13L-AA50 CdnRanger (Axis) vs. DarthMaximus (Allies+11), no tech

  • Moderator

    FYI, I just downloaded version 1.6.1.4 of TripleA.  I needed it for another game and you might need it to use this save file.

  • '15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 armour and 1 artillery; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Italians
                1 infantry moved from Libya to Egypt
                      Italians take Egypt from British
                1 infantry moved from Libya to 14 Sea Zone
                1 artillery moved from Italy to 14 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                1 battleship moved from 14 Sea Zone to 15 Sea Zone
                1 cruiser moved from 14 Sea Zone to 15 Sea Zone
                1 infantry moved from 15 Sea Zone to Trans-Jordan
                1 artillery moved from 15 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour, 1 artillery and 5 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 1 :  2/2 hits
                        British roll dice for 1 armour, 1 artillery and 5 infantry in Trans-Jordan, round 1 :  0/7 hits
                        3 infantry owned by the British lost in Trans-Jordan
                        Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 :  1/2 hits
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 :  1/4 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                        Italians roll dice for 1 artillery in Trans-Jordan, round 3 :  1/1 hits
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 :  1/3 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Trans-Jordan
                    British win with 1 armour and 1 artillery remaining. Battle score for attacker is 8
                    Casualties for British: 5 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 cruiser moved from 14 Sea Zone to 15 Sea Zone
                1 armour moved from Balkans to Poland
                1 infantry moved from Balkans to Bulgaria Romania
                1 infantry moved from Balkans to Italy
                1 armour moved from Italy to Czechoslovakia Hungary
                1 fighter moved from Italy to Germany

    Place Units - Italians
                1 armour and 1 artillery placed in Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective 2: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Czechoslovakia Hungary : 1 armour
        Egypt : 1 flag, 1 infantry
        Germany : 1 fighter
        Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
        Poland : 1 armour
        Bulgaria Romania : 1 infantry
        15 Sea Zone : 1 battleship, 2 cruisers and 1 transport

    Production/PUs Summary :

    Germans : 32 / 45
        Russians : 29 / 34
        Japanese : 31 / 41
        British : 32 / 34
        Italians : 12 / 23
        Chinese : 4 / 0
        Americans : 38 / 40

  • '15

    Thanks DM - Got the latest version - Unexpected outcome for Italy - Those two ground units were ready for battle!!

  • Moderator

    No kidding.  Sheesh.

  • Moderator

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :1

    Place Units - Chinese
                2 infantry placed in Chinghai

    Turn Complete - Chinese

    Territory Summary for Chinese :

    Chinghai : 1 fighter and 2 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 32 / 45
        Russians : 29 / 34
        Japanese : 31 / 41
        British : 32 / 34
        Italians : 12 / 23
        Chinese : 4 / 0
        Americans : 38 / 0

  • Moderator

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :1

    Turn Complete - Americans
                Americans collect 38 PUs; end with 38 PUs total
                Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
                Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Americans :

    Eastern Canada : 1 aaGun
        Eastern United States : 1 artillery, 1 factory and 3 infantry
        Hawaiian Islands : 1 infantry
        Midway : 1 infantry
        United Kingdom : 1 artillery, 2 bombers, 1 fighter and 1 infantry
        Wake Island : 1 infantry
        Western Canada : 3 fighters and 3 infantry
        Western United States : 1 aaGun, 1 factory and 2 infantry
        8 Sea Zone : 1 destroyer and 1 transport
        10 Sea Zone : 1 carrier and 1 transport
        20 Sea Zone : 1 carrier and 1 destroyer
        55 Sea Zone : 1 battleship

    Production/PUs Summary :

    Germans : 32 / 45
        Russians : 29 / 34
        Japanese : 31 / 41
        British : 32 / 34
        Italians : 12 / 23
        Chinese : 4 / 0
        Americans : 38 / 48

  • '15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :2

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 carrier and 7 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 armour moved from Libya to Anglo-Egypt Sudan
                      Germans take Anglo-Egypt Sudan from British
                2 infantry moved from Norway to Finland
                1 fighter moved from Norway to Finland
                1 submarine moved from 6 Sea Zone to 2 Sea Zone
                1 bomber moved from Norway to 2 Sea Zone
                2 infantry moved from Germany to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Finland
                3 infantry moved from Poland to Baltic States
                1 infantry moved from East Poland to Baltic States
                2 armour moved from East Poland to Baltic States
                3 armour moved from Ukraine to Baltic States
                1 fighter moved from 5 Sea Zone to Finland

