@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 52 / 70
Russians : 9 / 9
Japanese : 83 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 33 / 33
UK_Pacific : 0 / 0
Italians : 20 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 15 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Iraq to Turkey
2 armour moved from Iraq to Turkey
1 tactical_bomber moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
6 infantry moved from Northwest Persia to Caucasus
5 armour, 5 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber moved from Northwest Persia to Turkey
1 fighter moved from Trans-Jordan to Turkey
Combat - British
Battle in Normandy Bordeaux
Battle in Turkey
British attack with 7 armour, 5 artilleries, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 7 armour, 5 artilleries, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 1 : 8/27 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 3/8 hits
3 infantry owned by the British and 8 infantry owned by the Neutral_True lost in Turkey
British win, taking Normandy Bordeaux from Italians, taking Turkey from Neutral_True with 7 armour, 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Caucasus
British attack with 1 fighter, 6 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Caucasus, round 1 : 1/8 hits
Italians roll dice for 1 armour and 1 artillery in Caucasus, round 1 : 2/2 hits
2 infantry owned by the British and 1 artillery owned by the Italians lost in Caucasus
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Turkey to Northwest Persia
1 fighter moved from Turkey to Trans-Jordan
1 fighter moved from Turkey to Trans-Jordan
1 fighter moved from Turkey to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 aaGun moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
8 infantry moved from Northwest Persia to Turkey
2 aaGuns moved from Northwest Persia to Turkey
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Anglo Egyptian Sudan to Rhodesia
2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 artilleries moved from 91 Sea Zone to Portugal
3 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 cruisers moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Territory Summary for British :
33 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 airfield and 2 fighters
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Rhodesia : 1 armour, 1 artillery and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 aaGun and 5 infantry
Portugal : 2 artilleries and 2 infantry
125 Sea Zone : 1 flag, 1 destroyer
Turkey : 1 flag, 2 aaGuns, 7 armour, 5 artilleries, 15 infantry and 1 mech_infantry
93 Sea Zone : 1 submarine
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 flag, 2 armour and 1 mech_infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 2 fighters and 2 tactical_bombers
91 Sea Zone : 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
110 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 52 / 70
Russians : 11 / 9
Japanese : 83 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 37 / 37
UK_Pacific : 0 / 0
Italians : 16 / 13
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Sorry I took so long. This is uncharted territory for me and needed to think it through, but I’m in a desperate position and need to make something happen. Hopefully it’s a distraction! Look over there! Wonderful 4/4 in SZ6 btw…. hooray for dice!
I admit … distracting :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Romania to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 2/5 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern Italy
1 bomber moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Northern Italy to France
Place Units - Italians
1 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,6
Italians collect 12 PUs (6 lost to blockades); end with 12 PUs total
Production/PUs Summary :
Germans : 52 / 70
Russians : 11 / 9
Japanese : 83 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Celebes
Non Combat Move - ANZAC
1 submarine moved from 34 Sea Zone to 54 Sea Zone
5 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
3 fighters moved from Caroline Islands to Queensland
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Eastern Persia to Persia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 54 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 artillery and 1 infantry
44 Sea Zone : 1 transport
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
54 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
62 Sea Zone : 1 transport
Northwest Persia : 1 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 52 / 70
Russians : 11 / 9
Japanese : 80 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Non Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for French :
Trans-Jordan : 1 fighter
United Kingdom : 2 infantry
Caucasus : 1 infantry
72 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 52 / 70
Russians : 11 / 9
Japanese : 80 / 91
Americans : 55 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
posting Germany in a sec … will need scramble orders
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 66 PUs;
Germans buy 2 armour, 1 artillery, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour and 2 infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
2 tactical_bombers moved from Novgorod to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
5 armour and 13 mech_infantrys moved from Holland Belgium to Spain
