L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
4 fighters moved from Egypt to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
1 bomber moved from Egypt to Bryansk
1 artillery moved from Northern Italy to Southern France
1 infantry moved from France to Southern France
1 artillery and 2 infantry moved from France to Holland Belgium
1 tactical_bomber moved from France to Southern FranceCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 4 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/5 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 4 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern France, round 1 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
Italians attack with 1 artillery and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 1 : 3/4 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
4 fighters moved from Anglo Egyptian Sudan to Egypt
1 tactical_bomber moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
9 infantry moved from Northern Italy to Southern Italy
1 aaGun and 3 infantry moved from France to Northern Italy
1 bomber moved from Bryansk to Ukraine
4 artilleries moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,6,1,2,6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,4
Italians collect 16 PUs (8 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUsProduction/PUs Summary :
Germans : 46 / 75
Russians : 15 / 17
Japanese : 49 / 58
Americans : 53 / 76
Chinese : 12 / 11
British : 31 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Philippines
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
ANZAC roll dice for 3 artilleries, 1 fighter and 3 infantry in Philippines, round 1 : 2/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 3 artilleries and 2 infantry
Celebes : 1 flag, 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun and 3 infantry
Dutch New Guinea : 1 flag
35 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 3 transports
54 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 46 / 75
Russians : 15 / 17
Japanese : 47 / 58
Americans : 55 / 76
Chinese : 12 / 11
British : 31 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
1 infantry moved from Alexandria to TobrukNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Tobruk : 1 infantry
92 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 46 / 75
Russians : 15 / 17
Japanese : 47 / 58
Americans : 55 / 76
Chinese : 12 / 11
British : 31 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
6 armour moved from Belarus to Bryansk
3 armour moved from Caucasus to Bryansk
8 mech_infantrys moved from Novgorod to Bryansk
4 mech_infantrys moved from Caucasus to Bryansk
9 mech_infantrys moved from Eastern Poland to Bryansk
10 mech_infantrys moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
3 bombers moved from Novgorod to Bryansk
1 bomber moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Germany to Bryansk
3 fighters and 3 tactical_bombers moved from Western Germany to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun, 29 artilleries and 17 infantry moved from Belarus to Bryansk
4 infantry moved from France to Northern Italy
3 artilleries and 8 infantry moved from Western Germany to Northern Italy
2 mech_infantrys moved from Western Germany to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
2 infantry moved from Germany to Western Germany
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
2 bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,5
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsProduction/PUs Summary :
Germans : 46 / 64
Russians : 15 / 17
Japanese : 47 / 58
Americans : 55 / 76
Chinese : 12 / 11
British : 31 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Russians
Russians buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Smolensk to Vologda
1 artillery and 1 infantry moved from Vologda to Samara
2 armour, 16 artilleries, 2 fighters, 59 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Russia to Samara
1 artillery and 1 infantry moved from Tambov to Samara
2 infantry moved from Volgograd to SamaraCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Volgograd to Samara
4 aaGuns moved from Russia to SamaraPlace Units - Russians
1 aaGun and 2 armour placed in VolgogradTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield and 1 factory_major
Vologda : 1 artillery
Volgograd : 1 aaGun, 2 armour, 1 factory_minor and 2 infantry
Samara : 6 aaGuns, 2 armour, 22 artilleries, 2 fighters, 71 infantry, 5 mech_infantrys and 2 tactical_bombers
113 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 64
Russians : 15 / 15
Japanese : 47 / 58
Americans : 55 / 76
Chinese : 12 / 11
British : 31 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I think I’m outflanked.
I’ll keep fighting but it looks grim. Can’t think of a way to take back some VCs in Europe.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 mech_infantry moved from West India to 79 Sea Zone
1 mech_infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from 80 Sea Zone to Persia
2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
3 bombers moved from India to Persia
2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
1 bomber moved from India to Persia
1 bomber moved from India to IraqCombat - Japanese
Battle in Northwest Persia
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Northwest Persia, round 1 : 1/4 hits
British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 1 : 1/2 hits
1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
Japanese roll dice for 2 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 2/3 hits
British roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits
1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Northwest Persia
Japanese win with 2 fighters remaining. Battle score for attacker is -12
Casualties for Japanese: 2 tactical_bombers
Casualties for British: 1 armour and 1 mech_infantry
Battle in Iraq
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
British defend with 2 armour
Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Iraq, round 1 : 2/5 hits
British roll dice for 2 armour in Iraq, round 1 : 2/2 hits
2 armour owned by the British , 1 bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Iraq
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 bomber and 1 fighter
Casualties for British: 2 armour
Battle in Persia
Japanese attack with 4 bombers and 1 mech_infantry
British defend with 1 armour, 1 factory_minor and 1 mech_infantry
Japanese roll dice for 4 bombers and 1 mech_infantry in Persia, round 1 : 4/5 hits
British roll dice for 1 armour and 1 mech_infantry in Persia, round 1 : 0/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Iraq to Egypt
2 fighters moved from Northwest Persia to Egypt
2 fighters moved from Caucasus to Southern Italy
1 armour and 2 mech_infantrys moved from Yunnan to India
1 aaGun and 2 infantry moved from Yunnan to French Indo China
1 artillery moved from Kwangsi to French Indo China
1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 infantry and 1 mech_infantry moved from Amur to Manchuria
2 battleships, 4 carriers, 1 destroyer, 1 fighter, 8 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Caucasus to Egypt
4 bombers moved from Persia to EgyptPlace Units - Japanese
1 armour and 2 mech_infantrys placed in India
3 infantry placed in French Indo China
Japanese undo move 2.