    Combat - Germans
                Battle in Finland
                    Germans attack with 2 fighters and 4 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 cruiser in Finland, round 1 :  1/1 hits
                        Germans roll dice for 2 fighters and 4 infantry in Finland, round 1 :  1/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Finland, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Finland
                        Germans roll dice for 2 fighters and 4 infantry in Finland, round 2 :  2/6 hits
                        Russians roll dice for 1 artillery in Finland, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Baltic States
                    Germans attack with 5 armour and 4 infantry
                    Russians defend with 1 artillery
                        Germans roll dice for 5 armour and 4 infantry in Baltic States, round 1 :  4/9 hits
                        Russians roll dice for 1 artillery in Baltic States, round 1 :  0/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 5 armour and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in 2 Sea Zone
                    Germans attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer; Russians defend with 1 submarine
                        British roll dice for 1 submarine in 2 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 2 Sea Zone
                        Germans roll dice for 1 bomber in 2 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 2 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 2 Sea Zone
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 artillery moved from Ukraine to East Poland
                2 infantry moved from Ukraine to East Poland
                1 infantry moved from Ukraine to East Poland
                1 armour moved from Poland to East Poland
                2 fighters moved from Finland to 5 Sea Zone
                1 infantry moved from Libya to Egypt
                2 infantry moved from Germany to Poland
                1 bomber moved from 2 Sea Zone to Germany
                1 fighter moved from Libya to 5 Sea Zone
                1 fighter moved from Morocco Algeria to 5 Sea Zone

    Place Units - Germans
                1 carrier placed in 5 Sea Zone
                2 armour and 7 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 36 PUs; end with 36 PUs total
                Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
                Objective 2: Germans met a national objective for an additional 5 PUs; end with 46 PUs

    Territory Summary for Germans :

    Anglo-Egypt Sudan : 1 flag, 1 armour
        Baltic States : 1 flag, 5 armour and 4 infantry
        East Poland : 1 flag, 1 armour, 2 artilleries and 4 infantry
        Egypt : 1 infantry
        Finland : 4 infantry
        Germany : 1 aaGun, 2 armour, 1 bomber, 1 factory and 8 infantry
        Gibraltar : 1 flag, 1 infantry
        Libya : 1 artillery and 1 infantry
        Poland : 2 infantry
        Ukraine : 1 flag
        5 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport

    Production/PUs Summary :

    Germans : 36 / 46
        Russians : 26 / 34
        Japanese : 31 / 41
        British : 31 / 34
        Italians : 12 / 23
        Chinese : 4 / 0
        Americans : 38 / 48

  • '15

    For SZ2, does my sub not get a first strike at the same time as the Russian Sub?

    It looks like Triple A missed it -

  • Moderator

    I think it does.  As far as I know both subs would fire.

  • Moderator

    If you want you can roll for your sub here.

    Looks like I hit. 
    If you hit then the Sz is cleared with loss of both subs, if you miss then I’d still have the Rus sub, since the Bom can’t hit it.

  • '15

    Thx, I thought so….

    German sub -
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '15

    Sz 2 cleared, I’ll edit the file -

  • '15

    new file attached -

  • Moderator

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Caucasus to Ukraine
                      Russians take Ukraine from Germans
                1 infantry moved from Buryatia S.S.R. to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Belorussia to Eastern Ukraine
                2 artilleries and 11 infantry moved from Caucasus to Eastern Ukraine
                1 artillery and 3 infantry moved from Russia to Eastern Ukraine
                1 aaGun and 4 infantry moved from Karelia S.S.R. to Belorussia
                1 armour moved from Karelia S.S.R. to Eastern Ukraine
                1 infantry moved from Karelia S.S.R. to Archangel
                1 armour moved from Russia to Eastern Ukraine
                1 aaGun moved from Caucasus to Eastern Ukraine
                1 infantry moved from Urals to Russia
                1 infantry moved from Evenki National Okrug to Urals
                6 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet

    Place Units - Russians
                1 infantry placed in Karelia S.S.R.
                1 armour and 3 infantry placed in Caucasus
                1 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for Russians :

    Archangel : 1 infantry
        Belorussia : 1 aaGun and 4 infantry
        Caucasus : 1 armour, 1 factory and 3 infantry
        Karelia S.S.R. : 1 factory and 1 infantry
        Manchuria : 1 infantry
        Eastern Ukraine : 1 aaGun, 2 armour, 3 artilleries and 16 infantry
        Russia : 1 aaGun, 1 armour, 1 factory and 5 infantry
        Stanovoj Chrebet : 6 infantry
        Ukraine : 1 infantry
        Urals : 1 infantry

    Production/PUs Summary :

    Germans : 34 / 46
        Russians : 28 / 33
        Japanese : 28 / 41
        British : 31 / 34
        Italians : 12 / 23
        Chinese : 7 / 0
        Americans : 38 / 48

