L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening

  • 17

    Okay, now it’s 0 for 10 … sorry about that

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                2 mech_infantrys moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Northwest Persia
                      Germans take Northwest Persia from Russians
                1 infantry moved from Archangel to Vologda
                3 bombers moved from Novgorod to Russia
                1 bomber moved from Novgorod to Volgograd
                1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
                1 fighter moved from Rostov to Russia
                1 fighter moved from Rostov to Volgograd

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Russia
                        AA guns fire in Russia :  0/3 hits
                    Bombing raid in Russia rolls: 6,6,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Volgograd, round 1 :  2/4 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                3 artilleries moved from Novgorod to Belarus
                10 mech_infantrys moved from Eastern Poland to Belarus
                1 artillery and 1 infantry moved from Archangel to Belarus
                9 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Volgograd to Ukraine
                1 bomber moved from Volgograd to Belarus
                3 armour and 3 mech_infantrys moved from Rostov to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 fighter moved from Russia to Ukraine
                1 aaGun moved from Archangel to Belarus
                5 armour moved from Archangel to Belarus
                5 mech_infantrys moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
                3 bombers moved from Russia to Novgorod
                2 infantry moved from Western Germany to France
                2 infantry moved from Northern Italy to France
                3 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
                1 fighter and 1 tactical_bomber moved from Novgorod to Germany
                1 infantry moved from Belarus to Smolensk

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                3 infantry placed in Ukraine
                5 infantry and 5 mech_infantrys placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 51 / 75
        Russians : 11 / 20
        Japanese : 46 / 55
        Americans : 53 / 76
        Chinese : 12 / 12
        British : 30 / 26
        UK_Pacific : 6 / 0
        Italians : 25 / 32
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 8 PUs;
                Russians buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Samara to Volgograd
                1 fighter and 1 tactical_bomber moved from Russia to Volgograd
                1 infantry moved from Novosibirsk to Vologda
                1 artillery moved from Russia to Vologda
                2 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Russia to Tambov
                1 artillery and 1 infantry moved from Russia to Smolensk

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Volgograd, round 1 :  2/6 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 1 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys
                Battle in Tambov
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 1 infantry in Tambov, round 1 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 1 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Bryansk, round 1 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Bryansk
                    Russians win, taking Bryansk from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Volgograd to Russia
                1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                4 infantry moved from Russia to Samara
                4 infantry moved from Russia to Samara
                4 artilleries moved from Russia to Samara
                1 aaGun moved from Samara to Volgograd
                1 aaGun moved from Russia to Samara

    Place Units - Russians
                2 artilleries placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 2 armour, 16 artilleries, 1 factory_major, 2 fighters, 59 infantry, 5 mech_infantrys and 2 tactical_bombers
        Tambov : 1 artillery and 1 infantry
        Vologda : 1 artillery and 1 infantry
        Volgograd : 1 aaGun, 1 factory_minor and 4 infantry
        Smolensk : 1 artillery
        Samara : 1 aaGun, 4 artilleries and 8 infantry
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 75
        Russians : 17 / 17
        Japanese : 46 / 55
        Americans : 53 / 76
        Chinese : 12 / 12
        British : 30 / 26
        UK_Pacific : 6 / 0
        Italians : 24 / 32
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 fighter and 15 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                4 bombers, 10 fighters and 4 tactical_bombers moved from India to Persia
                1 infantry and 1 mech_infantry moved from India to West India
                1 bomber moved from India to West India
                2 infantry and 2 mech_infantrys moved from Shan State to Yunnan
                1 armour moved from French Indo China to Yunnan
                1 artillery and 1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Shantung to Anhwe
                1 fighter moved from 19 Sea Zone to Anhwe

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Yunnan, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in West India, round 1 :  1/3 hits
                        UK_Pacific roll dice for 1 mech_infantry in West India, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Persia
                    Japanese attack with 1 artillery, 4 bombers, 10 fighters, 1 infantry and 4 tactical_bombers
                    British defend with 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers
                        Japanese roll dice for 1 artillery, 4 bombers, 10 fighters, 1 infantry and 4 tactical_bombers in Persia, round 1 :  13/20 hits
                        British roll dice for 1 artillery, 1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers in Persia, round 1 :  4/10 hits
                        5 infantry owned by the British , 1 bomber owned by the British , 2 tactical_bombers owned by the British , 1 artillery owned by the British , 1 fighter owned by the British , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Persia
                    Japanese win, taking Persia from British with 4 bombers, 7 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 29
                    Casualties for Japanese: 1 artillery and 3 fighters
                    Casualties for British: 1 artillery, 1 bomber, 1 fighter, 5 infantry and 2 tactical_bombers

