@fasthard nevermind – had a file open from another game ;-) my mistake.
L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from West India to 79 Sea Zone
1 mech_infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 bombers moved from India to Persia
2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
1 bomber moved from India to Persia
1 bomber moved from India to IraqCombat - Japanese
Battle in Northwest Persia
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Northwest Persia, round 1 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 1 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
Japanese roll dice for 2 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Northwest Persia
Japanese win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 armour and 1 mech_infantry
Battle in Iraq
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 2 armour
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Iraq, round 1 : 2/5 hits
British roll dice for 2 armour in Iraq, round 1 : 2/2 hits
2 armour owned by the British , 1 bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Iraq
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for British: 2 armour
Battle in Persia
Japanese attack with 4 bombers and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Japanese roll dice for 4 bombers and 1 mech_infantry in Persia, round 1 : 4/5 hits
British roll dice for 1 armour and 1 mech_infantry in Persia, round 1 : 0/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
2 fighters moved from Northwest Persia to Egypt
2 fighters moved from Caucasus to Southern Italy
1 armour and 2 mech_infantrys moved from Yunnan to India
1 aaGun and 2 infantry moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 mech_infantry moved from Amur to Manchuria
2 battleships, 4 carriers, 1 destroyer, 1 fighter, 8 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Caucasus to Egypt
4 bombers moved from Persia to EgyptPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
Japanese undo move 2.
1 fighter and 2 infantry placed in French Indo China
1 fighter and 2 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 46 / 64
Russians : 14 / 15
Japanese : 50 / 57
Americans : 55 / 76
Chinese : 12 / 11
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
At least this is Japan’s last hurrah.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to United Kingdom
3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Algeria to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
17 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone -
I need scramble and kami orders in sz 6
-
No scramble
4 kamikazes against the battleship
1 kamikaze each against the cruisersOOL: damage BBs, damage carriers, sink subs, sink carriers, sink BBs, sink dd last
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to United Kingdom
3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Algeria to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
17 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,4,1,6
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 destroyers, 4 fighters, 21 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 1 destroyer and 8 submarines
Americans roll dice for 21 submarines in 6 Sea Zone, round 1 : 6/21 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 8 submarines in 6 Sea Zone, round 1 : 2/8 hits
Americans roll dice for 1 battleship, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 4/11 hits
Japanese roll dice for 2 battleships, 4 carriers and 1 destroyer in 6 Sea Zone, round 1 : 4/7 hits
6 submarines owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 4/15 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits
Japanese roll dice for 2 battleships, 4 carriers and 1 destroyer in 6 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans , 4 carriers owned by the Japanese , 2 battleships owned by the Japanese and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 14 submarines in 6 Sea Zone, round 3 : 4/14 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers remaining. Battle score for attacker is 118
Casualties for Japanese: 2 battleships, 4 carriers, 1 destroyer and 8 submarines
Casualties for Americans: 7 submarines
Battle in Holland Belgium
Americans attack with 5 artilleries and 7 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 1/1 hits
Americans roll dice for 5 artilleries and 7 infantry in Holland Belgium, round 1 : 3/12 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Malaya
Battle in KwangtungNon Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
3 carriers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries, 4 bombers and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Queensland : 2 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 destroyer and 1 transport
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 4 bombers and 1 fighter
Morocco : 1 armour, 2 artilleries and 3 infantry
Holland Belgium : 1 flag, 5 artilleries and 6 infantry
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 43 / 64
Russians : 14 / 15
Japanese : 44 / 57
Americans : 64 / 89
Chinese : 12 / 11
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag
Yunnan : 1 infantry
Hunan : 1 infantry
Anhwe : 1 fighter and 14 infantryProduction/PUs Summary :
Germans : 43 / 64
Russians : 14 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble orders phi and haw?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 71 Sea Zone to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 72 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
3 fighters moved from Algeria to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumPlace Units - British
2 carriers and 1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,6,5,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
Belgian Congo : 5 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 mech_infantry
Holland Belgium : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Tobruk : 1 armour, 1 artillery and 1 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 1 destroyer
Northwest Persia : 1 flag
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 5 transportsProduction/PUs Summary :
Germans : 43 / 64
Russians : 14 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 29 / 27
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Sumatra : 1 flag
Production/PUs Summary :
Germans : 43 / 64
Russians : 14 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 29 / 27
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Southern France to France
1 artillery moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,3,3,6,3
Italians collect 14 PUs (13 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 43 / 64
Russians : 13 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 bomber and 2 fighters moved from Queensland to MalayaCombat - ANZAC
Non Combat Move - ANZAC
6 artilleries and 6 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Malaya : 6 artilleries, 1 bomber, 2 fighters and 6 infantry
Borneo : 1 flag
Queensland : 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 artillery
Celebes : 1 flag, 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun and 3 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 6 transportsProduction/PUs Summary :
Germans : 43 / 64
Russians : 13 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 fighter moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 fighter moved from 110 Sea Zone to Holland BelgiumNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Holland Belgium : 1 fighter
Tobruk : 1 infantryProduction/PUs Summary :
Germans : 43 / 64
Russians : 13 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Germans
Germans buy 4 artilleries, 12 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Germans captures 15PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
3 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
4 bombers moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 tactical_bomber moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 4 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Russians defend with 1 aaGun, 2 armour, 1 factory_minor and 2 infantry
AA guns fire in Volgograd : 0/3 hits
Germans roll dice for 4 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Volgograd, round 1 : 4/14 hits
Russians roll dice for 1 aaGun, 2 armour and 2 infantry in Volgograd, round 1 : 1/4 hits
2 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Volgograd
Germans roll dice for 4 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 7/13 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun, 2 armour and 2 infantryNon Combat Move - Germans
1 aaGun, 9 armour, 29 artilleries, 19 infantry and 30 mech_infantrys moved from Bryansk to Tambov
3 armour moved from Ukraine to Tambov
3 artilleries and 6 infantry moved from Finland to Vyborg
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
2 aaGuns, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Northern Italy to France
2 mech_infantrys moved from Western Germany to France
7 infantry moved from Western Germany to Germany
3 fighters and 3 tactical_bombers moved from Volgograd to Tambov
2 fighters and 2 tactical_bombers moved from Bryansk to Novgorod
3 mech_infantrys moved from Eastern Poland to Ukraine
4 bombers moved from Volgograd to Novgorod
2 bombers moved from Germany to Novgorod
2 fighters moved from Ukraine to GermanyPlace Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Ukraine
3 infantry placed in Novgorod
4 artilleries and 6 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
Germans undo move 4.