  • '15

    TripleA Turn Summary for game: World War II v3 1941, version: 1.4

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 factory, 1 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Japanese
                3 infantry moved from Suiyuan to Ningxia
                      Japanese take Ningxia from Chinese
                3 infantry moved from Hupeh to Sikang
                1 armour moved from Fukien to Sikang
                      Japanese take Yunnan from Chinese
                1 fighter moved from Kiangsu to Sikang
                1 battleship moved from 50 Sea Zone to 48 Sea Zone
                1 destroyer moved from 50 Sea Zone to 48 Sea Zone
                1 artillery moved from Philippine Islands to 50 Sea Zone
                1 artillery and 1 transport moved from 50 Sea Zone to 48 Sea Zone
                1 artillery moved from 48 Sea Zone to New Guinea
                      Japanese take New Guinea from British
                2 infantry moved from East Indies to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
                2 infantry moved from 34 Sea Zone to Trans-Jordan
                2 fighters moved from 37 Sea Zone to 15 Sea Zone
                2 infantry moved from Borneo to 49 Sea Zone
                2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to India
                2 fighters moved from French Indo-China Thailand to India
                1 armour moved from Japan to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 59 Sea Zone
                1 infantry moved from Iwo Jima to 59 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Manchuria
                1 armour moved from 62 Sea Zone to Manchuria
                2 fighters moved from 62 Sea Zone to Manchuria
                1 transport moved from 50 Sea Zone to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                      Japanese take Buryatia S.S.R. from Russians
                1 infantry moved from French Indo-China Thailand to Burma
                      Japanese take Burma from British
                2 infantry moved from Kwangtung to 61 Sea Zone
                2 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Burma

    Combat - Japanese
                Battle in India
                    Japanese attack with 2 fighters and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in India, round 1 :  1/4 hits
                        British roll dice for 1 infantry in India, round 1 :  0/1 hits
                        1 infantry owned by the British lost in India
                    Japanese win, taking India from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Manchuria, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Japanese attack with 2 infantry
                    British defend with 1 armour and 1 artillery
                        Japanese roll dice for 2 infantry in Trans-Jordan, round 1 :  0/2 hits
                        British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Trans-Jordan
                        Japanese roll dice for 1 infantry in Trans-Jordan, round 2 :  1/1 hits
                        British roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Trans-Jordan
                    British win with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery
                Battle in Sikang
                    Japanese attack with 1 armour, 1 fighter and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Sikang, round 1 :  2/5 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 carrier moved from 37 Sea Zone to 34 Sea Zone
                2 fighters moved from India to 34 Sea Zone
                2 fighters moved from 15 Sea Zone to Egypt
                1 infantry moved from Fukien to Hupeh
                1 carrier moved from 62 Sea Zone to 36 Sea Zone
                2 fighters moved from 62 Sea Zone to French Indo-China Thailand
                2 fighters moved from Manchuria to 62 Sea Zone
                1 fighter moved from Sikang to Hupeh

    Place Units - Japanese
                1 factory placed in East Indies
                2 transports placed in 62 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 41 PUs; end with 41 PUs total
                Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
                Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
                Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Territory Summary for Japanese :

    Borneo : 1 flag
        Burma : 1 flag, 3 infantry
        Buryatia S.S.R. : 1 flag, 1 infantry
        East Indies : 1 flag, 1 factory
        Egypt : 2 fighters
        French Indo-China Thailand : 2 fighters
        Fukien : 1 flag
        Hupeh : 1 flag, 1 fighter and 1 infantry
        India : 1 flag, 2 infantry
        Japan : 1 aaGun, 2 armour, 2 artilleries, 1 factory and 3 infantry
        Kwangtung : 1 flag
        Manchuria : 1 armour and 1 infantry
        New Guinea : 1 flag, 1 artillery
        Ningxia : 1 flag, 3 infantry
        Philippine Islands : 1 flag
        Sikang : 1 flag, 1 armour and 3 infantry
        Suiyuan : 1 flag
        Yunnan : 1 flag
        34 Sea Zone : 1 carrier, 2 fighters and 1 transport
        35 Sea Zone : 1 transport
        36 Sea Zone : 1 carrier
        37 Sea Zone : 1 transport
        48 Sea Zone : 1 battleship, 1 destroyer and 1 transport
        61 Sea Zone : 1 cruiser
        62 Sea Zone : 1 carrier, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 34 / 46
        Russians : 27 / 33
        Japanese : 41 / 56
        British : 25 / 34
        Italians : 12 / 23
        Chinese : 1 / 0
        Americans : 38 / 48

  • '15

    Hey DM - Newbie Triple A problem -

    Trans-Jordan should have had 2 fighters in the battle, they ended up in sea zone 15 where there is no fight (my mistake).

    If you would allow me to redo the battle, keeping my first round infantry attacks missing and your first round defence at a minimum of one hit and your second round defence at a minimum one hit (if they survive) that would be great.

    Please let me know -

    Thanks.

  • Moderator

    No problem, you can roll the ftrs.  I hate when that happens.  I always have to double check when I’m in the area of Nwe/Fra/Ger/Sz 7 it can get real tricky there.

    You can roll ftrs here if that is easier.  I guess if you only get 1 hit, my rd 2 hit will stand, but if you get 2 hits, I’ll get just the first rd hit.

  • '15

    K thx, I may even lose both Inf without doing any damage….  :cry:

    Okay Fighters on round 1

    DiceRolls: 2@3; Total Hits: 12@3: (4, 2)

  • '15

    So, I’ll re-roll round 2 Attack -

    DiceRolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (3, 5)

    Def auto 1-hit

  • '15

    So, Trj cleared and I’ll land the two fighters in Egy - and I’ll edit the map file.

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