Good Luck and Fun to both of us!
Bid placement follows.
13L G40 wheatbeer (Axis) vs Ziggarut (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Iraq to Turkey
2 armour moved from Iraq to Turkey
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
6 infantry moved from Northwest Persia to Caucasus
5 armour, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Northwest Persia to Turkey
1 fighter moved from Trans-Jordan to TurkeyCombat - British
Battle in Normandy Bordeaux
Battle in Turkey
British attack with 7 armour, 5 artilleries, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 7 armour, 5 artilleries, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 1 : 8/27 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 3/8 hits
3 infantry owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
British win, taking Normandy Bordeaux from Italians, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Caucasus
British attack with 1 fighter, 6 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Caucasus, round 1 : 1/8 hits
Italians roll dice for 1 armour and 1 artillery in Caucasus, round 1 : 2/2 hits
2 infantry owned by the British and 1 artillery owned by the Italians lost in Caucasus
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - British
1 tactical_bomber moved from Turkey to Northwest Persia
1 fighter moved from Turkey to Trans-Jordan
1 fighter moved from Turkey to Trans-Jordan
1 fighter moved from Turkey to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 aaGun moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
8 infantry moved from Northwest Persia to Turkey
2 aaGuns moved from Northwest Persia to Turkey
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 artilleries moved from 91 Sea Zone to Portugal
3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 37 PUs totalTerritory Summary for British :
33 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 2 fighters
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Rhodesia : 1 armour, 1 artillery and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 aaGun and 5 infantry
Portugal : 2 artilleries and 2 infantry
125 Sea Zone : 1 flag, 1 destroyer
Turkey : 1 flag, 2 aaGuns, 7 armour, 5 artilleries, 15 infantry and 1 mech_infantry
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 2 fighters and 2 tactical_bombers
91 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
110 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 52 / 70
Russians : 11 / 9
Japanese : 83 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 37 / 37
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
Sorry I took so long. This is uncharted territory for me and needed to think it through, but I’m in a desperate position and need to make something happen. Hopefully it’s a distraction! Look over there! Wonderful 4/4 in SZ6 btw…. hooray for dice!
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I admit … distracting :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Romania to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/5 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Northern Italy to FrancePlace Units - Italians
1 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,6
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 52 / 70
Russians : 11 / 9
Japanese : 83 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to CelebesCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in CelebesNon Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 54 Sea Zone
5 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Eastern Persia to PersiaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 transport
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
62 Sea Zone : 1 transport
Northwest Persia : 1 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 52 / 70
Russians : 11 / 9
Japanese : 80 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to CaucasusTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
Trans-Jordan : 1 fighter
United Kingdom : 2 infantry
Caucasus : 1 infantry
72 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 52 / 70
Russians : 11 / 9
Japanese : 80 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0 -
posting Germany in a sec … will need scramble orders
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 66 PUs;
Germans buy 2 armour, 1 artillery, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour and 2 infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
2 tactical_bombers moved from Novgorod to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
5 armour and 13 mech_infantrys moved from Holland Belgium to Spain
2 fighters moved from Western Germany to Spain
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
7 armour, 28 artilleries, 7 infantry and 10 mech_infantrys moved from Bryansk to Russia -
need scramble orders SZ110
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No scramble… I hope this offering is sufficient to placate my soon-to-be German overlords.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 66 PUs;
Germans buy 2 armour, 1 artillery, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour and 2 infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
2 tactical_bombers moved from Novgorod to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
5 armour and 13 mech_infantrys moved from Holland Belgium to Spain
2 fighters moved from Western Germany to Spain
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
7 armour, 28 artilleries, 7 infantry and 10 mech_infantrys moved from Bryansk to RussiaCombat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 5 armour, 2 fighters and 13 mech_infantrys
Americans defend with 4 artilleries, 3 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 2 fighters and 13 mech_infantrys in Spain, round 1 : 8/20 hits
Americans roll dice for 4 artilleries, 3 infantry and 1 mech_infantry in Spain, round 1 : 0/8 hits
1 mech_infantry owned by the Americans , 4 artilleries owned by the Americans and 3 infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 5 armour, 2 fighters and 13 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Americans: 4 artilleries, 3 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys in Russia, round 1 : 19/53 hits
Russians roll dice for 4 infantry in Russia, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 28 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 aaGun and 5 infantry
AA guns fire in Caucasus : 0/2 hits
Germans roll dice for 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 1 : 4/11 hits
Russians roll dice for 1 aaGun and 7 infantry in Caucasus, round 1 : 1/7 hits
3 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Caucasus
Germans roll dice for 2 armour, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/10 hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 3/4 hits
2 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the ANZAC , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in 110 Sea Zone
Germans attack with 2 carriers, 6 destroyers, 4 fighters and 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 1 : 5/10 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 carriers, 6 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transportNon Combat Move - Germans
2 tactical_bombers moved from Caucasus to Volgograd
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Holland Belgium to Western Germany
2 artilleries moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Spain to 110 Sea Zone
1 artillery moved from Finland to Sweden
Germans take Sweden from Neutral_True
8 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Belarus to Eastern PolandPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
2 mech_infantrys placed in France
Germans undo move 4.
