Vance (axis) versus Omega1759(Allies+10), G1940.2 notech

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Rostov to Trans-Jordan
                2 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Bulgaria to Yugoslavia
                1 fighter moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 factory_minor and 1 infantry
                    Italians win, taking Northern Italy from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 bomber
                    French defend with 1 infantry
                    British win with no units remaining. Battle score for attacker is -9
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 bomber
                Battle in Yugoslavia
                    Italians attack with 1 artillery, 1 fighter and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Yugoslavia from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Yugoslavia to Southern Italy
                2 fighters moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 armour and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,1,1,6,6,6,2,5,2,1,1,5,1,3,2,4,4,1,4,5,5
                Italians collect 1 PU (12 lost to blockades); end with 1 PU total

  • '17 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 destroyer moved from 110 Sea Zone to 91 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor and 1 harbour
        Holland Belgium : 1 infantry
        Eire : 1 flag
        91 Sea Zone : 1 destroyer and 1 fighter

    Production/PUs Summary :

    Germans : 48 / 81
        Russians : 21 / 22
        Japanese : 44 / 54
        Americans : 64 / 84
        Chinese : 13 / 14
        British : 34 / 45
        UK_Pacific : 5 / 5
        Italians : 13 / 1
        ANZAC : 14 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.143
            Median : 5.000
            Variance : 1.833
            Standard Deviation : 1.354
            Total rolls : 7

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 aaGun, 3 armour, 10 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 artillery moved from Volgograd to Tambov
                1 infantry moved from Rostov to Tambov
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                      Germans take Trans-Jordan from British
                      Germans take Egypt from British
                2 infantry moved from France to Southern France
                3 fighters and 3 tactical_bombers moved from Southern Italy to Southern France
                5 infantry moved from Western Germany to Holland Belgium
                3 fighters moved from Western Germany to Holland Belgium
                4 tactical_bombers moved from Denmark to Holland Belgium
                1 armour and 1 mech_infantry moved from Iraq to Egypt
                7 armour and 7 mech_infantrys moved from Iraq to Persia
                1 armour moved from Iraq to Persia
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Western Ukraine
                1 mech_infantry moved from Ukraine to Caucasus
                2 artilleries moved from Volgograd to Caucasus
                1 artillery moved from Volgograd to Samara
                      Germans take Samara from Russians
                2 armour moved from Rostov to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Southern France
                    Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 artilleries and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 2 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Persia
                    Germans attack with 8 armour and 7 mech_infantrys
                    British defend with 1 factory_minor and 1 mech_infantry
                    Germans win, taking Persia from British with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Tambov
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 3 fighters, 5 infantry and 4 tactical_bombers
                    French defend with 1 infantry; British defend with 1 aaGun, 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 aaGun, 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 fighters and 4 tactical_bombers moved from Holland Belgium to Southern Italy
                3 fighters and 3 tactical_bombers moved from Southern France to Southern Italy
                14 infantry moved from Western Germany to Germany
                1 aaGun and 20 infantry moved from Denmark to Western Germany
                2 artilleries and 10 infantry moved from France to Northern Italy
                8 artilleries moved from France to Northern Italy
                2 artilleries moved from France to Western Germany
                5 mech_infantrys moved from Baltic States to Vyborg
                1 artillery, 6 infantry and 2 mech_infantrys moved from Novgorod to Vyborg
                2 armour moved from Rostov to Northwest Persia

