@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
Eqqman (Allies +3) v. MiamiUMike (Axis) - G40.2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 6 SuicideAttackTokens; 43 PUs;
Japanese buy 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 bomber and 1 tactical_bomber moved from Japan to 4 Sea Zone
6 fighters moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 7 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 4 Sea Zone
1 destroyer moved from 6 Sea Zone to 4 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 artillery moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
2 tactical_bombers moved from Kwangtung to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 4 Sea Zone
Japanese attack with 1 bomber, 3 destroyers, 6 fighters and 1 tactical_bomber
Americans defend with 4 destroyers, 6 submarines and 2 transports
Japanese win with 1 bomber and 5 fighters remaining. Battle score for attacker is 37
Casualties for Japanese: 3 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 4 destroyers, 6 submarines and 2 transportsNon Combat Move - Japanese
5 fighters moved from 4 Sea Zone to Amur
1 armour moved from Sakha to Amur
1 mech_infantry moved from Manchuria to Amur
1 bomber moved from 4 Sea Zone to Amur
2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Anhwe to Kiangsu
2 battleships, 3 carriers, 2 cruisers and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Kiangsi to Kwangtung
1 bomber moved from Kwangtung to Kiangsu
2 tactical_bombers moved from Hunan to 20 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 fighter moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from Hunan to 20 Sea Zone
1 artillery moved from Jehol to Shantung
1 mech_infantry moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to KwangtungPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters and 1 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 artillery
Kwangsi : 1 artillery, 2 infantry and 1 mech_infantry
Kiangsu : 1 artillery, 1 factory_minor and 3 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 4 armour, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 armour and 1 mech_infantry
Amur : 1 flag, 1 armour, 1 bomber, 5 fighters and 1 mech_infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
Sumatra : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
20 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 2 transportsProduction/PUs Summary :
Germans : 56 / 104
Russians : 13 / 0
Japanese : 47 / 49
Americans : 50 / 71
Chinese : 9 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was probably jaded into attacking Russia. I got creamed one game when Russia and the US landed there. In hindsight- letting Russia have Korea isn’t as bad as it seems - since they cannot build a complex there - unlike the US that is….
Going to be interesting to see if (how) I get Japan to survive for awhile…proving that taking Russia does not equal a win…
If I do somehow turn a win out of this, I would say that changing your schwerpunkt with Japan from south to north was your biggest strategic error. You can ignore Russia for quite some time… although I am just crazy enough to build the complex in Korea with Russia if I thought it would help me any. Since it is impossible to have Russia hold out on its own past G6 if Germany goes heavy ground, I find it somewhat liberating in what I choose to do with them. Might as well make sure their deaths give the Allies the greatest possible strategic advantage.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Americans
Americans buy 2 carriers, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 bomber moved from Midway to Japan
1 bomber moved from Midway to Japan
1 bomber moved from Midway to Japan
1 bomber moved from Midway to Japan
1 bomber moved from Yunnan to KiangsuCombat - Americans
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Strategic bombing raid in Japan
AA guns fire in Japan : 2/4 hits
2 bombers killed by AA guns
Bombing raid in Japan rolls: 6,6 and causes: 12 damage to unit: factory_major
Bombing raid in Japan causes 12 damage total.Non Combat Move - Americans
2 bombers moved from Japan to Soviet Far East
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 destroyers moved from 10 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 aaGun moved from 3 Sea Zone to Soviet Far East
4 submarines moved from 10 Sea Zone to 25 Sea Zone
2 destroyers moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 108 Sea Zone
1 bomber moved from Kiangsu to YunnanPlace Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 56 / 104
Russians : 13 / 0
Japanese : 47 / 49
Americans : 50 / 74
Chinese : 9 / 14
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Shensi
2 infantry moved from Yunnan to HunanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 56 / 104
Russians : 13 / 0
Japanese : 45 / 49
Americans : 50 / 74
Chinese : 11 / 17
British : 33 / 34
UK_Pacific : 19 / 20
Italians : 19 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - British
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Kweichow to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
1 bomber moved from Yunnan to Suiyuyan
1 artillery, 12 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from India to Kwangsi
1 fighter moved from Trans-Jordan to Caucasus
2 mech_infantrys moved from Persia to CaucasusCombat - British
Battle in Greece
Battle in Suiyuyan
British attack with 2 bombers and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 2 bombers and 1 mech_infantry in Suiyuyan, round 1 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Suiyuyan
British win, taking Greece from Italians with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 12 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Kwangsi, round 1 : 3/15 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 1 : 1/4 hits
2 infantry owned by the Japanese , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 artillery, 1 fighter, 11 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 6/14 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Caucasus
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Caucasus, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
3 infantry moved from Persia to Northwest Persia
1 artillery moved from Egypt to Trans-Jordan
5 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Northwest Persia
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Caucasus to Northwest Persia
4 aaGuns moved from Yunnan to Kwangsi
1 armour and 6 mech_infantrys moved from India to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers moved from Suiyuyan to YunnanPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 31 PUs (6 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 54 / 104
Russians : 13 / 0
Japanese : 43 / 49
Americans : 50 / 74
Chinese : 13 / 17
British : 37 / 40
UK_Pacific : 19 / 0
Italians : 17 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 48Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Place Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 5 mech_infantrysProduction/PUs Summary :
Germans : 54 / 104
Russians : 13 / 0
Japanese : 43 / 49
Americans : 50 / 74
Chinese : 13 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 17 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 0.383
Standard Deviation : 0.619
Total rolls : 48Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.200
Median : 3.000
Variance : 0.676
Standard Deviation : 0.822
Total rolls : 35 -
…was your biggest strategic error.
Not that I expect to win!
