G40.2 Fortress (Axis) vs. Eqqman (Allies) no bid, no tech

  • '12

    @Fortress:

    I don’t think I’m ever not going to J1 DOW again. To quote Taylor Swift, “like… ever…”

    Yep.  While I haven’t seen Cow’s J1 attack work out in practice, it seems like you should try it or at least J2 at the latest.  Otherwise you’re just watching Japan’s military advantage decrease turn by turn with no real benefit.  We’ll see how this goes, but the fact that I can block you from a direct attack on Calcutta on J4 means you won’t be as certain of victory there on J5 as you would have been with an earlier DoW that has you in position to attack J3.

    I think the dilemma for the Axis players is a good dynamic for this game- Germany is best served by keeping the USA neutral for as long as possible, but that hurts Japan.  I think this is solvable by having Germany plan on a G2 Sea Lion coupled with a J2 DoW.  Both situations will require a maximal response from the USA that it will be unable to give, greatly increasing the Axis chances of victory and (possibly) making the game unwinnable for the Allies.  However as this is only my 2nd game of any form of Global '40 ever with a real person, my opinions are worth the paper they are printed on.

    Speaking of paper, I am now writing down another prediction that I will seal away for a later time.


  • I ran the J1 in another game for the first time (I’m normally a J3 crush guy - but I got burned with it against allweneedislove), and was in a huge advantageous position. I like that it forces me to get south.


  • I’d like to play another with you, same setup, when we get done here. I’ve seen quite few J1’s in the league, and it would be more representative of a quality play.

  • '12

    @Fortress:

    I’d like to play another with you, same setup, when we get done here. I’ve seen quite few J1’s in the league, and it would be more representative of a quality play.

    Sure, I’m always up for either end of a sound thrashing.

    Now to get through the French and ANZAC turns, which require maybe 5 minutes tops.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 61 Sea Zone
                1 destroyer moved from 61 Sea Zone to 56 Sea Zone
                1 cruiser moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Malaya to Shan State
                1 artillery and 3 infantry moved from Queensland to South Australia
                2 artilleries and 1 infantry moved from New South Wales to South Australia

    Combat - ANZAC
                Battle in Formosa
                Battle in 55 Sea Zone
                    ANZAC attack with 1 cruiser and 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 cruiser and 3 fighters in 55 Sea Zone, round 1 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win, taking Formosa from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to South Australia
                3 fighters moved from 55 Sea Zone to South Australia
                1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 infantry moved from 85 Sea Zone to Brazil
                      ANZAC take Brazil from Neutral_Allies

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                ANZAC collect 13 PUs (3 lost to blockades); end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 31 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 16 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from United Kingdom to Morocco

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 39 / 41
        Japanese : 31 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 16 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '12

    Any chance of the German turn being posted soon?  The die rolls came in a while ago.


  • Hmmm. Not sure what happened…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 bomber, 5 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from 96 Sea Zone to Malta
                1 armour moved from 96 Sea Zone to Malta
                2 bombers moved from Southern Italy to Malta
                2 fighters moved from 99 Sea Zone to Malta
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                1 fighter moved from 91 Sea Zone to 105 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 105 Sea Zone
                1 mech_infantry moved from Germany to Baltic States
                      Germans take Baltic States from Russians
                7 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans
                Battle in 105 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 105 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 105 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Russians lost in 105 Sea Zone
                    Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Malta
                    Germans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
                    British defend with 1 aaGun and 1 infantry
                        AA guns fire in Malta :  1/3 hits
                        1 bomber owned by the Germans lost in Malta
                        Germans roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Malta, round 1 :  4/5 hits
                        British roll dice for 1 aaGun and 1 infantry in Malta, round 1 :  0/1 hits
                        1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
                    Germans win, taking Malta from British with 1 armour, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 aaGun and 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Karelia: 1 infantry
                EDIT: Adding units owned by Germans to Vyborg: 1 infantry
                EDIT: Changing ownership of Vyborg from Russians to Germans
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from 105 Sea Zone to Southern France
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                2 submarines moved from 91 Sea Zone to 109 Sea Zone
                1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery, 1 battleship, 1 cruiser and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                5 mech_infantrys moved from Western Germany to Poland
                3 armour moved from Germany to Romania
                1 aaGun, 2 armour, 4 artilleries and 6 infantry moved from Eastern Poland to Bessarabia
                1 armour and 1 artillery moved from 112 Sea Zone to Western Germany
                1 carrier moved from 99 Sea Zone to 95 Sea Zone
                2 fighters moved from Malta to 95 Sea Zone
                1 fighter moved from Algeria to 95 Sea Zone
                1 tactical_bomber moved from Algeria to 95 Sea Zone
                1 tactical_bomber moved from Algeria to Southern Italy
                1 bomber moved from Malta to Southern Italy
                2 infantry moved from Greece to Bulgaria
                2 armour moved from Greece to Romania
                8 artilleries moved from Germany to Poland

