G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 30 / 31
        UK_Pacific : 25 / 25
        Italians : 16 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Combat Move - British
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery moved from Union of South Africa to 71 Sea Zone
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Iraq to Syria
                1 infantry moved from Iraq to Syria
                1 fighter moved from Persia to Syria
                1 fighter moved from Persia to Syria
                1 tactical_bomber moved from Persia to Syria
                1 bomber moved from United Kingdom to Germany

    Combat - British
                Battle in Kenya
                Battle in Syria
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 artilleries and 2 infantry
                    retreated to Syria
                    Italians win, taking Kenya from Italians with 2 artilleries remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 fighter and 2 infantry
                    Italians defend with 1 artillery
                    British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Strategic bombing raid in Germany
                    1 bomber killed by AA guns
                    Bombing raid in Germany causes 0 damage total.

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Syria to Egypt
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 mech_infantry moved from Eire to United Kingdom
                1 destroyer moved from 123 Sea Zone to 125 Sea Zone
                1 fighter moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 airfield, 1 artillery and 1 mech_infantry placed in Egypt
                1 destroyer placed in 98 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 0
        Italians : 14 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Place Units - UK_Pacific
                1 aaGun and 5 artilleries placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Some Units in India change ownership: 1 aaGun and 5 artilleries

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 15
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Fortress Malta… 85% chance that both UK units are killed. Zero got killed. Cute. Fighting against the Pope; the Maltese should be ashamed…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                    Turning on Edit Mode
                    EDIT: Removing units owned by Italians from Syria: 1 artillery
                    EDIT: Adding units owned by Italians to Syria: 1 infantry
                    EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 battleship moved from 99 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Syria to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 artillery moved from 96 Sea Zone to Malta
                4 infantry and 2 mech_infantrys moved from Romania to Bessarabia
                2 armour moved from Eastern Poland to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 2 armour, 4 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 1 :  1/8 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 2 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Malta
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        Italians roll dice for 1 battleship in Malta, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Malta, round 1 :  0/2 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Malta
                        Italians roll dice for 1 artillery in Malta, round 2 :  0/1 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 2 :  1/1 hits
                        1 artillery owned by the Italians lost in Malta
                    British win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - Italians
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Algeria to Libya
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 armour, 1 artillery and 3 infantry moved from Alexandria to Tobruk
                2 aaGuns, 1 artillery and 6 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Romania to Bessarabia

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Algeria : 1 flag
        Syria : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 flag, 1 armour, 2 artilleries and 4 infantry
        Northern Italy : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 7 infantry
        Libya : 1 flag, 1 mech_infantry
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 2 aaGuns, 2 armour, 3 infantry and 2 mech_infantrys
        96 Sea Zone : 1 flag, 1 battleship and 2 transports
        95 Sea Zone : 1 flag, 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 32 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 13 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.632
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 6 times
            Average roll : 4.333
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 12


  • I’m afraid I’m not helping your project all that much; I’ve been playing like a jackass  :lol:

    I did the same thing, before the league started. I played about 6 games as the Allies with no bid, to try to gauge how much I really needed the bid. As a result, I’ve taken bids as low as +7 because I now feel, with no bid, I can hold my own against somebody playing pretty well and can beat somebody making a costly mistake or two.

  • '12

    @Fortress:

    Fortress Malta… 85% chance that both UK units are killed. Zero got killed. Cute. Fighting against the Pope; the Maltese should be ashamed…

    @Fortress:

    I’m afraid I’m not helping your project all that much; I’ve been playing like a jackass  :lol:

    When this is over, we’ll have to discuss our perceived boo-boos.  I’ll confess I don’t see any motivation for the Malta attack unless you are trying to block the British NO out of spite.  Speaking of which, I hope Il Duce is enjoying being at the zenith of his power; I don’t expect Italy to collect any more NOs in the next turn or two (I can’t swear that I can keep them out of the Caucasus).


  • Yeah, that was exactly what I was trying to do. Lighten the pockets by 5 IPC.

    I don’t think I’m ever not going to J1 DOW again. To quote Taylor Swift, “like… ever…”

  • '12

    @Eqqman:

    When this is over, we’ll have to discuss our perceived boo-boos.  I’ll confess I don’t see any motivation for the Malta attack unless you are trying to block the British NO out of spite…

    Skip that, I just found a motive.

  • '12

    @Fortress:

    I don’t think I’m ever not going to J1 DOW again. To quote Taylor Swift, “like… ever…”

    Yep.  While I haven’t seen Cow’s J1 attack work out in practice, it seems like you should try it or at least J2 at the latest.  Otherwise you’re just watching Japan’s military advantage decrease turn by turn with no real benefit.  We’ll see how this goes, but the fact that I can block you from a direct attack on Calcutta on J4 means you won’t be as certain of victory there on J5 as you would have been with an earlier DoW that has you in position to attack J3.

