese : 47 / 49
        Americans : 50 / 74
        Chinese : 9 / 14
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 19 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Szechwan to Shensi
                2 infantry moved from Yunnan to Hunan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 56 / 104
        Russians : 13 / 0
        Japanese : 45 / 49
        Americans : 50 / 74
        Chinese : 11 / 17
        British : 33 / 34
        UK_Pacific : 19 / 20
        Italians : 19 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 5.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - British
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 mech_infantry moved from Kweichow to Suiyuyan
                1 bomber moved from Yunnan to Suiyuyan
                1 bomber moved from Yunnan to Suiyuyan
                1 artillery, 12 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from India to Kwangsi
                1 fighter moved from Trans-Jordan to Caucasus
                2 mech_infantrys moved from Persia to Caucasus

    Combat - British
                Battle in Greece
                Battle in Suiyuyan
                    British attack with 2 bombers and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 1 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Suiyuyan, round 1 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    British win, taking Greece from Italians with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kwangsi
                    British attack with 1 artillery, 1 fighter, 12 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
                        British roll dice for 1 artillery, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Kwangsi, round 1 :  3/15 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 1 :  1/4 hits
                        2 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 1 artillery, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 :  6/14 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 1 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                3 infantry moved from Persia to Northwest Persia
                1 artillery moved from Egypt to Trans-Jordan
                5 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Trans-Jordan to Northwest Persia
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Caucasus to Northwest Persia
                4 aaGuns moved from Yunnan to Kwangsi
                1 armour and 6 mech_infantrys moved from India to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers moved from Suiyuyan to Yunnan

    Place Units - British
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 31 PUs (6 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Production/PUs Summary :

    Germans : 54 / 104
        Russians : 13 / 0
        Japanese : 43 / 49
        Americans : 50 / 74
        Chinese : 13 / 17
        British : 37 / 40
        UK_Pacific : 19 / 0
        Italians : 17 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.383
            Standard Deviation : 0.619
            Total rolls : 48

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.676
            Standard Deviation : 0.822
            Total rolls : 35

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Some Units in India change ownership: 5 mech_infantrys

    Production/PUs Summary :

    Germans : 54 / 104
        Russians : 13 / 0
        Japanese : 43 / 49
        Americans : 50 / 74
        Chinese : 13 / 17
        British : 37 / 40
        UK_Pacific : 19 / 17
        Italians : 17 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 7 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.383
            Standard Deviation : 0.619
            Total rolls : 48

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.200
            Median : 3.000
            Variance : 0.676
            Standard Deviation : 0.822
            Total rolls : 35

  • 12

    @Eqqman:

    …was your biggest strategic error.

    Not that I expect to win!

    I assumed you wouldn’t scramble in SZ97, let me know if that was wrong.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Some Units in India change ownership: 5 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag

    Production/PUs Summary :

    Germans : 54 / 104
        Russians : 13 / 0
        Japanese : 43 / 49
        Americans : 50 / 74
        Chinese : 13 / 17
        British : 37 / 40
        UK_Pacific : 19 / 17
        Italians : 17 / 10
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Belarus to Vologda
                      Italians take Vologda from Russians
                1 armour moved from Bryansk to Tambov
                1 bomber moved from Germany to Tambov

    Combat - Italians
                Battle in Tambov
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Tambov to Russia
                1 artillery moved from Algeria to Tunisia
                1 armour moved from Tunisia to Libya
                1 fighter moved from Ukraine to Southern Italy
                1 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 1 infantry moved from Yugoslavia to Albania
                1 mech_infantry moved from Northern Italy to Albania
                1 aaGun moved from Yugoslavia to Northern Italy
                2 mech_infantrys moved from Southern Italy to Yugoslavia
                1 infantry moved from Belarus to Bryansk

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 9 PUs (10 lost to blockades); end with 9 PUs total

    Territory Summary for Italians :

    Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag, 1 artillery
        Albania : 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 7 infantry
        Libya : 1 armour
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
        Belarus : 1 flag
        Bryansk : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        Russia : 1 bomber
        Tambov : 1 flag, 1 armour
        Vologda : 1 flag, 1 mech_infantry
        Bulgaria : 1 infantry
        Yugoslavia : 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 54 / 104
        Russians : 11 / 0
        Japanese : 43 / 49
        Americans : 50 / 74
        Chinese : 13 / 17
        British : 37 / 40
        UK_Pacific : 19 / 17
        Italians : 19 / 9
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yeah - no scramble there against THAT fleet…!