    Place Units - Germans
                3 infantry placed in Germany
                1 bomber and 2 infantry placed in Western Germany
                1 submarine placed in 93 Sea Zone
                2 submarines placed in 112 Sea Zone
                2 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour
        Malta : 1 flag, 1 armour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
        Romania : 1 flag, 5 armour
        Poland : 1 flag, 8 artilleries and 5 mech_infantrys
        Germany : 1 flag, 1 aaGun, 4 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 1 flag, 1 bomber and 1 tactical_bomber
        Karelia : 1 flag, 6 infantry
        Baltic States : 1 flag, 1 mech_infantry
        Vyborg : 1 flag, 1 infantry
        Bessarabia : 1 flag, 1 aaGun, 2 armour, 4 artilleries and 6 infantry
        112 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 submarines and 2 transports
        95 Sea Zone : 1 flag, 2 carriers, 3 fighters and 1 tactical_bomber
        93 Sea Zone : 1 flag, 3 submarines
        Bulgaria : 1 flag, 2 infantry
        109 Sea Zone : 1 flag, 2 submarines
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 53
        Russians : 37 / 41
        Japanese : 31 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 14 / 20
        ANZAC : 16 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Good thing I had it saved!

  • '12

    @Fortress:

    Good thing I had it saved!

    Yep, I’ve been saving every turn as a matter of course.

  • '12

    Prepare yourself for a major What is he thinking moment, which I’m sure you’ve had plenty of already.

  • '12

    Russia at the zenith of its power.  It’s all downhill from here…

    I found myself obligated to fire up edit mode to correct a bad move I made based on either my misunderstanding of the rules, or the implementation by TripleA.  I had assumed that once I took Denmark, I would be able to pass my sub out through the straits on a NCM.  However, this doesn’t seem to be allowed.  So I wanted to switch to taking Norway instead, but then decided against it since if this is how the game works, then you should be unable to enter the Baltic on G5 even after you take it back.  I also noticed that I move 1 too many men into Bryansk, one of them was supposed to go to the Ukraine.  I assumed you’d be okay with this as I’ve seen you making many such little fixes throughout the game.

    I was also confused about the political situation regarding Mongolia- once the pact is ended by the Russians, I assumed they would then count exactly like a true neutral, but TripleA requires a separate DoW on them.  To be safe I just handed them one anyway.

  • '12

    I’m having trouble posting the game, it says the upload folder is full.  I will have to keep trying.

  • '12

    Here’s a summary and a link from DropBox for the saved game, just to keep things moving.