4 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,2,6,6,4,2
Germans collect 46 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsProduction/PUs Summary :
Germans : 48 / 91
Russians : 8 / 0
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
The EDIT changed my NCM from 3 mech EPL >> SUKR to 3 mech EPL >> Berlin instead.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - Russians
3 infantry moved from Samara to Volgograd
2 fighters and 2 tactical_bombers moved from Samara to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Volgograd, round 1 : 3/7 hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 1 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Volgograd to Vologda
6 aaGuns, 2 armour, 22 artilleries, 68 infantry and 5 mech_infantrys moved from Samara to VologdaTurn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Vologda : 6 aaGuns, 2 armour, 23 artilleries, 2 fighters, 68 infantry, 5 mech_infantrys and 2 tactical_bombers
Volgograd : 1 factory_minor and 2 infantry
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 91
Russians : 10 / 0
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from French Indo China to 20 Sea Zone
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 mech_infantry moved from India to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters in 20 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 fighter in 20 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 20 Sea Zone
Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fightersNon Combat Move - Japanese
2 fighters moved from Southern Italy to France
4 bombers moved from Egypt to Germany
1 mech_infantry moved from Persia to 80 Sea Zone
1 mech_infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
2 armour and 3 mech_infantrys moved from India to Eastern Persia
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
4 fighters and 2 tactical_bombers moved from Egypt to Southern Italy
1 submarine moved from 39 Sea Zone to 76 Sea ZonePlace Units - Japanese
3 fighters placed in Persia
9 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,6,3,5,3,1,2,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,4,1,3,3,2,5,1,5,2,3,3,4,1,4,2,2,2,5,4,3,5,4,5,1,3,4,6,6,5,3,4,2,1,5,2,6,1,1,1,6,4,4,4
Japanese collect 24 PUs (14 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 46 / 91
Russians : 9 / 0
Japanese : 38 / 29
Americans : 64 / 89
Chinese : 19 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 2 fighters, 4 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Americans converts factory_major into different units
1 infantry moved from Holland Belgium to Western Germany
Americans take Western Germany from Germans
5 artilleries and 5 infantry moved from Holland Belgium to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
4 artilleries and 4 infantry moved from 112 Sea Zone to Norway
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Norway
2 carriers moved from 110 Sea Zone to 112 Sea Zone
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 bombers moved from Queensland to Malaya
2 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Jehol
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 carrier moved from 6 Sea Zone to 19 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in Jehol
Americans attack with 4 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 1 infantry
Americans roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 1 : 6/8 hits
Japanese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Americans win, taking Jehol from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Denmark
Battle in Norway
Battle in IndiaNon Combat Move - Americans
2 fighters moved from Jehol to 19 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
2 submarines moved from 93 Sea Zone to 92 Sea Zone
4 submarines moved from 97 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
4 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Jehol : 2 infantry
India : 1 infantry and 1 mech_infantry
Malaya : 2 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
39 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 14 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
United Kingdom : 8 bombers
Morocco : 2 artilleries and 2 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 armour, 6 artilleries and 7 infantry
Denmark : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 flag
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 8 transports
93 Sea Zone : 4 submarines
97 Sea Zone : 1 flag
92 Sea Zone : 2 submarines
101 Sea Zone : 1 carrier and 4 transports
Brazil : 1 flag
91 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 36 / 91
Russians : 9 / 0
Japanese : 34 / 29
Americans : 68 / 94
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 17 / 0
Italians : 27 / 24
ANZAC : 17 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 fighter and 14 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to AnhweNon Combat Move - Chinese
Place Units - Chinese
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag, 1 fighter and 22 infantry
Yunnan : 1 infantry
Hunan : 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 36 / 91
Russians : 9 / 0
Japanese : 34 / 29
Americans : 68 / 94
Chinese : 20 / 21
British : 27 / 27
UK_Pacific : 17 / 0
Italians : 27 / 24
ANZAC : 17 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