    Non Combat Move - Japanese
                1 mech_infantry moved from Sakha to Manchuria
                1 infantry moved from Sakha to Amur
                1 mech_infantry moved from Soviet Far East to Amur
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
                1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone
                1 aaGun moved from Shan State to Yunnan
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 artillery moved from Kiangsi to Kwangsi
                1 carrier moved from 20 Sea Zone to 46 Sea Zone
                2 carriers moved from 36 Sea Zone to 19 Sea Zone
                1 battleship moved from 20 Sea Zone to 19 Sea Zone
                1 battleship moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                3 submarines moved from 36 Sea Zone to 19 Sea Zone
                1 fighter moved from Anhwe to 19 Sea Zone
                1 tactical_bomber moved from Amur to 19 Sea Zone
                7 fighters and 4 tactical_bombers moved from Persia to Caucasus
                1 bomber moved from West India to India
                4 bombers moved from Persia to India
                1 carrier and 4 submarines moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 fighter and 9 infantry placed in Japan
                3 infantry placed in Manchuria
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Production/PUs Summary :

    Germans : 46 / 75
        Russians : 16 / 17
        Japanese : 53 / 58
        Americans : 53 / 76
        Chinese : 10 / 12
        British : 28 / 26
        UK_Pacific : 4 / 0
        Italians : 24 / 32
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 3 bombers, 3 infantry and 2 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 42 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
                1 fighter moved from 33 Sea Zone to 46 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                1 bomber moved from Caroline Islands to 46 Sea Zone
                1 bomber moved from Caroline Islands to 22 Sea Zone

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 carrier
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 :  3/3 hits
                        Japanese roll dice for 1 carrier in 46 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 carrier
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 34 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 1 bomber and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 2 fighters in 22 Sea Zone, round 1 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 fighter moved from 22 Sea Zone to 35 Sea Zone
                3 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 19 submarines and 2 transports moved from 33 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 bomber moved from 22 Sea Zone to Queensland
                1 bomber moved from 46 Sea Zone to Queensland
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                4 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 92 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to Algeria
                1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 infantry, 1 tactical_bomber and 3 transports moved from 110 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
                1 fighter moved from Normandy Bordeaux to 92 Sea Zone
                1 fighter moved from 92 Sea Zone to Algeria
                1 bomber moved from United Kingdom to Algeria
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour, 2 artilleries, 3 bombers and 3 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Queensland : 2 bombers
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 19 submarines, 2 tactical_bombers and 2 transports
        26 Sea Zone : 1 destroyer and 4 submarines
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 3 infantry
        Morocco : 2 artilleries and 2 infantry
        Algeria : 3 artilleries, 1 bomber, 1 fighter and 5 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        93 Sea Zone : 4 submarines
        97 Sea Zone : 2 submarines
        92 Sea Zone : 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 tactical_bomber and 4 transports
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 46 / 75
        Russians : 16 / 17
        Japanese : 53 / 58
        Americans : 53 / 76
        Chinese : 10 / 12
        British : 28 / 26
        UK_Pacific : 4 / 0
        Italians : 24 / 32
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Hopei to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Anhwe
                11 infantry moved from Hopei to Anhwe

    Place Units - Chinese
                1 infantry placed in Szechwan
                1 infantry placed in Kweichow
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2,4,3,5,3,6,3,3,5,5,5,3,1,4,2,1,1,6,2,5,3,4
                Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total

    Territory Summary for Chinese :

    Jehol : 1 flag, 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry
        Anhwe : 1 fighter and 13 infantry

    Production/PUs Summary :

    Germans : 46 / 75
        Russians : 16 / 17
        Japanese : 51 / 58
        Americans : 53 / 76
        Chinese : 12 / 11
        British : 28 / 26
        UK_Pacific : 4 / 0
        Italians : 24 / 32
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - British
                British buy 1 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 8 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Italians
                1 armour and 1 mech_infantry moved from Iraq to Persia
                1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Italians
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 :  3/4 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Northwest Persia
                    British attack with 1 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 1 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Northwest Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Persia
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 factory_minor and 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Persia, round 1 :  2/2 hits
                        Japanese roll dice for 1 infantry in Persia, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Persia
                    British win, taking Persia from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 armour, 1 artillery and 1 infantry moved from Alexandria to Tobruk
                4 armour and 4 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
                1 aaGun, 3 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Holland Belgium to United Kingdom
                1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 armour, 1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 110 Sea Zone to 92 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                1 destroyer moved from 125 Sea Zone to 119 Sea Zone
                3 fighters moved from United Kingdom to Algeria