I assumed you wouldn’t scramble in SZ97, let me know if that was wrong.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Place Units - UK_Pacific
5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 5 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flagProduction/PUs Summary :
Germans : 54 / 104
Russians : 13 / 0
Japanese : 43 / 49
Americans : 50 / 74
Chinese : 13 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 17 / 10
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Belarus to Vologda
Italians take Vologda from Russians
1 armour moved from Bryansk to Tambov
1 bomber moved from Germany to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Russia
1 artillery moved from Algeria to Tunisia
1 armour moved from Tunisia to Libya
1 fighter moved from Ukraine to Southern Italy
1 infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
1 aaGun moved from Yugoslavia to Northern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 infantry moved from Belarus to BryanskPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs (10 lost to blockades); end with 9 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Albania : 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 7 infantry
Libya : 1 armour
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
Belarus : 1 flag
Bryansk : 1 flag, 1 infantry
Eastern Poland : 1 flag
Russia : 1 bomber
Tambov : 1 flag, 1 armour
Vologda : 1 flag, 1 mech_infantry
Bulgaria : 1 infantry
Yugoslavia : 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 54 / 104
Russians : 11 / 0
Japanese : 43 / 49
Americans : 50 / 74
Chinese : 13 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yeah - no scramble there against THAT fleet…!
MM
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 harbour, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
3 submarines moved from 62 Sea Zone to 56 Sea Zone
2 submarines moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from Alexandria to Egypt
4 infantry moved from Morocco to 91 Sea Zone
4 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to United KingdomPlace Units - ANZAC
1 harbour placed in Western Australia
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 54 / 104
Russians : 11 / 0
Japanese : 43 / 49
Americans : 50 / 74
Chinese : 13 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - French
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - French
2 cruisers moved from 91 Sea Zone to 109 Sea Zone
2 infantry moved from Trans-Jordan to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 54 / 104
Russians : 11 / 0
Japanese : 43 / 49
Americans : 50 / 74
Chinese : 13 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Smolensk to Samara
1 mech_infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
11 armour, 14 artilleries, 2 fighters, 22 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Rostov
3 armour moved from Ukraine to Rostov
1 armour moved from Smolensk to Rostov
1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
1 bomber moved from Southern Italy to 81 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 tactical_bomber moved from Novgorod to SamaraCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Samara
Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 15 armour, 14 artilleries, 2 fighters, 22 infantry, 6 mech_infantrys and 1 tactical_bomber
Russians defend with 2 armour and 6 infantry
Germans win, taking Rostov from Russians with 15 armour, 14 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 6 infantry
Battle in 109 Sea Zone
Germans attack with 3 submarines
ANZAC defend with 2 transports; French defend with 2 cruisers
Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 32
Casualties for ANZAC: 2 transports
Casualties for Germans: 1 submarine
Casualties for French: 2 cruisersNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from Samara to Russia
2 fighters moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
4 aaGuns moved from Bryansk to Rostov
3 armour moved from Eastern Poland to Bryansk
1 bomber moved from Eastern Poland to Western Germany
1 artillery and 1 infantry moved from Vyborg to 115 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Belarus to Bryansk
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 fighter moved from Western Germany to 112 Sea Zone
1 bomber moved from 81 Sea Zone to Italian Somaliland
1 fighter moved from Southern Italy to Western Germany
2 armour and 9 mech_infantrys moved from Novgorod to Bryansk
5 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 112 Sea Zone
2 fighters placed in Western Germany
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Germany : 1 factory_major
Norway : 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 2 infantry and 1 mech_infantry
Italian Somaliland : 1 bomber
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 10 armour, 1 artillery and 11 mech_infantrys
Rostov : 1 flag, 4 aaGuns, 15 armour, 14 artilleries, 20 infantry and 6 mech_infantrys
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 3 fighters and 3 tactical_bombers
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 2 mech_infantrys
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 72
Russians : 6 / 0
Japanese : 43 / 49
Americans : 50 / 74
Chinese : 13 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Haha…
Russia was supposed to have taken Italian Somaliland a while ago, but I kept forgetting to unload the boat and didn’t want to abuse edit mode.
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And then of course I forget AGAIN.
I have to use edit mode to recreate my stunning victory in Kiangsu.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian SomalilandCombat - Russians
Battle in Italian Somaliland
Russians attack with 1 mech_infantry
Germans defend with 1 bomber
Russians roll dice for 1 mech_infantry in Italian Somaliland, round 1 : 0/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 1 : 0/1 hits
Russians roll dice for 1 mech_infantry in Italian Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Italian Somaliland
Italians win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 artillery, 1 factory_minor and 3 mech_infantrys
EDIT: Changing ownership of Kiangsu from Japanese to Chinese
EDIT: Turning off Edit Mode
1 armour moved from Hopei to Kiangsu
2 fighters and 1 tactical_bomber moved from Hopei to KwangsiTurn Complete - Russians
Production/PUs Summary :
Germans : 59 / 72
Russians : 6 / 0
Japanese : 40 / 49
Americans : 50 / 74
Chinese : 16 / 17
British : 37 / 40
UK_Pacific : 19 / 17
Italians : 19 / 9
ANZAC : 14 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Wow - the dice still haven’t left you….
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Wow - the dice still haven’t left you….
Shrug
It doesn’t help when you don’t have the ability to summon luck on demand. If I could have picked, I would have saved the US fleet!
I wasn’t actually planning on winning… since spending the IPCs to repair the factory so I could then take it next turn might have been more favorable for me. Anyways, since nothing I’ve done has reduced the Japanese air force or Navy, it doesn’t matter really if they hold China or not. Just ahving a huge fleet-in-being prevents me going all-out in Europe, which I may have to do pretty soon.
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If you figure out that whole luck on demand thing, let me know - I’ll go halvsies with you !!! :)