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Allies To War With TrueNeutrals
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                Russians takes Political Action: Political Action Allies To War With Mongolians
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
                    Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Iraq to Syria
                      Russians take Syria from Italians
                1 armour moved from Syria to Turkey
                4 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Turkey
                1 mech_infantry moved from Iraq to Turkey
                1 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Amur to Ulaanbaatar
                1 infantry moved from Amur to Ulaanbaatar
                13 infantry moved from Amur to Buyant-Uhaa
                1 infantry moved from Novgorod to 115 Sea Zone
                1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Denmark
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Belarus to Baltic States
                1 fighter moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                      Russians take Eastern Poland from Italians
                4 infantry moved from Belarus to Novgorod
                6 artilleries, 7 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                1 artillery and 6 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Ulaanbaatar
                    Russians attack with 4 infantry
                    Mongolians defend with 1 infantry
                        Russians roll dice for 4 infantry in Ulaanbaatar, round 1 :  0/4 hits
                        Mongolians roll dice for 1 infantry in Ulaanbaatar, round 1 :  0/1 hits
                        Russians roll dice for 4 infantry in Ulaanbaatar, round 2 :  0/4 hits
                        Mongolians roll dice for 1 infantry in Ulaanbaatar, round 2 :  0/1 hits
                        Russians roll dice for 4 infantry in Ulaanbaatar, round 3 :  0/4 hits
                        Mongolians roll dice for 1 infantry in Ulaanbaatar, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Ulaanbaatar
                        Russians roll dice for 3 infantry in Ulaanbaatar, round 4 :  0/3 hits
                        Mongolians roll dice for 1 infantry in Ulaanbaatar, round 4 :  1/1 hits
                        1 infantry owned by the Russians lost in Ulaanbaatar
                        Russians roll dice for 2 infantry in Ulaanbaatar, round 5 :  1/2 hits
                        Mongolians roll dice for 1 infantry in Ulaanbaatar, round 5 :  0/1 hits
                        1 infantry owned by the Mongolians lost in Ulaanbaatar
                    Russians win, taking Ulaanbaatar from Mongolians with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Mongolians: 1 infantry
                Battle in Buyant-Uhaa
                    Russians attack with 13 infantry
                    Mongolians defend with 2 infantry
                        Russians roll dice for 13 infantry in Buyant-Uhaa, round 1 :  2/13 hits
                        Mongolians roll dice for 2 infantry in Buyant-Uhaa, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Mongolians lost in Buyant-Uhaa
                    Russians win, taking Buyant-Uhaa from Mongolians with 11 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 infantry
                    Casualties for Mongolians: 2 infantry
                Battle in Turkey
                    Russians attack with 5 armour, 2 infantry and 2 mech_infantrys
                    Neutral_True defend with 8 infantry
                        Russians roll dice for 5 armour, 2 infantry and 2 mech_infantrys in Turkey, round 1 :  2/9 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 1 :  3/8 hits
                        2 infantry owned by the Russians , 1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
                        Russians roll dice for 5 armour and 1 mech_infantry in Turkey, round 2 :  2/6 hits
                        Neutral_True roll dice for 6 infantry in Turkey, round 2 :  2/6 hits
                        1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 2 infantry owned by the Neutral_True lost in Turkey
                        Russians roll dice for 4 armour in Turkey, round 3 :  4/4 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 3 :  2/4 hits
                        2 armour owned by the Russians and 4 infantry owned by the Neutral_True lost in Turkey
                    Russians win, taking Turkey from Neutral_True with 2 armour remaining. Battle score for attacker is -8
                    Casualties for Russians: 3 armour, 2 infantry and 2 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Denmark
                Battle in Baltic States
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 1 :  3/4 hits
                        Germans roll dice for 1 mech_infantry in Baltic States, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Baltic States
                    Russians win, taking Denmark from Germans, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Denmark: 1 infantry
                EDIT: Changing ownership of Denmark from Russians to Germans
                EDIT: Changing ownership of Norway from Germans to Russians
                EDIT: Adding units owned by Russians to Norway: 1 infantry
                EDIT: Removing units owned by Russians from Norway: 1 infantry
                EDIT: Changing ownership of Norway from Russians to Russians
                EDIT: Adding units owned by Russians to Norway: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Norway: 1 infantry
                EDIT: Changing ownership of Norway from Russians to Germans
                EDIT: Changing ownership of Denmark from Germans to Russians
                EDIT: Adding units owned by Russians to Denmark: 1 infantry
                EDIT: Turning off Edit Mode
                2 aaGuns moved from Western Ukraine to Bryansk
                1 fighter moved from Baltic States to Ukraine
                1 tactical_bomber moved from Baltic States to Ukraine
                2 aaGuns moved from Belarus to Bryansk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                2 aaGuns moved from Amur to Buyant-Uhaa

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 infantry
                EDIT: Adding units owned by Russians to Ukraine: 1 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,2,6,6,5,6,3,6,2
                Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 44 / 49
        Japanese : 31 / 42
        Americans : 52 / 76
        Chinese : 3 / 5
        British : 32 / 32
        UK_Pacific : 25 / 25
        Italians : 12 / 20
        ANZAC : 16 / 23
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    http://dl.dropbox.com/u/51198109/triplea_29136_R4.tsvg

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