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13L G40 wheatbeer (Axis) vs Ziggarut (Allies +13)


  • No scramble… I hope this offering is sufficient to placate my soon-to-be German overlords.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 66 PUs;
                Germans buy 2 armour, 1 artillery, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
                2 carriers moved from 112 Sea Zone to 110 Sea Zone
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                1 armour and 2 infantry moved from Volgograd to Caucasus
                4 mech_infantrys moved from Bryansk to Caucasus
                2 tactical_bombers moved from Novgorod to Caucasus
                1 armour moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                5 armour and 13 mech_infantrys moved from Holland Belgium to Spain
                2 fighters moved from Western Germany to Spain
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                1 artillery and 1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                7 armour, 28 artilleries, 7 infantry and 10 mech_infantrys moved from Bryansk to Russia

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 1 :  0/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Spain
                    Germans attack with 5 armour, 2 fighters and 13 mech_infantrys
                    Americans defend with 4 artilleries, 3 infantry and 1 mech_infantry
                        Germans roll dice for 5 armour, 2 fighters and 13 mech_infantrys in Spain, round 1 :  8/20 hits
                        Americans roll dice for 4 artilleries, 3 infantry and 1 mech_infantry in Spain, round 1 :  0/8 hits
                        1 mech_infantry owned by the Americans , 4 artilleries owned by the Americans and 3 infantry owned by the Americans lost in Spain
                    Germans win, taking Spain from Americans with 5 armour, 2 fighters and 13 mech_infantrys remaining. Battle score for attacker is 29
                    Casualties for Americans: 4 artilleries, 3 infantry and 1 mech_infantry
                Battle in Russia
                    Germans attack with 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_major and 4 infantry
                        Germans roll dice for 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys in Russia, round 1 :  19/53 hits
                        Russians roll dice for 4 infantry in Russia, round 1 :  1/4 hits
                        4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                    Germans captures 9PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 8 armour, 28 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 4 infantry
                Battle in Caucasus
                    Germans attack with 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 aaGun and 5 infantry
                        AA guns fire in Caucasus :  0/2 hits
                        Germans roll dice for 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 1 :  4/11 hits
                        Russians roll dice for 1 aaGun and 7 infantry in Caucasus, round 1 :  1/7 hits
                        3 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Caucasus
                        Germans roll dice for 2 armour, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 :  5/10 hits
                        Russians roll dice for 4 infantry in Caucasus, round 2 :  3/4 hits
                        2 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the ANZAC , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
                    Germans win, taking Caucasus from Russians with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 2 infantry and 2 mech_infantrys
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun and 5 infantry
                Battle in 110 Sea Zone
                    Germans attack with 2 carriers, 6 destroyers, 4 fighters and 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 1 :  5/10 hits
                        British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 2 carriers, 6 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport

    Non Combat Move - Germans
                2 tactical_bombers moved from Caucasus to Volgograd
                1 infantry moved from Northern Italy to Yugoslavia
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone
                1 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Switzerland
                      Germans take Switzerland from Neutral_True
                1 aaGun moved from Holland Belgium to Western Germany
                2 artilleries moved from Holland Belgium to France
                2 fighters moved from 110 Sea Zone to Western Germany
                2 fighters moved from Spain to 110 Sea Zone
                1 artillery moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                8 infantry moved from Finland to Karelia
                1 artillery and 1 infantry moved from Belarus to Eastern Poland

    Place Units - Germans
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 infantry placed in Western Germany
                2 armour and 6 mech_infantrys placed in Germany
                2 mech_infantrys placed in France
                Germans undo move 4.
                2 mech_infantrys placed in Western Germany
                2 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,6,6
                Germans collect 58 PUs (6 lost to blockades); end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 4 / 0
        Japanese : 80 / 91
        Americans : 53 / 77
        Chinese : 0 / 6
        British : 35 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 13 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0


  • Well, I’ll say one good thing about my dice rolls…. they’re consistent! :P

  • 17

    Everyone in Spain must have been relaxing on the beach or enjoying tapas.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

    Non Combat Move - Russians
                4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber moved from Vologda to Archangel

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Archangel : 4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber
        114 Sea Zone : 1 cruiser
        Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 4 / 0
        Japanese : 80 / 91
        Americans : 53 / 77
        Chinese : 0 / 6
        British : 35 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 13 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0

  • 17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                3 destroyers moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 20 Sea Zone
                1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 tactical_bomber moved from Kiangsi to 21 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from Japan to 21 Sea Zone
                1 tactical_bomber moved from Japan to 20 Sea Zone
                1 mech_infantry moved from Kazakhstan to Vologda
                      Japanese take Vologda from Russians

  • 17

    need scramble orders SZ54

    If I win, you can EDIT to add 4 US inf to Queensland since I don’t see any reason to have left them on the transports.