2 mech_infantrys placed in Western Germany
2 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,6,6
Germans collect 58 PUs (6 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 64 / 92
Russians : 4 / 0
Japanese : 80 / 91
Americans : 53 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
Well, I’ll say one good thing about my dice rolls…. they’re consistent! :P
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Everyone in Spain must have been relaxing on the beach or enjoying tapas.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Non Combat Move - Russians
4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber moved from Vologda to ArchangelTurn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Archangel : 4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 92
Russians : 4 / 0
Japanese : 80 / 91
Americans : 53 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
3 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 21 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 mech_infantry moved from Kazakhstan to Vologda
Japanese take Vologda from Russians -
need scramble orders SZ54
If I win, you can EDIT to add 4 US inf to Queensland since I don’t see any reason to have left them on the transports.
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Scramble please. No sense in them just watching their buddies get slaughtered alone! And when you win I’ll probably play out the next US and UK turns before conceding. /sigh
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
3 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 21 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 mech_infantry moved from Kazakhstan to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 11 destroyers, 8 fighters and 25 submarines
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines; British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 25 submarines in 54 Sea Zone, round 1 : 5/25 hits
Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 battleship owned by the British
Americans roll dice for 16 submarines in 54 Sea Zone, round 1 : 1/16 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 1 : 7/22 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 : 12/26 hits
Units damaged: 1 battleship owned by the Japanese
7 submarines owned by the Americans , 2 carriers owned by the Japanese and 7 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 18 submarines in 54 Sea Zone, round 2 : 6/18 hits
Americans roll dice for 9 submarines in 54 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 2 : 11/22 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 13/26 hits
7 submarines owned by the Americans , 8 destroyers owned by the Americans , 15 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 3 : 11/22 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 10/18 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 5 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC , 2 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers and 6 fighters in 54 Sea Zone, round 4 : 6/15 hits
Americans roll dice for 2 battleships, 5 fighters and 2 transports in 54 Sea Zone, round 4 : 4/7 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 54 Sea Zone, round 5 : 5/11 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 5 : 1/1 hits
2 transports owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British and 4 infantry owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters remaining. Battle score for attacker is 121
Casualties for Japanese: 2 carriers, 8 destroyers, 4 fighters and 25 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 1 : 2/4 hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 21 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Java
1 infantry moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Shensi to Kazakhstan
1 mech_infantry moved from Kweichow to Sikang
3 armour and 4 mech_infantrys moved from Suiyuyan to Novosibirsk
1 aaGun and 2 artilleries moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 21 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
4 mech_infantrys moved from Kiangsi to Yunnan
1 fighter moved from Anhwe to India
1 artillery and 1 infantry moved from French Indo China to Shan State
5 artilleries and 13 infantry moved from West India to India
1 tactical_bomber moved from Shensi to India
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Manchuria to Japan
1 tactical_bomber moved from Anhwe to Philippines
2 tactical_bombers moved from Shensi to India
1 fighter moved from French Indo China to India
1 transport moved from 37 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 transports placed in 39 Sea Zone
1 infantry placed in Malaya
4 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,6,2,4,4,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,5,4,1,2,4,5,6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Japanese collect 75 PUs (9 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUsProduction/PUs Summary :
Germans : 64 / 92
Russians : 3 / 0
Japanese : 84 / 85
Americans : 53 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0 -
Upon looking at the map, I’m not even going to bother. Good game man, whooped my ass handily again :P.
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Thanks … I enjoyed playing … if you ever want a non-league match let me know. :-)





