@GeneralDisarray Please use this file wanted to keep the plane instead of the BS R1!.tsvg
13L G40 wheatbeer (Axis) vs Ziggarut (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 66 PUs;
Germans buy 2 armour, 1 artillery, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour and 2 infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
2 tactical_bombers moved from Novgorod to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
5 armour and 13 mech_infantrys moved from Holland Belgium to Spain
2 fighters moved from Western Germany to Spain
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
7 armour, 28 artilleries, 7 infantry and 10 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 5 armour, 2 fighters and 13 mech_infantrys
Americans defend with 4 artilleries, 3 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 2 fighters and 13 mech_infantrys in Spain, round 1 : 8/20 hits
Americans roll dice for 4 artilleries, 3 infantry and 1 mech_infantry in Spain, round 1 : 0/8 hits
1 mech_infantry owned by the Americans , 4 artilleries owned by the Americans and 3 infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 5 armour, 2 fighters and 13 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Americans: 4 artilleries, 3 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys in Russia, round 1 : 19/53 hits
Russians roll dice for 4 infantry in Russia, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 28 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 aaGun and 5 infantry
AA guns fire in Caucasus : 0/2 hits
Germans roll dice for 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 1 : 4/11 hits
Russians roll dice for 1 aaGun and 7 infantry in Caucasus, round 1 : 1/7 hits
3 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Caucasus
Germans roll dice for 2 armour, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/10 hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 3/4 hits
2 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the ANZAC , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in 110 Sea Zone
Germans attack with 2 carriers, 6 destroyers, 4 fighters and 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 1 : 5/10 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 carriers, 6 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
2 tactical_bombers moved from Caucasus to Volgograd
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Holland Belgium to Western Germany
2 artilleries moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Spain to 110 Sea Zone
1 artillery moved from Finland to Sweden
Germans take Sweden from Neutral_True
8 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Belarus to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
2 mech_infantrys placed in France
Germans undo move 4.
2 mech_infantrys placed in Western Germany
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,6,6
Germans collect 58 PUs (6 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 64 / 92
Russians : 4 / 0
Japanese : 80 / 91
Americans : 53 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
Well, I’ll say one good thing about my dice rolls…. they’re consistent! :P
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Everyone in Spain must have been relaxing on the beach or enjoying tapas.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Non Combat Move - Russians
4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber moved from Vologda to ArchangelTurn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Archangel : 4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 92
Russians : 4 / 0
Japanese : 80 / 91
Americans : 53 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
3 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 21 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 mech_infantry moved from Kazakhstan to Vologda
Japanese take Vologda from Russians -
need scramble orders SZ54
If I win, you can EDIT to add 4 US inf to Queensland since I don’t see any reason to have left them on the transports.
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Scramble please. No sense in them just watching their buddies get slaughtered alone! And when you win I’ll probably play out the next US and UK turns before conceding. /sigh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
3 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 21 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 mech_infantry moved from Kazakhstan to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 11 destroyers, 8 fighters and 25 submarines
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines; British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 25 submarines in 54 Sea Zone, round 1 : 5/25 hits
Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 battleship owned by the British
Americans roll dice for 16 submarines in 54 Sea Zone, round 1 : 1/16 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 1 : 7/22 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 : 12/26 hits
Units damaged: 1 battleship owned by the Japanese
7 submarines owned by the Americans , 2 carriers owned by the Japanese and 7 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 18 submarines in 54 Sea Zone, round 2 : 6/18 hits
Americans roll dice for 9 submarines in 54 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 2 : 11/22 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 13/26 hits
7 submarines owned by the Americans , 8 destroyers owned by the Americans , 15 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 3 : 11/22 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 10/18 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 5 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC , 2 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers and 6 fighters in 54 Sea Zone, round 4 : 6/15 hits
Americans roll dice for 2 battleships, 5 fighters and 2 transports in 54 Sea Zone, round 4 : 4/7 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 54 Sea Zone, round 5 : 5/11 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 5 : 1/1 hits
2 transports owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British and 4 infantry owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters remaining. Battle score for attacker is 121
Casualties for Japanese: 2 carriers, 8 destroyers, 4 fighters and 25 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 1 : 2/4 hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 21 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Java
1 infantry moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Shensi to Kazakhstan
1 mech_infantry moved from Kweichow to Sikang
3 armour and 4 mech_infantrys moved from Suiyuyan to Novosibirsk
1 aaGun and 2 artilleries moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 21 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
4 mech_infantrys moved from Kiangsi to Yunnan
1 fighter moved from Anhwe to India
1 artillery and 1 infantry moved from French Indo China to Shan State
5 artilleries and 13 infantry moved from West India to India
1 tactical_bomber moved from Shensi to India
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Manchuria to Japan
1 tactical_bomber moved from Anhwe to Philippines
2 tactical_bombers moved from Shensi to India
1 fighter moved from French Indo China to India
1 transport moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 transports placed in 39 Sea Zone
1 infantry placed in Malaya
4 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,6,2,4,4,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,5,4,1,2,4,5,6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Japanese collect 75 PUs (9 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 64 / 92
Russians : 3 / 0
Japanese : 84 / 85
Americans : 53 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
Upon looking at the map, I’m not even going to bother. Good game man, whooped my ass handily again :P.
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Thanks … I enjoyed playing … if you ever want a non-league match let me know. :-)