    Place Units - Germans
                3 armour placed in Volgograd
                1 aaGun and 2 infantry placed in Iraq
                1 factory_minor placed in Finland
                10 artilleries placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,1,3
                Germans collect 61 PUs (4 lost to blockades); end with 61 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 21 PUs;
                Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Novgorod
                      Russians take Novgorod from Germans
                1 armour moved from Belarus to Baltic States
                      Russians take Baltic States from Germans
                1 armour moved from Baltic States to Belarus
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 fighter moved from Russia to Samara
                1 infantry moved from Russia to Samara
                1 armour moved from Russia to Tambov
                1 infantry moved from Russia to Samara
                1 infantry moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                14 artilleries moved from Bryansk to Tambov
                8 infantry moved from Russia to Tambov
                1 infantry moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Rostov
                1 fighter and 1 tactical_bomber moved from Russia to Rostov
                1 armour moved from Bryansk to Western Ukraine
                1 armour moved from Bryansk to Tambov
                4 mech_infantrys moved from Bryansk to Tambov
                1 armour moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Archangel, round 1 :  0/5 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Archangel, round 2 :  1/5 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Poland, round 1 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Tambov
                    Russians attack with 2 armour, 14 artilleries, 8 infantry and 4 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 armour, 14 artilleries, 8 infantry and 4 mech_infantrys in Tambov, round 1 :  10/28 hits
                        Germans roll dice for 1 artillery and 1 infantry in Tambov, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 armour, 14 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Western Ukraine, round 1 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery in Samara, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Rostov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Tambov
                1 fighter moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Rostov to Russia
                1 aaGun moved from Belarus to Eastern Poland
                1 infantry moved from Yenisey to Olgiy
                1 aaGun moved from Belarus to Eastern Poland
                27 infantry moved from Belarus to Novgorod
                11 infantry moved from Bryansk to Tambov

    Place Units - Russians
                1 armour and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Russians :

    Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 1 armour, 3 artilleries and 3 infantry
        Rostov : 1 infantry
        Archangel : 2 artilleries and 3 infantry
        Eastern Poland : 2 aaGuns, 1 armour and 1 artillery
        Russia : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 5 infantry and 1 tactical_bomber
        Tambov : 1 aaGun, 2 armour, 14 artilleries, 18 infantry and 4 mech_infantrys
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 armour, 1 artillery and 1 infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 28 infantry
        Samara : 2 infantry
        125 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 52 / 92
        Russians : 28 / 33
        Japanese : 44 / 54
        Americans : 61 / 84
        Chinese : 13 / 14
        British : 26 / 45
        UK_Pacific : 5 / 5
        Italians : 13 / 1
        ANZAC : 14 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 13 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.431
            Median : 3.000
            Variance : 1.053
            Standard Deviation : 1.026
            Total rolls : 58

    Germans Combat
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Russians Combat
                1 was rolled 6 times
                2 was rolled 10 times
                3 was rolled 13 times
                4 was rolled 10 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.340
            Median : 3.000
            Variance : 1.102
            Standard Deviation : 1.050
            Total rolls : 50

  • '17 '16 '13 '12

    92 IPC for Germany! Scary stuff

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 2 armour and 7 mech_infantrys; Remaining resources: 14 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour and 2 mech_infantrys moved from Buyant-Uhaa to Amur
                      Japanese take Amur from Russians
                2 armour and 2 mech_infantrys moved from Amur to Korea
                1 fighter moved from Buyant-Uhaa to Korea
                3 fighters moved from Japan to Korea
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 armour and 2 mech_infantrys moved from Shantung to Manchuria
                1 armour and 1 artillery moved from Burma to India
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
                1 artillery moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 battleship and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
                1 bomber moved from Burma to Sumatra
                1 fighter moved from Burma to 42 Sea Zone
                3 fighters moved from Burma to India
                1 artillery moved from Shan State to Yunnan
                6 carriers moved from 37 Sea Zone to 41 Sea Zone
                1 bomber and 1 fighter moved from Iraq to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
                2 armour and 1 mech_infantry moved from Hunan to Anhwe