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 destroyer placed in 71 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,1,1,3
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,3
                British collect 31 PUs (6 lost to blockades); end with 39 PUs total

    Territory Summary for British :

    Sumatra : 2 infantry
        Belgian Congo : 4 armour and 4 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
        Algeria : 1 aaGun, 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 armour, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        119 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 2 armour
        92 Sea Zone : 1 destroyer and 4 transports
        Eastern Persia : 1 flag
        71 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 armour and 1 mech_infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 43 / 75
        Russians : 16 / 17
        Japanese : 49 / 58
        Americans : 53 / 76
        Chinese : 12 / 11
        British : 37 / 39
        UK_Pacific : 4 / 0
        Italians : 20 / 32
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 43 / 75
        Russians : 16 / 17
        Japanese : 49 / 58
        Americans : 53 / 76
        Chinese : 12 / 11
        British : 37 / 39
        UK_Pacific : 4 / 0
        Italians : 20 / 32
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 10 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                4 fighters moved from Egypt to Anglo Egyptian Sudan
                1 armour and 2 mech_infantrys moved from Caucasus to Bryansk
                1 bomber moved from Egypt to Bryansk
                1 artillery moved from Northern Italy to Southern France
                1 infantry moved from France to Southern France
                1 artillery and 2 infantry moved from France to Holland Belgium
                1 tactical_bomber moved from France to Southern France

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 4 fighters and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 4 fighters and 1 infantry in Anglo Egyptian Sudan, round 1 :  2/5 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern France, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from British with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Holland Belgium
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 2 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
                        Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Italians win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 1 infantry
                Battle in Bryansk
                    Italians attack with 1 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Bryansk, round 1 :  3/4 hits
                        Russians roll dice for 2 infantry in Bryansk, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                4 fighters moved from Anglo Egyptian Sudan to Egypt
                1 tactical_bomber moved from Southern France to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                9 infantry moved from Northern Italy to Southern Italy
                1 aaGun and 3 infantry moved from France to Northern Italy
                1 bomber moved from Bryansk to Ukraine
                4 artilleries moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                3 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,6,6,1,2,6,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,4
                Italians collect 16 PUs (8 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 46 / 75
        Russians : 15 / 17
        Japanese : 49 / 58
        Americans : 53 / 76
        Chinese : 12 / 11
        British : 31 / 39
        UK_Pacific : 4 / 0
        Italians : 24 / 23
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 35 Sea Zone to Philippines
                3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
                3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines

    Combat - ANZAC
                Battle in Philippines
                    ANZAC attack with 3 artilleries, 1 fighter and 3 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        ANZAC roll dice for 3 artilleries, 1 fighter and 3 infantry in Philippines, round 1 :  2/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
                    ANZAC win, taking Philippines from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Philippines to 35 Sea Zone
                1 fighter moved from Queensland to 35 Sea Zone
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 bomber placed in Queensland
                1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 2 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 3 artilleries and 2 infantry
        Celebes : 1 flag, 1 aaGun and 1 infantry
        Java : 1 flag, 1 aaGun and 3 infantry
        Dutch New Guinea : 1 flag
        35 Sea Zone : 1 cruiser, 1 destroyer, 2 fighters and 3 transports
        54 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 46 / 75
        Russians : 15 / 17
        Japanese : 47 / 58
        Americans : 55 / 76
        Chinese : 12 / 11
        British : 31 / 39
        UK_Pacific : 4 / 0
        Italians : 24 / 23
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :9