  • Scramble please. No sense in them just watching their buddies get slaughtered alone! And when you win I’ll probably play out the next US and UK turns before conceding. /sigh

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :13

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                3 destroyers moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 20 Sea Zone
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 fighter moved from Philippines to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 fighter moved from French Indo China to 20 Sea Zone
                1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 fighter moved from Philippines to 21 Sea Zone
                1 tactical_bomber moved from Kiangsi to 21 Sea Zone
                2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
                1 cruiser moved from 35 Sea Zone to 44 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from Japan to 21 Sea Zone
                1 tactical_bomber moved from Japan to 20 Sea Zone
                1 mech_infantry moved from Kazakhstan to Vologda
                      Japanese take Vologda from Russians

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 11 destroyers, 8 fighters and 25 submarines
                    ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines; British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
                        Japanese roll dice for 25 submarines in 54 Sea Zone, round 1 :  5/25 hits
                    Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 battleship owned by the British
                        Americans roll dice for 16 submarines in 54 Sea Zone, round 1 :  1/16 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 1 :  7/22 hits
                        Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 :  12/26 hits
                    Units damaged: 1 battleship owned by the Japanese
                        7 submarines owned by the Americans , 2 carriers owned by the Japanese and 7 submarines owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 18 submarines in 54 Sea Zone, round 2 :  6/18 hits
                        Americans roll dice for 9 submarines in 54 Sea Zone, round 2 :  2/9 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 2 :  11/22 hits
                        Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 :  13/26 hits
                        7 submarines owned by the Americans , 8 destroyers owned by the Americans , 15 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 :  0/3 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 3 :  11/22 hits
                        Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 :  10/18 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 5 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC , 2 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers and 6 fighters in 54 Sea Zone, round 4 :  6/15 hits
                        Americans roll dice for 2 battleships, 5 fighters and 2 transports in 54 Sea Zone, round 4 :  4/7 hits
                        2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 54 Sea Zone, round 5 :  5/11 hits
                        Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 5 :  1/1 hits
                        2 transports owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British and 4 infantry owned by the Americans lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters remaining. Battle score for attacker is 121
                    Casualties for Japanese: 2 carriers, 8 destroyers, 4 fighters and 25 submarines
                    Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Casualties for British: 1 battleship
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
                Battle in 44 Sea Zone
                    Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
                    ANZAC defend with 1 transport; Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 1 :  2/4 hits
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 21 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Celebes
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 1 :  2/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from 44 Sea Zone to Java
                1 infantry moved from Kazakhstan to Volgograd
                3 mech_infantrys moved from Shensi to Kazakhstan
                1 mech_infantry moved from Kweichow to Sikang
                3 armour and 4 mech_infantrys moved from Suiyuyan to Novosibirsk
                1 aaGun and 2 artilleries moved from Suiyuyan to Kansu
                1 mech_infantry moved from Chahar to Kansu
                1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Philippines
                1 fighter and 2 tactical_bombers moved from 21 Sea Zone to Philippines
                1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
                4 mech_infantrys moved from Kiangsi to Yunnan
                1 fighter moved from Anhwe to India
                1 artillery and 1 infantry moved from French Indo China to Shan State
                5 artilleries and 13 infantry moved from West India to India
                1 tactical_bomber moved from Shensi to India
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                2 tactical_bombers moved from Manchuria to Japan
                1 tactical_bomber moved from Anhwe to Philippines
                2 tactical_bombers moved from Shensi to India
                1 fighter moved from French Indo China to India
                1 transport moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                1 carrier and 1 transport placed in 6 Sea Zone
                3 transports placed in 39 Sea Zone
                1 infantry placed in Malaya
                4 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,6,2,4,4,6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,5,4,1,2,4,5,6,6
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Japanese collect 75 PUs (9 lost to blockades); end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 3 / 0
        Japanese : 84 / 85
        Americans : 53 / 77
        Chinese : 0 / 6
        British : 35 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 12
        ANZAC : 10 / 15
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 10 / 0


  • Upon looking at the map, I’m not even going to bother. Good game man, whooped my ass handily again :P.

  • 17

    Thanks … I enjoyed playing … if you ever want a non-league match let me know.  :-)

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