    Combat - Japanese
                Battle in Anglo Egyptian Sudan
                    Japanese attack with 1 bomber and 1 fighter
                    British defend with 1 infantry
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in India
                    Japanese attack with 1 armour, 1 artillery and 3 fighters
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_minor
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Korea
                    Japanese attack with 2 armour, 4 fighters and 2 mech_infantrys
                    ANZAC defend with 1 bomber; Americans defend with 1 aaGun, 1 armour, 1 artillery and 2 infantry
                    Japanese win, taking Korea from Americans with 2 armour and 4 fighters remaining. Battle score for attacker is 25
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for ANZAC: 1 bomber
                    Casualties for Americans: 1 aaGun, 1 armour, 1 artillery and 2 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Anhwe
                    Japanese attack with 3 armour and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Sumatra from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 infantry
                    Japanese win, taking Manchuria from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 bomber moved from Sumatra to Burma
                3 fighters moved from India to Persia
                5 fighters and 5 tactical_bombers moved from Iraq to Persia
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Anglo Egyptian Sudan to Egypt
                1 aaGun moved from Burma to Yunnan
                3 mech_infantrys moved from French Indo China to Yunnan
                1 mech_infantry moved from Buyant-Uhaa to Sakha
                4 fighters moved from Korea to Buyant-Uhaa

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 26
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,3,3,3,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6,5,3,3,2,1,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,5,5,4,4,5,3,3,5,6,3,1,5,3,1,5,6,5,2,3,1,2,5,3,5,6,4
                Japanese collect 35 PUs (26 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

  • '17 '16 '13 '12

    Did not see the Blitz in Korea, dumb mistake!

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 carriers, 2 cruisers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                6 fighters moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 battleship moved from 91 Sea Zone to 93 Sea Zone
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from 91 Sea Zone to Southern France
                10 infantry moved from Morocco to 91 Sea Zone
                7 artilleries and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                7 artilleries, 10 infantry, 3 mech_infantrys and 10 transports moved from 91 Sea Zone to 93 Sea Zone
                7 artilleries moved from 93 Sea Zone to Southern France
                3 mech_infantrys moved from 93 Sea Zone to Southern France
                10 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 41 Sea Zone to 59 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 7 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship in Southern France, round 1 :  0/1 hits
                        Americans roll dice for 7 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys in Southern France, round 1 :  9/22 hits
                        Germans roll dice for 2 infantry in Southern France, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 7 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Korea
                    Americans attack with 6 fighters and 1 tactical_bomber
                    Japanese defend with 2 armour
                        Americans roll dice for 6 fighters and 1 tactical_bomber in Korea, round 1 :  4/7 hits
                        Japanese roll dice for 2 armour in Korea, round 1 :  1/2 hits
                        1 fighter owned by the Americans and 2 armour owned by the Japanese lost in Korea
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 armour
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                5 fighters moved from Korea to 6 Sea Zone
                1 tactical_bomber moved from Korea to 6 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern France to 93 Sea Zone
                2 infantry moved from Quebec to 106 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 artilleries moved from 91 Sea Zone to Morocco
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                2 cruisers moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 aaGuns moved from Quebec to Eastern United States
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 transports moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from British Columbia to Western United States
                1 artillery moved from British Columbia to Western United States
                1 infantry moved from British Columbia to 1 Sea Zone
                1 artillery moved from British Columbia to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 3 submarines
                EDIT: Adding units owned by Americans to 26 Sea Zone: 3 submarines
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 36 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 19 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 20 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 20 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
                EDIT: Removing units owned by Americans from 3 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to Soviet Far East: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                2 carriers, 2 cruisers and 2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    New Britain : 1 artillery
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Midway : 1 airfield
        Soviet Far East : 1 artillery and 1 infantry
        36 Sea Zone : 1 submarine
        26 Sea Zone : 1 flag, 3 submarines and 1 transport
        20 Sea Zone : 1 flag, 2 submarines
        19 Sea Zone : 1 flag, 5 submarines
        8 Sea Zone : 2 transports
        3 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 3 battleships, 5 carriers, 2 cruisers, 10 destroyers, 5 fighters and 1 tactical_bomber
        59 Sea Zone : 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        United Kingdom : 2 fighters
        Morocco : 2 artilleries and 4 infantry
        Southern France : 1 flag, 7 artilleries, 1 factory_minor, 1 harbour, 10 infantry and 3 mech_infantrys
        Tunisia : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        106 Sea Zone : 1 flag
        93 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 10 transports
        97 Sea Zone : 1 submarine
        Eastern Persia : 1 flag, 1 armour
        101 Sea Zone : 2 carriers, 2 cruisers and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 cruisers, 2 fighters and 3 transports