    Combat Move - French
                1 infantry moved from Alexandria to Tobruk

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Tobruk : 1 infantry
        92 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 46 / 75
        Russians : 15 / 17
        Japanese : 47 / 58
        Americans : 55 / 76
        Chinese : 12 / 11
        British : 31 / 39
        UK_Pacific : 4 / 0
        Italians : 24 / 23
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                3 infantry moved from Ukraine to Bryansk
                6 armour moved from Belarus to Bryansk
                3 armour moved from Caucasus to Bryansk
                8 mech_infantrys moved from Novgorod to Bryansk
                4 mech_infantrys moved from Caucasus to Bryansk
                9 mech_infantrys moved from Eastern Poland to Bryansk
                10 mech_infantrys moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
                3 bombers moved from Novgorod to Bryansk
                1 bomber moved from Belarus to Bryansk
                1 fighter and 1 tactical_bomber moved from Germany to Bryansk
                3 fighters and 3 tactical_bombers moved from Western Germany to Bryansk
                1 aaGun moved from Belarus to Novgorod
                1 aaGun, 29 artilleries and 17 infantry moved from Belarus to Bryansk
                4 infantry moved from France to Northern Italy
                3 artilleries and 8 infantry moved from Western Germany to Northern Italy
                2 mech_infantrys moved from Western Germany to Northern Italy
                2 aaGuns moved from Western Germany to Northern Italy
                3 infantry moved from Germany to Western Germany
                2 infantry moved from Germany to Western Germany
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                3 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Western Germany

    Place Units - Germans
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod
                2 bombers placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,5
                Germans collect 44 PUs (2 lost to blockades); end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 15 / 17
        Japanese : 47 / 58
        Americans : 55 / 76
        Chinese : 12 / 11
        British : 31 / 39
        UK_Pacific : 4 / 0
        Italians : 24 / 23
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Smolensk to Vologda
                1 artillery and 1 infantry moved from Vologda to Samara
                2 armour, 16 artilleries, 2 fighters, 59 infantry, 5 mech_infantrys and 2 tactical_bombers moved from Russia to Samara
                1 artillery and 1 infantry moved from Tambov to Samara
                2 infantry moved from Volgograd to Samara

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Volgograd to Samara
                4 aaGuns moved from Russia to Samara

    Place Units - Russians
                1 aaGun and 2 armour placed in Volgograd

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield and 1 factory_major
        Vologda : 1 artillery
        Volgograd : 1 aaGun, 2 armour, 1 factory_minor and 2 infantry
        Samara : 6 aaGuns, 2 armour, 22 artilleries, 2 fighters, 71 infantry, 5 mech_infantrys and 2 tactical_bombers
        113 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 15 / 15
        Japanese : 47 / 58
        Americans : 55 / 76
        Chinese : 12 / 11
        British : 31 / 39
        UK_Pacific : 4 / 0
        Italians : 24 / 23
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I think I’m outflanked.

    I’ll keep fighting but it looks grim. Can’t think of a way to take back some VCs in Europe.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 mech_infantry moved from West India to 79 Sea Zone
                1 mech_infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from 80 Sea Zone to Persia
                2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
                3 bombers moved from India to Persia
                2 fighters and 2 tactical_bombers moved from Caucasus to Iraq
                1 bomber moved from India to Persia
                1 bomber moved from India to Iraq

    Combat - Japanese
                Battle in Northwest Persia
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in Northwest Persia, round 1 :  1/4 hits
                        British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 1 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Northwest Persia
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Northwest Persia, round 2 :  2/3 hits
                        British roll dice for 1 armour in Northwest Persia, round 2 :  1/1 hits
                        1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Northwest Persia
                    Japanese win with 2 fighters remaining. Battle score for attacker is -12
                    Casualties for Japanese: 2 tactical_bombers
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Iraq
                    Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    British defend with 2 armour
                        Japanese roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Iraq, round 1 :  2/5 hits
                        British roll dice for 2 armour in Iraq, round 1 :  2/2 hits
                        2 armour owned by the British , 1 bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Iraq
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 bomber and 1 fighter
                    Casualties for British: 2 armour
                Battle in Persia
                    Japanese attack with 4 bombers and 1 mech_infantry
                    British defend with 1 armour, 1 factory_minor and 1 mech_infantry
                        Japanese roll dice for 4 bombers and 1 mech_infantry in Persia, round 1 :  4/5 hits
                        British roll dice for 1 armour and 1 mech_infantry in Persia, round 1 :  0/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Persia
                    Japanese win, taking Persia from British with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from Iraq to Egypt
                2 fighters moved from Northwest Persia to Egypt
                2 fighters moved from Caucasus to Southern Italy
                1 armour and 2 mech_infantrys moved from Yunnan to India
                1 aaGun and 2 infantry moved from Yunnan to French Indo China
                1 artillery moved from Kwangsi to French Indo China
                1 artillery and 3 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
                1 infantry and 1 mech_infantry moved from Amur to Manchuria
                2 battleships, 4 carriers, 1 destroyer, 1 fighter, 8 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from Caucasus to Egypt
                4 bombers moved from Persia to Egypt

