@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
All right, messed something up. I thought the 3 AA guns were in Eastern Poland!
I want to send in 2 infantry 1 fighter and 1 tac instead!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
1 mech_infantry moved from Karelia to Finland
2 fighters moved from Belarus to Finland
2 infantry moved from Belarus to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Volgograd to Kazakhstan
1 artillery moved from Samara to Novosibirsk
2 infantry moved from Samara to Novosibirsk
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
3 armour moved from Belarus to Novgorod
10 artilleries moved from Belarus to Novgorod
20 infantry moved from Belarus to Novgorod
3 mech_infantrys moved from Belarus to Novgorod
Combat - Russians
Battle in Finland
Russians attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Finland, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Finland, round 1 : 1/2 hits
1 infantry owned by the Russians lost in Finland
Russians roll dice for 2 fighters and 1 mech_infantry in Finland, round 2 : 2/3 hits
Germans roll dice for 2 infantry in Finland, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Finland
Russians win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 2/4 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Kazakhstan, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 4 armour, 10 artilleries, 20 infantry and 3 mech_infantrys
Germans defend with 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians roll dice for 4 armour, 10 artilleries, 20 infantry and 3 mech_infantrys in Novgorod, round 1 : 14/37 hits
Germans roll dice for 3 armour and 1 mech_infantry in Novgorod, round 1 : 1/4 hits
1 infantry owned by the Russians , 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 armour, 10 artilleries, 19 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 3 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Western Ukraine
2 aaGuns moved from Belarus to Novgorod
1 infantry moved from Russia to Bryansk
2 fighters moved from Finland to Karelia
Place Units - Russians
1 fighter placed in Ukraine
2 infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Volgograd
2 infantry and 1 mech_infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 mech_infantry
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Adding units owned by Russians to Karelia: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Russians :
Kazakhstan : 2 armour, 1 infantry and 2 mech_infantrys
Karelia : 1 armour, 2 fighters and 1 mech_infantry
Bryansk : 1 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 infantry and 1 mech_infantry
Ukraine : 1 factory_minor, 1 fighter and 2 infantry
Western Ukraine : 2 aaGuns, 4 artilleries, 1 fighter, 21 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 1 artillery and 2 infantry
Volgograd : 2 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 2 aaGuns, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor, 1 harbour, 19 infantry and 2 mech_infantrys
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 46 / 63
Russians : 37 / 42
Japanese : 55 / 65
Americans : 52 / 74
Chinese : 5 / 11
British : 17 / 23
UK_Pacific : 6 / 5
Italians : 32 / 53
ANZAC : 14 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 16 times
Average roll : 3.676
Median : 4.000
Variance : 0.478
Standard Deviation : 0.691
Total rolls : 68
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Russians Combat
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.643
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 56
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
1 mech_infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 armour and 1 infantry moved from Shan State to Burma
1 mech_infantry moved from Korea to Amur
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Shan State to Burma
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 armour and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 3 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Olgiy from Russians to Mongolians
EDIT: Changing ownership of Dzavhan from Russians to Mongolians
EDIT: Changing ownership of Tsagaan Olom from Russians to Mongolians
EDIT: Changing ownership of Central Mongolia from Russians to Mongolians
EDIT: Changing ownership of Ulaanbaatar from Russians to Mongolians
EDIT: Changing ownership of Buyant-Uhaa from Russians to Mongolians
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 2 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from 46 Sea Zone to Paulau Island
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Japan to Malaya
1 battleship, 3 carriers and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
4 fighters moved from Japan to 37 Sea Zone
1 fighter moved from Philippines to 37 Sea Zone
1 tactical_bomber moved from Philippines to Malaya
2 fighters moved from 35 Sea Zone to Malaya
2 bombers moved from Malaya to Shan State
3 tactical_bombers moved from 35 Sea Zone to Shan State
2 artilleries and 4 infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Japan to 37 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
1 armour and 1 mech_infantry placed in Manchuria
1 destroyer placed in 19 Sea Zone
1 airfield placed in Malaya
1 armour, 1 artillery and 1 infantry placed in Malaya
1 fighter placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Malaya: 2 bombers
EDIT: Removing units owned by Japanese from Shan State: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Territory Summary for Japanese :
Paulau Island : 1 fighter and 1 infantry
Kiangsu : 1 factory_minor and 3 infantry
Kiangsi : 1 fighter, 1 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Jehol : 1 aaGun
Manchuria : 1 armour, 1 factory_minor and 1 mech_infantry
Yunnan : 1 flag, 1 mech_infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 armour, 2 artilleries, 2 fighters, 5 infantry and 4 tactical_bombers
Burma : 1 flag, 1 armour and 2 infantry