    Production/PUs Summary :

    Germans : 49 / 92
        Russians : 25 / 33
        Japanese : 61 / 59
        Americans : 57 / 77
        Chinese : 9 / 14
        British : 26 / 45
        UK_Pacific : 2 / 0
        Italians : 13 / 1
        ANZAC : 14 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.441
            Median : 3.500
            Variance : 0.242
            Standard Deviation : 0.492
            Total rolls : 34

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.433
            Median : 3.000
            Variance : 0.207
            Standard Deviation : 0.455
            Total rolls : 30

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Shensi to Kweichow

    Place Units - Chinese
                4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 13 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag, 1 infantry
        Shensi : 1 artillery, 1 fighter and 15 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry
        Chahar : 1 infantry

    Production/PUs Summary :

    Germans : 49 / 92
        Russians : 25 / 33
        Japanese : 59 / 59
        Americans : 57 / 77
        Chinese : 11 / 13
        British : 26 / 45
        UK_Pacific : 2 / 0
        Italians : 13 / 1
        ANZAC : 14 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3.441
            Median : 3.500
            Variance : 0.242
            Standard Deviation : 0.492
            Total rolls : 34

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.433
            Median : 3.000
            Variance : 0.207
            Standard Deviation : 0.455
            Total rolls : 30

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Eastern Persia to Kazakhstan
                4 fighters moved from Eastern Persia to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Eastern Persia to Kazakhstan
                1 bomber moved from Eastern Persia to Iraq

    Combat - British
                Strategic bombing raid in Iraq
                        AA guns fire in Iraq :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Iraq causes 0 damage total.
                Battle in Kazakhstan
                    British attack with 6 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour
                        British roll dice for 6 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 1 :  6/9 hits
                        Germans roll dice for 2 armour in Kazakhstan, round 1 :  2/2 hits
                        2 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Kazakhstan
                    British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 armour
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                6 fighters moved from Kazakhstan to Turkmenistan
                1 tactical_bomber moved from Kazakhstan to Turkmenistan
                6 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 artillery moved from Eastern Persia to Turkmenistan
                6 infantry moved from Eastern Persia to Turkmenistan
                2 aaGuns moved from Eastern Persia to Turkmenistan
                2 armour moved from Eastern Persia to Turkmenistan
                3 armour moved from Union of South Africa to Belgian Congo
                4 fighters moved from 97 Sea Zone to Southern France
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                2 carriers moved from 97 Sea Zone to 93 Sea Zone
                2 transports moved from 97 Sea Zone to 95 Sea Zone
                1 aaGun moved from Sicily to 95 Sea Zone
                1 aaGun and 2 transports moved from 95 Sea Zone to 93 Sea Zone
                1 aaGun moved from 93 Sea Zone to Southern France
                4 cruisers moved from 97 Sea Zone to 93 Sea Zone
                5 destroyers moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                4 infantry moved from Morocco to 91 Sea Zone
                1 aaGun and 4 artilleries moved from Morocco to 91 Sea Zone
                1 aaGun, 4 artilleries, 4 infantry and 5 transports moved from 91 Sea Zone to 93 Sea Zone
                4 infantry moved from 93 Sea Zone to Southern France
                1 aaGun moved from 93 Sea Zone to Southern France
                4 artilleries moved from 93 Sea Zone to Southern France
                1 fighter moved from 91 Sea Zone to Southern France
                1 carrier and 1 fighter moved from 91 Sea Zone to 93 Sea Zone
                2 fighters moved from United Kingdom to Southern France