    MM

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 harbour, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 56 Sea Zone
                3 submarines moved from 62 Sea Zone to 56 Sea Zone
                2 submarines moved from 42 Sea Zone to 56 Sea Zone
                2 infantry moved from Alexandria to Egypt
                4 infantry moved from Morocco to 91 Sea Zone
                4 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
                4 infantry moved from 109 Sea Zone to United Kingdom
                3 fighters moved from Gibraltar to United Kingdom

    Place Units - ANZAC
                1 harbour placed in Western Australia
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 54 / 104
        Russians : 11 / 0
        Japanese : 43 / 49
        Americans : 50 / 74
        Chinese : 13 / 17
        British : 37 / 40
        UK_Pacific : 19 / 17
        Italians : 19 / 9
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - French
                2 cruisers moved from 91 Sea Zone to 109 Sea Zone
                2 infantry moved from Trans-Jordan to Egypt

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - French
                2 cruisers moved from 91 Sea Zone to 109 Sea Zone
                2 infantry moved from Trans-Jordan to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 54 / 104
        Russians : 11 / 0
        Japanese : 43 / 49
        Americans : 50 / 74
        Chinese : 13 / 17
        British : 37 / 40
        UK_Pacific : 19 / 17
        Italians : 19 / 9
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Smolensk to Samara
                1 mech_infantry moved from Russia to Samara
                1 fighter and 1 tactical_bomber moved from Bryansk to Samara
                11 armour, 14 artilleries, 2 fighters, 22 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
                3 armour moved from Ukraine to Rostov
                1 armour moved from Smolensk to Rostov
                1 mech_infantry moved from Archangel to Urals
                      Germans take Urals from Russians
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 tactical_bomber moved from Novgorod to Samara

    Combat - Germans
                Battle in 81 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 2 transports
                    Germans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Samara
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 15 armour, 14 artilleries, 2 fighters, 22 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 armour and 6 infantry
                    Germans win, taking Rostov from Russians with 15 armour, 14 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 armour and 6 infantry
                Battle in 109 Sea Zone
                    Germans attack with 3 submarines
                    ANZAC defend with 2 transports; French defend with 2 cruisers
                    Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 32
                    Casualties for ANZAC: 2 transports
                    Casualties for Germans: 1 submarine
                    Casualties for French: 2 cruisers

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Samara to Russia
                2 fighters moved from Rostov to Russia
                1 tactical_bomber moved from Rostov to Russia
                4 aaGuns moved from Bryansk to Rostov
                3 armour moved from Eastern Poland to Bryansk
                1 bomber moved from Eastern Poland to Western Germany
                1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 artillery moved from Belarus to Bryansk
                1 tactical_bomber moved from Southern Italy to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                1 bomber moved from 81 Sea Zone to Italian Somaliland
                1 fighter moved from Southern Italy to Western Germany
                2 armour and 9 mech_infantrys moved from Novgorod to Bryansk
                5 armour moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                1 mech_infantry moved from Novgorod to Bryansk

    Place Units - Germans
                1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
                2 fighters placed in Western Germany
                3 mech_infantrys placed in Ukraine
                3 armour placed in Russia
                1 mech_infantry placed in Novgorod
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Norway : 1 artillery and 1 infantry
        Northern Italy : 2 aaGuns, 2 infantry and 1 mech_infantry
        Italian Somaliland : 1 bomber
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 10 armour, 1 artillery and 11 mech_infantrys
        Rostov : 1 flag, 4 aaGuns, 15 armour, 14 artilleries, 20 infantry and 6 mech_infantrys
        Urals : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 3 fighters and 3 tactical_bombers
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 2 mech_infantrys
        112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
        125 Sea Zone : 1 flag
        106 Sea Zone : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag, 2 submarines
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 6 / 0
        Japanese : 43 / 49
        Americans : 50 / 74
        Chinese : 13 / 17
        British : 37 / 40
        UK_Pacific : 19 / 17
        Italians : 19 / 9
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    Haha…

    Russia was supposed to have taken Italian Somaliland a while ago, but I kept forgetting to unload the boat and didn’t want to abuse edit mode.