2 fighters moved from Western Germany to Spain
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
7 armour, 28 artilleries, 7 infantry and 10 mech_infantrys moved from Bryansk to Russia
need scramble orders SZ110
No scramble… I hope this offering is sufficient to placate my soon-to-be German overlords.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans repair 4 damage on 4 factory_minors; Remaining resources: 66 PUs;
Germans buy 2 armour, 1 artillery, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
6 destroyers and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
2 carriers moved from 112 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 armour and 2 infantry moved from Volgograd to Caucasus
4 mech_infantrys moved from Bryansk to Caucasus
2 tactical_bombers moved from Novgorod to Caucasus
1 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
5 armour and 13 mech_infantrys moved from Holland Belgium to Spain
2 fighters moved from Western Germany to Spain
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
7 armour, 28 artilleries, 7 infantry and 10 mech_infantrys moved from Bryansk to Russia
Combat - Germans
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Spain
Germans attack with 5 armour, 2 fighters and 13 mech_infantrys
Americans defend with 4 artilleries, 3 infantry and 1 mech_infantry
Germans roll dice for 5 armour, 2 fighters and 13 mech_infantrys in Spain, round 1 : 8/20 hits
Americans roll dice for 4 artilleries, 3 infantry and 1 mech_infantry in Spain, round 1 : 0/8 hits
1 mech_infantry owned by the Americans , 4 artilleries owned by the Americans and 3 infantry owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 5 armour, 2 fighters and 13 mech_infantrys remaining. Battle score for attacker is 29
Casualties for Americans: 4 artilleries, 3 infantry and 1 mech_infantry
Battle in Russia
Germans attack with 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys
Russians defend with 1 airfield, 1 factory_major and 4 infantry
Germans roll dice for 8 armour, 28 artilleries, 7 infantry and 10 mech_infantrys in Russia, round 1 : 19/53 hits
Russians roll dice for 4 infantry in Russia, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 9PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 28 artilleries, 6 infantry and 10 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 aaGun and 5 infantry
AA guns fire in Caucasus : 0/2 hits
Germans roll dice for 2 armour, 2 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 1 : 4/11 hits
Russians roll dice for 1 aaGun and 7 infantry in Caucasus, round 1 : 1/7 hits
3 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Caucasus
Germans roll dice for 2 armour, 1 infantry, 5 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 5/10 hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 3/4 hits
2 infantry owned by the British , 1 infantry owned by the French , 1 infantry owned by the ANZAC , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in 110 Sea Zone
Germans attack with 2 carriers, 6 destroyers, 4 fighters and 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 carriers, 6 destroyers and 4 fighters in 110 Sea Zone, round 1 : 5/10 hits
British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British and 1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 carriers, 6 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Non Combat Move - Germans
2 tactical_bombers moved from Caucasus to Volgograd
1 infantry moved from Northern Italy to Yugoslavia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 aaGun moved from Holland Belgium to Western Germany
2 artilleries moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from Spain to 110 Sea Zone
1 artillery moved from Finland to Sweden
Germans take Sweden from Neutral_True
8 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Belarus to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 infantry placed in Western Germany
2 armour and 6 mech_infantrys placed in Germany
2 mech_infantrys placed in France
Germans undo move 4.
2 mech_infantrys placed in Western Germany
2 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,1,5,6,6
Germans collect 58 PUs (6 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Production/PUs Summary :
Germans : 64 / 92
Russians : 4 / 0
Japanese : 80 / 91
Americans : 53 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0
Well, I’ll say one good thing about my dice rolls…. they’re consistent! :P
Everyone in Spain must have been relaxing on the beach or enjoying tapas.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Non Combat Move - Russians
4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber moved from Vologda to Archangel
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Archangel : 4 aaGuns, 1 armour, 13 artilleries, 28 infantry, 1 mech_infantry and 1 tactical_bomber
114 Sea Zone : 1 cruiser
Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 64 / 92
Russians : 4 / 0
Japanese : 80 / 91
Americans : 53 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 13 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
3 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 21 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 mech_infantry moved from Kazakhstan to Vologda
Japanese take Vologda from Russians
need scramble orders SZ54
If I win, you can EDIT to add 4 US inf to Queensland since I don’t see any reason to have left them on the transports.