    Place Units - British
                1 fighter and 1 infantry placed in United Kingdom
                1 artillery and 1 infantry placed in Quebec
                1 transport placed in 106 Sea Zone
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Territory Summary for British :

    Belgian Congo : 3 armour
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Southern France : 2 aaGuns, 4 artilleries, 7 fighters and 4 infantry
        Sicily : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Sardinia : 1 flag
        Turkmenistan : 2 aaGuns, 2 armour, 1 artillery, 6 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber
        106 Sea Zone : 1 transport
        93 Sea Zone : 1 flag, 1 battleship, 3 carriers, 4 cruisers, 5 destroyers and 7 transports
        97 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 49 / 92
        Russians : 25 / 33
        Japanese : 59 / 59
        Americans : 57 / 77
        Chinese : 11 / 13
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 13 / 1
        ANZAC : 14 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 8 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 5 times
            Average roll : 3.261
            Median : 3.000
            Variance : 0.578
            Standard Deviation : 0.760
            Total rolls : 46

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.625
            Standard Deviation : 1.275
            Total rolls : 9

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 6 times
                6 was rolled 5 times
            Average roll : 3.433
            Median : 3.000
            Variance : 0.207
            Standard Deviation : 0.455
            Total rolls : 30

  • '17 '16 '13 '12

    Good shooting with the Germans!

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Northern Italy to Southern Italy
                1 artillery moved from Yugoslavia to Bulgaria

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,1,3,3,3,5
                Italians collect 1 PU (12 lost to blockades); end with 2 PUs total

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 transport; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 56 Sea Zone
                2 infantry moved from Western Australia to 56 Sea Zone
                2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Western Australia to Northern Territory
                2 artilleries moved from Western Australia to Northern Territory
                1 infantry moved from Dutch New Guinea to New Guinea
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Northern Territory : 2 artilleries and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 4 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        37 Sea Zone : 1 submarine
        54 Sea Zone : 1 flag, 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 49 / 92
        Russians : 25 / 33
        Japanese : 59 / 59
        Americans : 57 / 77
        Chinese : 11 / 13
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 13 / 2
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Combat Move - French
                1 fighter moved from 91 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone

    Airborne Attack Move - French

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Combat Move - French
                1 fighter moved from 91 Sea Zone to Southern France
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone

    Airborne Attack Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 fighter
        93 Sea Zone : 1 destroyer
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 49 / 92
        Russians : 25 / 33
        Japanese : 59 / 59
        Americans : 57 / 77
        Chinese : 11 / 13
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 13 / 2
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 4 artilleries, 14 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 artillery and 6 infantry moved from Vyborg to Finland
                21 mech_infantrys moved from Vyborg to Norway
                10 artilleries moved from Northern Italy to Southern Italy
                1 aaGun and 20 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Holland Belgium to Western Germany
                10 artilleries and 14 infantry moved from Germany to Poland
                1 aaGun, 3 armour and 10 artilleries moved from Volgograd to Caucasus
                2 armour moved from Northwest Persia to Caucasus
                8 armour and 7 mech_infantrys moved from Persia to Caucasus
                1 aaGun and 2 infantry moved from Iraq to Northwest Persia
                2 armour and 2 mech_infantrys moved from Egypt to Iraq

    Place Units - Germans
                3 infantry placed in Iraq
                3 infantry placed in Persia
                3 artilleries placed in Finland
                1 artillery and 8 infantry placed in Western Germany
                1 submarine placed in 113 Sea Zone
                Germans undo move 5.
                1 submarine placed in 112 Sea Zone
                2 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
                Germans collect 46 PUs (3 lost to blockades); end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 57 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs

  • '17 '16 '15 '14 '12

    forgot to leave a man in egypt for the NO.  map.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :13