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in India
                3 infantry placed in French Indo China
                Japanese undo move 2.
                1 fighter and 2 infantry placed in French Indo China
                1 fighter and 2 infantry placed in Manchuria
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 52 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs

    Production/PUs Summary :

    Germans : 46 / 64
        Russians : 14 / 15
        Japanese : 50 / 57
        Americans : 55 / 76
        Chinese : 12 / 11
        British : 29 / 39
        UK_Pacific : 4 / 0
        Italians : 24 / 23
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    At least this is Japan’s last hurrah.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Germans
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Algeria to United Kingdom
                3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
                3 artilleries, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 110 Sea Zone
                3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Algeria to 91 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 bombers moved from Eastern United States to United Kingdom
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                17 submarines moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                3 destroyers moved from 35 Sea Zone to 6 Sea Zone
                1 battleship and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone


  • I need scramble and kami orders in sz 6

  • 17

    No scramble

    4 kamikazes against the battleship
    1 kamikaze each against the cruisers

    OOL: damage BBs, damage carriers, sink subs, sink carriers, sink BBs, sink dd last


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers and 1 fighter moved from 92 Sea Zone to 110 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Germans
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Algeria to United Kingdom
                3 artilleries and 5 infantry moved from Algeria to 92 Sea Zone
                3 artilleries, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 110 Sea Zone
                3 artilleries and 5 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Algeria to 91 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 bombers moved from Eastern United States to United Kingdom
                1 submarine moved from 35 Sea Zone to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                17 submarines moved from 35 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                      Americans take 19 Sea Zone from Japanese
                3 destroyers moved from 35 Sea Zone to 6 Sea Zone
                1 battleship and 2 cruisers moved from 35 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits.  Rolls: 5,4,1,6
                    Units damaged: 1 battleship owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 4 destroyers, 4 fighters, 21 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 4 carriers, 1 destroyer and 8 submarines
                        Americans roll dice for 21 submarines in 6 Sea Zone, round 1 :  6/21 hits
                    Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
                        Japanese roll dice for 8 submarines in 6 Sea Zone, round 1 :  2/8 hits
                        Americans roll dice for 1 battleship, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 :  4/11 hits
                        Japanese roll dice for 2 battleships, 4 carriers and 1 destroyer in 6 Sea Zone, round 1 :  4/7 hits
                        6 submarines owned by the Americans and 4 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 15 submarines in 6 Sea Zone, round 2 :  4/15 hits
                        Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 1 battleship, 4 destroyers, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  6/11 hits
                        Japanese roll dice for 2 battleships, 4 carriers and 1 destroyer in 6 Sea Zone, round 2 :  1/7 hits
                        1 submarine owned by the Americans , 4 carriers owned by the Japanese , 2 battleships owned by the Japanese and 4 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 14 submarines in 6 Sea Zone, round 3 :  4/14 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers remaining. Battle score for attacker is 118
                    Casualties for Japanese: 2 battleships, 4 carriers, 1 destroyer and 8 submarines
                    Casualties for Americans: 7 submarines
                Battle in Holland Belgium
                    Americans attack with 5 artilleries and 7 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 cruiser in Holland Belgium, round 1 :  1/1 hits
                        Americans roll dice for 5 artilleries and 7 infantry in Holland Belgium, round 1 :  3/12 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  1/2 hits
                        1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 36 Sea Zone
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 1 :  1/1 hits
                    Americans win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Malaya
                Battle in Kwangtung

    Non Combat Move - Americans
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 37 Sea Zone
                3 carriers moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 artilleries, 4 bombers and 2 infantry placed in Eastern United States
                2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 harbour, 1 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 1 harbour and 2 infantry
        Queensland : 2 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 1 transport
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag, 1 destroyer and 1 transport
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 battleship, 3 carriers, 4 destroyers, 4 fighters, 14 submarines and 2 tactical_bombers
        54 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 4 bombers, 1 factory_major, 1 harbour and 2 infantry
        United Kingdom : 4 bombers and 1 fighter
        Morocco : 1 armour, 2 artilleries and 3 infantry
        Holland Belgium : 1 flag, 5 artilleries and 6 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 4 submarines
        101 Sea Zone : 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 3 transports
        110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 tactical_bomber and 6 transports

    Production/PUs Summary :

    Germans : 43 / 64
        Russians : 14 / 15
        Japanese : 44 / 57
        Americans : 64 / 89
        Chinese : 12 / 11
        British : 29 / 39
        UK_Pacific : 4 / 0
        Italians : 24 / 23
        ANZAC : 21 / 26
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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