Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 5 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
2 bombers moved from Southern Italy to Malta
2 fighters moved from 99 Sea Zone to Malta
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Germany to Baltic States
Germans take Baltic States from Russians
7 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Malta
Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry
AA guns fire in Malta : 1/3 hits
1 bomber owned by the Germans lost in Malta
Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Malta, round 1 : 4/5 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Germans win, taking Malta from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 1 aaGun and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Adding units owned by Germans to Vyborg: 1 infantry
EDIT: Changing ownership of Vyborg from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Southern France
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 91 Sea Zone to 112 Sea Zone
5 mech_infantrys moved from Western Germany to Poland
3 armour moved from Germany to Romania
1 aaGun, 2 armour, 4 artilleries and 6 infantry moved from Eastern Poland to Bessarabia
1 armour and 1 artillery moved from 112 Sea Zone to Western Germany
1 carrier moved from 99 Sea Zone to 95 Sea Zone
2 fighters moved from Malta to 95 Sea Zone
1 fighter moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to 95 Sea Zone
1 tactical_bomber moved from Algeria to Southern Italy
1 bomber moved from Malta to Southern Italy
2 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Romania
8 artilleries moved from Germany to PolandPlace Units - Germans
3 infantry placed in Germany
1 bomber and 2 infantry placed in Western Germany
1 submarine placed in 93 Sea Zone
2 submarines placed in 112 Sea Zone
2 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour
Malta : 1 flag, 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Romania : 1 flag, 5 armour
Poland : 1 flag, 8 artilleries and 5 mech_infantrys
Germany : 1 flag, 1 aaGun, 4 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 flag, 1 bomber and 1 tactical_bomber
Karelia : 1 flag, 6 infantry
Baltic States : 1 flag, 1 mech_infantry
Vyborg : 1 flag, 1 infantry
Bessarabia : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 6 infantry
112 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 submarines and 2 transports
95 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 tactical_bomber
93 Sea Zone : 1 flag, 3 submarines
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag, 2 submarines
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 48 / 53
Russians : 37 / 41
Japanese : 31 / 42
Americans : 52 / 76
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 25 / 25
Italians : 14 / 20
ANZAC : 16 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good thing I had it saved!
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Prepare yourself for a major
What is he thinking
moment, which I’m sure you’ve had plenty of already. -
Russia at the zenith of its power. It’s all downhill from here…
I found myself obligated to fire up edit mode to correct a bad move I made based on either my misunderstanding of the rules, or the implementation by TripleA. I had assumed that once I took Denmark, I would be able to pass my sub out through the straits on a NCM. However, this doesn’t seem to be allowed. So I wanted to switch to taking Norway instead, but then decided against it since if this is how the game works, then you should be unable to enter the Baltic on G5 even after you take it back. I also noticed that I move 1 too many men into Bryansk, one of them was supposed to go to the Ukraine. I assumed you’d be okay with this as I’ve seen you making many such little fixes throughout the game.
I was also confused about the political situation regarding Mongolia- once the pact is ended by the Russians, I assumed they would then count exactly like a true neutral, but TripleA requires a separate DoW on them. To be safe I just handed them one anyway.
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I’m having trouble posting the game, it says the upload folder is full. I will have to keep trying.
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Here’s a summary and a link from DropBox for the saved game, just to keep things moving.
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Russians takes Political Action: Political Action Allies To War With Mongolians
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Iraq to Syria
Russians take Syria from Italians
1 armour moved from Syria to Turkey
4 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
1 mech_infantry moved from Iraq to Turkey
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
13 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Italians
4 infantry moved from Belarus to Novgorod
6 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 artillery and 6 infantry moved from Russia to BryanskCombat - Russians
Battle in Ulaanbaatar
Russians attack with 4 infantry
Mongolians defend with 1 infantry
Russians roll dice for 4 infantry in Ulaanbaatar, round 1 : 0/4 hits
Mongolians roll dice for 1 infantry in Ulaanbaatar, round 1 : 0/1 hits
Russians roll dice for 4 infantry in Ulaanbaatar, round 2 : 0/4 hits
Mongolians roll dice for 1 infantry in Ulaanbaatar, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Ulaanbaatar, round 3 : 0/4 hits
Mongolians roll dice for 1 infantry in Ulaanbaatar, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Russians roll dice for 3 infantry in Ulaanbaatar, round 4 : 0/3 hits
Mongolians roll dice for 1 infantry in Ulaanbaatar, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Russians roll dice for 2 infantry in Ulaanbaatar, round 5 : 1/2 hits
Mongolians roll dice for 1 infantry in Ulaanbaatar, round 5 : 0/1 hits
1 infantry owned by the Mongolians lost in Ulaanbaatar
Russians win, taking Ulaanbaatar from Mongolians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Mongolians: 1 infantry
Battle in Buyant-Uhaa
Russians attack with 13 infantry
Mongolians defend with 2 infantry
Russians roll dice for 13 infantry in Buyant-Uhaa, round 1 : 2/13 hits
Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Mongolians lost in Buyant-Uhaa
Russians win, taking Buyant-Uhaa from Mongolians with 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Mongolians: 2 infantry
Battle in Turkey
Russians attack with 5 armour, 2 infantry and 2 mech_infantrys
Neutral_True defend with 8 infantry
Russians roll dice for 5 armour, 2 infantry and 2 mech_infantrys in Turkey, round 1 : 2/9 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 3/8 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 5 armour and 1 mech_infantry in Turkey, round 2 : 2/6 hits
Neutral_True roll dice for 6 infantry in Turkey, round 2 : 2/6 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
Russians roll dice for 4 armour in Turkey, round 3 : 4/4 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 2/4 hits
2 armour owned by the Russians and 4 infantry owned by the Neutral_True lost in Turkey
Russians win, taking Turkey from Neutral_True with 2 armour remaining. Battle score for attacker is -8
Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Denmark
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 1 : 3/4 hits
Germans roll dice for 1 mech_infantry in Baltic States, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Baltic States
Russians win, taking Denmark from Germans, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Denmark: 1 infantry
EDIT: Changing ownership of Denmark from Russians to Germans
EDIT: Changing ownership of Norway from Germans to Russians
EDIT: Adding units owned by Russians to Norway: 1 infantry
EDIT: Removing units owned by Russians from Norway: 1 infantry
EDIT: Changing ownership of Norway from Russians to Russians
EDIT: Adding units owned by Russians to Norway: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Norway: 1 infantry
EDIT: Changing ownership of Norway from Russians to Germans
EDIT: Changing ownership of Denmark from Germans to Russians
EDIT: Adding units owned by Russians to Denmark: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns moved from Western Ukraine to Bryansk
1 fighter moved from Baltic States to Ukraine
1 tactical_bomber moved from Baltic States to Ukraine
2 aaGuns moved from Belarus to Bryansk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Amur to Buyant-UhaaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Ukraine: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Ukraine
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,6,6,5,6,3,6,2
Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 45 / 53
Russians : 44 / 49
Japanese : 31 / 42
Americans : 52 / 76
Chinese : 3 / 5
British : 32 / 32
UK_Pacific : 25 / 25
Italians : 12 / 20
ANZAC : 16 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0