1 fighter and 2 infantry placed in French Indo China
1 fighter and 2 infantry placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 52 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 46 / 64
Russians : 14 / 15
Japanese : 50 / 57
Americans : 55 / 76
Chinese : 12 / 11
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
At least this is Japan’s last hurrah.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to United Kingdom
3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Algeria to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
17 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone -
I need scramble and kami orders in sz 6
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No scramble
4 kamikazes against the battleship
1 kamikaze each against the cruisersOOL: damage BBs, damage carriers, sink subs, sink carriers, sink BBs, sink dd last
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 carrier moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Algeria to United Kingdom
3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
3 artilleries, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 110 Sea Zone
3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter moved from Algeria to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
17 submarines moved from 35 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
Americans take 19 Sea Zone from Japanese
3 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 5,4,1,6
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 destroyers, 4 fighters, 21 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 1 destroyer and 8 submarines
Americans roll dice for 21 submarines in 6 Sea Zone, round 1 : 6/21 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 8 submarines in 6 Sea Zone, round 1 : 2/8 hits
Americans roll dice for 1 battleship, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 4/11 hits
Japanese roll dice for 2 battleships, 4 carriers and 1 destroyer in 6 Sea Zone, round 1 : 4/7 hits
6 submarines owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 15 submarines in 6 Sea Zone, round 2 : 4/15 hits
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 battleship, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 6/11 hits
Japanese roll dice for 2 battleships, 4 carriers and 1 destroyer in 6 Sea Zone, round 2 : 1/7 hits
1 submarine owned by the Americans , 4 carriers owned by the Japanese , 2 battleships owned by the Japanese and 4 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 14 submarines in 6 Sea Zone, round 3 : 4/14 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers remaining. Battle score for attacker is 118
Casualties for Japanese: 2 battleships, 4 carriers, 1 destroyer and 8 submarines
Casualties for Americans: 7 submarines
Battle in Holland Belgium
Americans attack with 5 artilleries and 7 infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 1 : 1/1 hits
Americans roll dice for 5 artilleries and 7 infantry in Holland Belgium, round 1 : 3/12 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 : 1/2 hits
1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Malaya
Battle in KwangtungNon Combat Move - Americans
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
3 carriers moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 artilleries, 4 bombers and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
Kwangtung : 1 flag, 1 harbour and 2 infantry
Queensland : 2 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag, 1 destroyer and 1 transport
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 4 bombers and 1 fighter
Morocco : 1 armour, 2 artilleries and 3 infantry
Holland Belgium : 1 flag, 5 artilleries and 6 infantry
Tobruk : 1 flag
Libya : 1 flag
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 tactical_bomber and 6 transportsProduction/PUs Summary :
Germans : 43 / 64
Russians : 14 / 15
Japanese : 44 / 57
Americans : 64 / 89
Chinese : 12 / 11
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag
Yunnan : 1 infantry
Hunan : 1 infantry
Anhwe : 1 fighter and 14 infantryProduction/PUs Summary :
Germans : 43 / 64
Russians : 14 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble orders phi and haw?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 2 carriers and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 71 Sea Zone to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
Italians roll dice for 1 submarine in 72 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - British
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
3 fighters moved from Algeria to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 92 Sea Zone to 110 Sea Zone
1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland BelgiumPlace Units - British
2 carriers and 1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3,6,5,5
British collect 27 PUs (2 lost to blockades); end with 27 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
Belgian Congo : 5 armour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 mech_infantry
Holland Belgium : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Tobruk : 1 armour, 1 artillery and 1 infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
93 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 flag, 1 destroyer
Northwest Persia : 1 flag
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 5 transportsProduction/PUs Summary :
Germans : 43 / 64
Russians : 14 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 29 / 27
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Sumatra : 1 flag
Production/PUs Summary :
Germans : 43 / 64
Russians : 14 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 29 / 27
UK_Pacific : 4 / 0
Italians : 24 / 23
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Ukraine to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Trans-Jordan, round 1 : 2/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/4 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Trans-Jordan to Egypt
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Southern France to France
1 artillery moved from Northern Italy to France
1 aaGun moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,1,3,3,6,3
Italians collect 14 PUs (13 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsProduction/PUs Summary :
Germans : 43 / 64
Russians : 13 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 26
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 43 Sea Zone to 37 Sea Zone
3 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 bomber and 2 fighters moved from Queensland to MalayaCombat - ANZAC
Non Combat Move - ANZAC
6 artilleries and 6 infantry moved from 37 Sea Zone to MalayaPlace Units - ANZAC
2 bombers placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 infantry
Malaya : 6 artilleries, 1 bomber, 2 fighters and 6 infantry
Borneo : 1 flag
Queensland : 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 artillery
Celebes : 1 flag, 1 aaGun and 1 infantry
Java : 1 flag, 1 aaGun and 3 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 6 transportsProduction/PUs Summary :
Germans : 43 / 64
Russians : 13 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 fighter moved from 110 Sea Zone to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 fighter moved from 110 Sea Zone to Holland BelgiumNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Holland Belgium : 1 fighter
Tobruk : 1 infantryProduction/PUs Summary :
Germans : 43 / 64
Russians : 13 / 15
Japanese : 36 / 57
Americans : 64 / 89
Chinese : 20 / 22
British : 27 / 27
UK_Pacific : 4 / 0
Italians : 27 / 24
ANZAC : 21 / 33
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