Malaya : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Amur : 1 flag, 1 infantry
Buryatia : 1 flag, 1 armour and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 destroyer
37 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 6 transports
39 Sea Zone : 1 submarine
20 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 63
Russians : 35 / 42
Japanese : 59 / 59
Americans : 52 / 74
Chinese : 4 / 11
British : 17 / 23
UK_Pacific : 5 / 5
Italians : 32 / 53
ANZAC : 14 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 harbour and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from New Zealand to 63 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
1 artillery moved from 34 Sea Zone to Paulau Island
3 carriers moved from 54 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Paulau Island
5 fighters moved from 54 Sea Zone to Paulau Island
1 battleship moved from 54 Sea Zone to 34 Sea Zone
2 destroyers moved from 54 Sea Zone to 34 Sea Zone
2 submarines moved from 54 Sea Zone to 34 Sea Zone
2 cruisers moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 23 Sea Zone to 34 Sea Zone
Americans take 22 Sea Zone from Japanese
Combat - Americans
Battle in Paulau Island
Americans attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 fighter and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Paulau Island, round 1 : 1/2 hits
Americans roll dice for 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber in Paulau Island, round 1 : 5/8 hits
Japanese roll dice for 1 fighter and 1 infantry in Paulau Island, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 1 artillery, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Paulau Island to 34 Sea Zone
5 fighters moved from Paulau Island to 34 Sea Zone
1 armour moved from New Guinea to Dutch New Guinea
1 submarine moved from 24 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 transports moved from 89 Sea Zone to 64 Sea Zone
1 battleship moved from 89 Sea Zone to 64 Sea Zone
2 carriers moved from 89 Sea Zone to 64 Sea Zone
2 fighters moved from Eastern United States to Western United States
2 destroyers moved from 101 Sea Zone to 64 Sea Zone
3 bombers moved from Eastern United States to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 submarine moved from 15 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
Place Units - Americans
3 carriers and 1 transport placed in 10 Sea Zone
1 harbour placed in Southeast Mexico
1 artillery placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry
EDIT: Adding units owned by Americans to Western United States: 1 infantry
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Paulau Island : 1 flag, 1 artillery
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 3 bombers and 1 harbour
Midway : 1 airfield
Dutch New Guinea : 1 armour
33 Sea Zone : 2 submarines
34 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 3 carriers and 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Southeast Mexico : 1 artillery, 1 harbour, 4 infantry and 4 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
89 Sea Zone : 1 flag
64 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 3 transports
Brazil : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 46 / 63
Russians : 35 / 42
Japanese : 59 / 59
Americans : 52 / 72
Chinese : 4 / 11
British : 17 / 23
UK_Pacific : 5 / 5
Italians : 32 / 53
ANZAC : 14 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
EDIT: Chinese takes Suiyuyan from Japanese
EDIT: Chinese takes Sikang from Japanese
EDIT: 1 infantry moved from Shensi to Suiyuyan
EDIT: 1 infantry moved from Kweichow to Yunnan
EDIT: 1 infantry moved from Szechwan to Yunnan
EDIT: 1 fighter moved from Szechwan to Yunnan
EDIT: 1 infantry moved from Szechwan to Sikang
EDIT: Chinese undo move 5.
EDIT: 8 infantry moved from Szechwan to Yunnan
EDIT: 2 artilleries moved from Szechwan to Yunnan
Combat - Chinese
EDIT: Battle in Yunnan
EDIT: Chinese attack with 2 artilleries, 1 fighter and 10 infantry
EDIT: Japanese defend with 1 mech_infantry
EDIT: 4/13 hits
EDIT: 0/1 hits
EDIT: 1 mech_infantry owned by the Japanese lost in Yunnan
EDIT: Chinese takes Yunnan from Japanese
EDIT: Chinese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 4
EDIT: Recording Battle Statistics
Non Combat Move - Chinese
EDIT: Cleaning up after movement phases
EDIT: 1 fighter moved from Yunnan to Szechwan
EDIT: 1 fighter moved from Szechwan to Yunnan
EDIT: 1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Yunnan : 2 artilleries and 13 infantry
Suiyuyan : 1 infantry
Szechwan : 1 fighter
Production/PUs Summary :
Germans : 46 / 63
Russians : 35 / 42
Japanese : 57 / 59
Americans : 52 / 72
Chinese : 6 / 8
British : 17 / 23
UK_Pacific : 5 / 5
Italians : 32 / 53
ANZAC : 14 / 14
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.500
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Something is messed up with the game, I don’t seem to be taking casualties!
I think I saw that once before - though it was a long time ago…I’m seeing the dice rolls - so - at a minimum we can adjust based on those
Very weird…
Did you figure out the issue with the map? I saw some results, but no map at the end of the turn…
Peace!
MM
PING
PING
I’ll make this easy and concede this game. I could drag this on, but the Axis maneuvered well and I don’t see you making game changing mistakes anytime soon. GG!
Oh -ok - sorry about that. I wasn’t trying to push on time - I just know that I have forgotten games when they move to the 2nd or 3rd page….
GG to you - that last attack on S. Africa was brutal - this is the first game I’ve tried the ‘leave Russia alone’ strategy…I am not sure all the navy build was worth it - though, in the end, that one attack allowed me to keep the US / UK off my back for at least another couple of turns.
Anyways - GG - if you’d like to play again sometime, please let me know. In the meantime - take care!!
MM
Oh - one quick note - if you do not mind - post the results in the G40 results forum….thanks!
MM