    I think the dilemma for the Axis players is a good dynamic for this game- Germany is best served by keeping the USA neutral for as long as possible, but that hurts Japan.  I think this is solvable by having Germany plan on a G2 Sea Lion coupled with a J2 DoW.  Both situations will require a maximal response from the USA that it will be unable to give, greatly increasing the Axis chances of victory and (possibly) making the game unwinnable for the Allies.  However as this is only my 2nd game of any form of Global '40 ever with a real person, my opinions are worth the paper they are printed on.

    Speaking of paper, I am now writing down another prediction that I will seal away for a later time.


  • I ran the J1 in another game for the first time (I’m normally a J3 crush guy - but I got burned with it against allweneedislove), and was in a huge advantageous position. I like that it forces me to get south.


  • I’d like to play another with you, same setup, when we get done here. I’ve seen quite few J1’s in the league, and it would be more representative of a quality play.

  • '12

    @Fortress:

    I’d like to play another with you, same setup, when we get done here. I’ve seen quite few J1’s in the league, and it would be more representative of a quality play.

    Sure, I’m always up for either end of a sound thrashing.

    Now to get through the French and ANZAC turns, which require maybe 5 minutes tops.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 61 Sea Zone
                1 destroyer moved from 61 Sea Zone to 56 Sea Zone
                1 cruiser moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Malaya to Shan State
                1 artillery and 3 infantry moved from Queensland to South Australia
                2 artilleries and 1 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in Formosa
                Battle in 55 Sea Zone
                    ANZAC attack with 1 cruiser and 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 cruiser and 3 fighters in 55 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win, taking Formosa from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to South Australia
                3 fighters moved from 55 Sea Zone to South Australia
                1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 infantry moved from 85 Sea Zone to Brazil
                      ANZAC take Brazil from Neutral_Allies

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 31 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 16 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from United Kingdom to Morocco

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 31 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 16 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '12

    Any chance of the German turn being posted soon?  The die rolls came in a while ago.


  • Hmmm. Not sure what happened…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 bomber, 5 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from 96 Sea Zone to Malta
                1 armour moved from 96 Sea Zone to Malta
                2 bombers moved from Southern Italy to Malta
                2 fighters moved from 99 Sea Zone to Malta
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                1 fighter moved from 91 Sea Zone to 105 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Malta
                    Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        AA guns fire in Malta :  1/3 hits
                        1 bomber owned by the Germans lost in Malta
                        Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Malta, round 1 :  4/5 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                    Germans win, taking Malta from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 aaGun and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Karelia: 1 infantry
                EDIT: Adding units owned by Germans to Vyborg: 1 infantry
                EDIT: Changing ownership of Vyborg from Russians to Germans
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Southern France
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                5 mech_infantrys moved from Western Germany to Poland
                3 armour moved from Germany to Romania
                1 aaGun, 2 armour, 4 artilleries and 6 infantry moved from Eastern Poland to Bessarabia
                1 armour and 1 artillery moved from 112 Sea Zone to Western Germany
                1 carrier moved from 99 Sea Zone to 95 Sea Zone
                2 fighters moved from Malta to 95 Sea Zone
                1 fighter moved from Algeria to 95 Sea Zone
                1 tactical_bomber moved from Algeria to 95 Sea Zone
                1 tactical_bomber moved from Algeria to Southern Italy
                1 bomber moved from Malta to Southern Italy
                2 infantry moved from Greece to Bulgaria
                2 armour moved from Greece to Romania
                8 artilleries moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in Germany
                1 bomber and 2 infantry placed in Western Germany
                1 submarine placed in 93 Sea Zone
                2 submarines placed in 112 Sea Zone
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour
        Malta : 1 flag, 1 armour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Romania : 1 flag, 5 armour
        Poland : 1 flag, 8 artilleries and 5 mech_infantrys
        Germany : 1 flag, 1 aaGun, 4 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 flag, 1 bomber and 1 tactical_bomber
        Karelia : 1 flag, 6 infantry
        Baltic States : 1 flag, 1 mech_infantry
        Vyborg : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 6 infantry
        112 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 submarines and 2 transports
        95 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 tactical_bomber
        93 Sea Zone : 1 flag, 3 submarines
        Bulgaria : 1 flag, 2 infantry
        109 Sea Zone : 1 flag, 2 submarines
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 37 / 41
        Japanese : 31 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 16 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Good thing I had it saved!

  • '12

    @Fortress:

    Good thing I had it saved!

    Yep, I’ve been saving every turn as a matter of course.

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