Thank you for your patience for this move!
I assumed casualties for round 1 of the Sea of Japan attack, but I need to ask you for 2 more casualties - see file posted
Thanks, and it shouldn’t take me too long to finish through Russia 10 after that
good game in any case, thx BoldDutch
Yes its been great. We should continue until a ruling is given. There may be some time extension?
Cheers
do keep on playing until a ruling is given.
death by dice is awaiting the loser of this game. today is the deadline.
death by dice has agreed to start games with both boldutch and ancients.
this will allow you to play this game to a satisfactory conclusion while still keeping pace of the tournament.
please start the bid with death by dice as soon as possible.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Belarus to Eastern Poland
1 tactical_bomber moved from Rostov to Turkey
1 fighter moved from Rostov to Turkey
1 bomber moved from Rostov to Turkey
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Novgorod to Finland
5 infantry moved from Caucasus to Turkey
1 armour moved from Novgorod to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Novgorod
1 armour moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 armour moved from Bessarabia to Western Ukraine
4 infantry and 1 mech_infantry moved from Afghanistan to Eastern Persia
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Combat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Turkey
Russians attack with 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber
Germans defend with 6 mech_infantrys
Russians roll dice for 1 bomber, 1 fighter, 5 infantry and 1 tactical_bomber in Turkey, round 1 : 4/8 hits
Germans roll dice for 6 mech_infantrys in Turkey, round 1 : 4/6 hits
4 infantry owned by the Russians and 4 mech_infantrys owned by the Germans lost in Turkey
Russians roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Turkey, round 2 : 3/4 hits
Germans roll dice for 2 mech_infantrys in Turkey, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Turkey
Russians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 6 mech_infantrys
Casualties for Russians: 5 infantry
Battle in Eastern Persia
Russians attack with 4 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 4 infantry and 1 mech_infantry in Eastern Persia, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Eastern Persia, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Eastern Persia
Russians win, taking Eastern Persia from Japanese with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Finland
Russians attack with 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 mech_infantry in Finland, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 1 mech_infantry in Finland, round 2 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Finland, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Finland, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Finland, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in Finland, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 6 : 0/1 hits
Russians roll dice for 1 mech_infantry in Finland, round 7 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 7 : 0/1 hits
Russians roll dice for 1 mech_infantry in Finland, round 8 : 0/1 hits
Germans roll dice for 1 infantry in Finland, round 8 : 1/1 hits
1 mech_infantry owned by the Russians lost in Finland
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
17 infantry moved from Belarus to Baltic States
2 aaGuns moved from Belarus to Baltic States
5 artilleries moved from Belarus to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 armour moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
2 armour and 1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Urals to Olgiy
Russians take Olgiy from Mongolians
2 aaGuns, 1 armour, 3 artilleries, 19 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Volgograd
2 infantry moved from Caucasus to Northwest Persia
4 mech_infantrys moved from Rostov to Northwest Persia
2 aaGuns moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Turkey to Volgograd
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Turkey to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 armour moved from Volgograd to Northwest Persia
Place Units - Russians
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 40 PUs total
well i have to eat my words on those german mechs - those boys meant business. tough dice for the russians that round. :-o
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 destroyers, 2 fighters, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Iraq to Saudi Arabia
1 bomber moved from Iraq to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Mozambique to Rhodesia
1 armour moved from Mozambique to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Mozambique
7 fighters and 5 tactical_bombers moved from Iraq to Saudi Arabia
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Saudi Arabia
Japanese attack with 7 fighters, 1 infantry and 5 tactical_bombers
Neutral_True defend with 2 infantry
Japanese roll dice for 7 fighters, 1 infantry and 5 tactical_bombers in Saudi Arabia, round 1 : 7/13 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 1 : 0/2 hits
2 infantry owned by the Neutral_True lost in Saudi Arabia
Japanese win, taking Saudi Arabia from Neutral_True with 7 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Rhodesia
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Rhodesia, round 1 : 1/3 hits
British roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Japanese win, taking Rhodesia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 submarine
ANZAC roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 34 Sea Zone, round 1 : 3/7 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from Saudi Arabia to West India
1 bomber moved from Rhodesia to Mozambique
6 fighters and 4 tactical_bombers moved from Saudi Arabia to Trans-Jordan
1 aaGun moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Saudi Arabia to Trans-Jordan
1 artillery and 1 infantry moved from Sikang to Shensi
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 armour and 2 mech_infantrys moved from Chahar to Manchuria
2 artilleries moved from Suiyuyan to Chahar
1 artillery moved from Shensi to Suiyuyan
1 infantry moved from Yunnan to Hunan
3 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to Manchuria
8 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Union of South Africa
3 destroyers placed in 36 Sea Zone
2 fighters and 3 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
It is the first of the month.
Give me a dub and a forty.
Odds axis wins
Evens allies wins
:roll 1d6:
Rolling 1d6:
(3)
Well according to the dice the axis win. Close game guys!
Why did Japan refuse to go for the win in the Pacific? That is what is lame about this game, the axis had the odds to win it and the axis passed up on it.
Now an arbitrary ruling comes in and I can see it going either way.
@Cow:
Why did Japan refuse to go for the win in the Pacific? That is what is lame about this game, the axis had the odds to win it and the axis passed up on it.
Now an arbitrary ruling comes in and I can see it going either way.
You are special and smart and we all know you would have done it perfectly. If you had run the Allies they would have dominated and won and if you had run the Axis you would have dominated and won. We all know you are very special.
Not every game of Global should be designed to end in 7 or 8 rounds. Yes, you can actually play a great game of Global that lasts 15 or more rounds. The Axis should not be forced to play a game of quick gains and a VC rush. They can, in fact, play a strategic, methodical game designed to continually make gains in territory and strategic positioning. Here, the Axis have in fact taken ground and focused on holding that ground while consolidating their forces. The only ground lost by the Axis in this entire match were gains in Russia on the Eastern Front, which the Axis traded successfully for Gibralter, Spain, Egypt, South Africa, naval dominance in the North Atlantic (z110, z112), air dominance in Europe, and all of China. While all this was occuring, the Axis also gained the dominent position and strength in the Pacific without losing ground anywhere on the mainland, but while gaining ground. In the next 3 rounds, the Axis will be rewarded for their patience and will only increase their lead in IPC production, territory gains, and strategic positioning.
Dutch probably could have pulled off the pacific victory already but wi convinced him we should have some fun in the middle east instead.
@Cow:
Why did Japan refuse to go for the win in the Pacific? That is what is lame about this game, the axis had the odds to win it and the axis passed up on it.
Now an arbitrary ruling comes in and I can see it going either way.
you know what i find so hilarious ow? when erwinrommel dismantled and DESTROYED you in 3 rounds recently, you were all like “hey, i don’t always do optimal - geez can’t i just have some fun?” The answer is yes, have all the fun you want - the difference between you and us is that we have fun AND win. :roll:
@Cow:
Why did Japan refuse to go for the win in the Pacific? That is what is lame about this game, the axis had the odds to win it and the axis passed up on it.
Now an arbitrary ruling comes in and I can see it going either way.
besides, in your games the dice decide the winner and as you already pointed out, we won the dice roll, so this one’s over already by your logic.
germany botched barb, no russia take. how u do that, beyond me.
Yes you can play a 90 round game of any board game, you can even play one that lasts your entire lifespan. At some point victory is just an island island.
@Cow:
germany botched barb, no russia take. how u do that, beyond me.
maybe you’ll find out, when we beat you without taking moscow either.
Great idea, go to judge ruling where the odds of you winning depends on how well you can persuade someone.