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 32 PUs;
                Russians buy 3 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                18 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                14 artilleries moved from Tambov to Volgograd
                4 mech_infantrys moved from Tambov to Volgograd
                1 infantry moved from Rostov to Volgograd
                1 infantry moved from Samara to Volgograd

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Ukraine to Rostov
                2 armour moved from Tambov to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                1 artillery and 1 infantry moved from Western Ukraine to Bryansk
                2 aaGuns moved from Eastern Poland to Western Ukraine
                1 artillery moved from Eastern Poland to Western Ukraine
                1 armour, 3 artilleries and 3 infantry moved from Belarus to Bryansk
                1 aaGun moved from Tambov to Volgograd
                2 fighters moved from Russia to Bryansk
                1 armour moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                3 aaGuns moved from Russia to Bryansk
                5 infantry moved from Russia to Bryansk
                2 artilleries and 3 infantry moved from Archangel to Belarus
                28 infantry moved from Novgorod to Belarus

    Place Units - Russians
                3 armour, 2 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Kansu : 1 infantry
        Kazakhstan : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 2 artilleries and 31 infantry
        Bryansk : 3 aaGuns, 6 armour, 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
        Rostov : 1 infantry
        Russia : 1 airfield, 3 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
        Ukraine : 1 factory_minor
        Western Ukraine : 2 aaGuns and 1 artillery
        Volgograd : 1 aaGun, 14 artilleries, 1 factory_minor, 20 infantry and 4 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 46 / 72
        Russians : 28 / 28
        Japanese : 59 / 59
        Americans : 57 / 77
        Chinese : 11 / 13
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 13 / 2
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 destroyer, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                1 bomber moved from Egypt to Eastern Persia
                8 fighters and 5 tactical_bombers moved from Persia to Eastern Persia
                1 artillery moved from India to West India
                10 armour moved from Burma to Szechwan
                3 armour, 1 artillery and 3 mech_infantrys moved from Yunnan to Szechwan
                1 mech_infantry moved from Kiangsu to Hunan
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Shantung to Hopei
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Manchuria to Jehol
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour and 1 mech_infantry moved from Urals to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Russians
                1 fighter moved from Buyant-Uhaa to Jehol
                1 fighter moved from Buyant-Uhaa to Chahar
                1 fighter moved from Buyant-Uhaa to Hopei
                1 fighter moved from Buyant-Uhaa to Kweichow
                1 bomber moved from Burma to Hunan
                1 mech_infantry moved from Sakha to Siberia
                      Japanese take Siberia from Russians
                1 armour moved from Manchuria to Sakha
                3 mech_infantrys moved from French Indo China to Szechwan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 13 armour, 1 artillery and 6 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 13 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kweichow
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Jehol from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Eastern Persia
                    Japanese attack with 1 armour, 1 bomber, 8 fighters and 5 tactical_bombers
                    Americans defend with 1 armour
                    Japanese win with 1 bomber, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 armour
                Battle in Hunan
                    Japanese attack with 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Yunnan to Szechwan
                1 bomber moved from Hunan to Yunnan
                3 armour and 2 mech_infantrys moved from Anhwe to Szechwan
                1 armour moved from Shantung to Buyant-Uhaa
                1 armour moved from Kiangsu to Jehol
                1 bomber, 8 fighters and 5 tactical_bombers moved from Eastern Persia to Caucasus
                1 fighter moved from Egypt to Caucasus
                1 battleship, 6 carriers, 1 cruiser and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 fighter moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from Hopei to Yunnan
                1 fighter moved from Chahar to Yunnan
                1 fighter moved from Jehol to 36 Sea Zone

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                1 armour and 1 infantry placed in French Indo China
                1 destroyer placed in 36 Sea Zone
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 28
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4,1,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,5,2,5,1,3,4,1,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,6,2,3,2,3,4,1,4,6,5,3,2,6,4,6,5,6,5,2,1,4,4,2,5
                Japanese collect 42 PUs (28 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

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