  • 12

    And then of course I forget AGAIN.

    I have to use edit mode to recreate my stunning victory in Kiangsu.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland

    Combat - Russians
                Battle in Italian Somaliland
                    Russians attack with 1 mech_infantry
                    Germans defend with 1 bomber
                        Russians roll dice for 1 mech_infantry in Italian Somaliland, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in Italian Somaliland, round 1 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in Italian Somaliland, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Italian Somaliland
                    Italians win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery, 1 factory_minor and 3 mech_infantrys
                EDIT: Changing ownership of Kiangsu from Japanese to Chinese
                EDIT: Turning off Edit Mode
                1 armour moved from Hopei to Kiangsu
                2 fighters and 1 tactical_bomber moved from Hopei to Kwangsi

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 6 / 0
        Japanese : 40 / 49
        Americans : 50 / 74
        Chinese : 16 / 17
        British : 37 / 40
        UK_Pacific : 19 / 17
        Italians : 19 / 9
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Russians Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • Wow - the dice still haven’t left you….

  • 12

    @miamiumike:

    Wow - the dice still haven’t left you….

    Shrug

    It doesn’t help when you don’t have the ability to summon luck on demand.  If I could have picked, I would have saved the US fleet!

    I wasn’t actually planning on winning… since spending the IPCs to repair the factory so I could then take it next turn might have been more favorable for me.  Anyways, since nothing I’ve done has reduced the Japanese air force or Navy, it doesn’t matter really if they hold China or not.  Just ahving a huge fleet-in-being prevents me going all-out in Europe, which I may have to do pretty soon.


  • If you figure out that whole luck on demand thing, let me know - I’ll go halvsies with you !!! :)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese repair 12 damage on 12 factory_majors; Remaining resources: 6 SuicideAttackTokens; 37 PUs;
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
                1 battleship and 1 cruiser moved from 36 Sea Zone to 19 Sea Zone
                2 fighters moved from Kwangtung to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                2 armour moved from Kwangtung to 20 Sea Zone
                2 armour and 2 transports moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 armour and 2 infantry moved from 5 Sea Zone to Soviet Far East
                1 mech_infantry moved from Amur to Soviet Far East
                1 infantry moved from Siberia to Soviet Far East
                1 armour moved from Amur to Soviet Far East
                1 bomber and 5 fighters moved from Amur to Soviet Far East
                1 armour moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 armour moved from Evenkiyskiy to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Yenisey to Timguska
                1 artillery moved from Kwangtung to Kiangsi
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kiangsu
                1 bomber moved from Kwangtung to Kiangsi

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 mech_infantry
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Kiangsu
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                    Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Soviet Far East
                    Japanese attack with 3 armour, 1 bomber, 5 fighters, 3 infantry and 1 mech_infantry
                    Americans defend with 1 aaGun, 1 armour, 2 bombers, 3 infantry and 1 mech_infantry
                    Japanese win, taking Soviet Far East from Russians with 3 armour, 1 bomber, 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 39
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 1 aaGun, 1 armour, 2 bombers, 3 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 bomber moved from Soviet Far East to Japan
                2 carriers moved from 36 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 battleship, 3 carriers and 1 cruiser moved from 20 Sea Zone to 5 Sea Zone
                5 fighters moved from Soviet Far East to 5 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to 5 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 7 Sea Zone
                2 armour moved from Kwangtung to Kiangsu
                1 mech_infantry moved from Kwangtung to Kiangsu
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 bomber moved from Kiangsi to Philippines
                2 fighters moved from Kiangsi to Philippines
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Japan
                1 tactical_bomber moved from 20 Sea Zone to Japan

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 47 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 artillery
        Kiangsu : 2 armour, 1 artillery and 1 mech_infantry
        Kiangsi : 1 artillery
        Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        Suiyuyan : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 bomber, 3 fighters, 1 harbour and 1 tactical_bomber
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 3 armour and 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 armour and 1 mech_infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        Sumatra : 1 flag
        19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        7 Sea Zone : 1 destroyer
        5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 1 tactical_bomber and 2 transports
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 59 / 72
        Russians : 3 / 0
        Japanese : 47 / 47
        Americans : 50 / 74
        Chinese : 12 / 17
        British : 37 / 40
        UK_Pacific : 19 / 17
        Italians : 19 / 9
        ANZAC : 14 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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