Scramble please. No sense in them just watching their buddies get slaughtered alone! And when you win I’ll probably play out the next US and UK turns before conceding. /sigh
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
3 destroyers moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 fighter moved from Philippines to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 21 Sea Zone
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 44 Sea Zone
1 cruiser moved from 35 Sea Zone to 44 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 8 destroyers, 8 fighters and 25 submarines moved from 35 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Japan to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 mech_infantry moved from Kazakhstan to Vologda
Japanese take Vologda from Russians
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 11 destroyers, 8 fighters and 25 submarines
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines; British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
Japanese roll dice for 25 submarines in 54 Sea Zone, round 1 : 5/25 hits
Units damaged: 1 battleship owned by the Americans , 3 carriers owned by the Americans and 1 battleship owned by the British
Americans roll dice for 16 submarines in 54 Sea Zone, round 1 : 1/16 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 1 : 7/22 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 1 : 12/26 hits
Units damaged: 1 battleship owned by the Japanese
7 submarines owned by the Americans , 2 carriers owned by the Japanese and 7 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 18 submarines in 54 Sea Zone, round 2 : 6/18 hits
Americans roll dice for 9 submarines in 54 Sea Zone, round 2 : 2/9 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 2 : 11/22 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 10 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 13/26 hits
7 submarines owned by the Americans , 8 destroyers owned by the Americans , 15 submarines owned by the Japanese and 2 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 3 submarines in 54 Sea Zone, round 3 : 0/3 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 11 destroyers and 8 fighters in 54 Sea Zone, round 3 : 11/22 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 10/18 hits
2 fighters owned by the Americans , 1 destroyer owned by the Americans , 3 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 cruisers owned by the Americans , 5 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 destroyer owned by the ANZAC , 2 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 6 destroyers and 6 fighters in 54 Sea Zone, round 4 : 6/15 hits
Americans roll dice for 2 battleships, 5 fighters and 2 transports in 54 Sea Zone, round 4 : 4/7 hits
2 fighters owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 4 destroyers and 4 fighters in 54 Sea Zone, round 5 : 5/11 hits
Americans roll dice for 1 battleship and 2 transports in 54 Sea Zone, round 5 : 1/1 hits
2 transports owned by the Americans , 1 destroyer owned by the Japanese , 1 battleship owned by the British and 4 infantry owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 3 destroyers and 4 fighters remaining. Battle score for attacker is 121
Casualties for Japanese: 2 carriers, 8 destroyers, 4 fighters and 25 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 infantry, 14 submarines, 1 tactical_bomber and 2 transports
Battle in 44 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
ANZAC defend with 1 transport; Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 1 : 2/4 hits
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 submarine
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 21 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in 20 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Celebes
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Celebes, round 1 : 2/4 hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters moved from 44 Sea Zone to Java
1 infantry moved from Kazakhstan to Volgograd
3 mech_infantrys moved from Shensi to Kazakhstan
1 mech_infantry moved from Kweichow to Sikang
3 armour and 4 mech_infantrys moved from Suiyuyan to Novosibirsk
1 aaGun and 2 artilleries moved from Suiyuyan to Kansu
1 mech_infantry moved from Chahar to Kansu
1 fighter and 2 tactical_bombers moved from 20 Sea Zone to Philippines
1 fighter and 2 tactical_bombers moved from 21 Sea Zone to Philippines
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
4 mech_infantrys moved from Kiangsi to Yunnan
1 fighter moved from Anhwe to India
1 artillery and 1 infantry moved from French Indo China to Shan State
5 artilleries and 13 infantry moved from West India to India
1 tactical_bomber moved from Shensi to India
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
2 tactical_bombers moved from Manchuria to Japan
1 tactical_bomber moved from Anhwe to Philippines
2 tactical_bombers moved from Shensi to India
1 fighter moved from French Indo China to India
1 transport moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 transports placed in 39 Sea Zone
1 infantry placed in Malaya
4 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,6,2,4,4,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,1,6,5,4,1,2,4,5,6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Japanese collect 75 PUs (9 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Production/PUs Summary :
Germans : 64 / 92
Russians : 3 / 0
Japanese : 84 / 85
Americans : 53 / 77
Chinese : 0 / 6
British : 35 / 37
UK_Pacific : 0 / 0
Italians : 18 / 12
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 10 / 0
Upon looking at the map, I’m not even going to bother. Good game man, whooped my ass handily again :P.