Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
13L G40 wheatbeer (axis) vs Ziggarut (allies +10) rematch
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No worries, I’m all too familiar with that frustration. I’m still in shock that you went for that (I was myopically focused on protecting the navy), but in hindsight it makes sense. The benefits you’ll reap from an Italian Africa (plus a full English buy worth of facilities :P) should offset what you lost. And if those battles went as expected or even slightly in your favor… yikes. It would’ve been game over. I’m going to need to rethink my Africa play from now on…
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Hopefully I can surprise someone else :-D
I thought maybe you saw it coming because you split between EGY and TRJ (made the odds tighter).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yenisey to Timguska
2 aaGuns moved from Amur to Buryatia
10 infantry moved from Amur to Buryatia
5 infantry moved from Russia to Bryansk
2 infantry moved from Novgorod to Belarus
2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
5 infantry moved from Bryansk to Belarus
2 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 fighter moved from Novgorod to Belarus
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 infantry moved from Novgorod to BelarusPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 1 flag, 2 infantry
Timguska : 1 flag, 6 infantry
Buryatia : 1 flag, 2 aaGuns and 10 infantry
Belarus : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 16 infantry and 1 mech_infantry
Bryansk : 1 flag, 2 aaGuns, 5 artilleries and 15 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 9 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Caucasus : 1 flag, 2 infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 49 / 52
Americans : 52 / 73
Chinese : 8 / 14
British : 26 / 27
UK_Pacific : 10 / 10
Italians : 14 / 16
ANZAC : 10 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Nope, had not a clue. Thought you were going for the navy. I put the airfield in TJ instead of Egypt for late game shuttling back and forth to India. Was my first time trying it out… bad test case :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 tactical_bomber moved from Siam to Yunnan
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 5/9 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Western Australia from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Western Australia: 1 infantry
EDIT: Removing units owned by Japanese from Borneo: 1 infantry
EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 fighter moved from 45 Sea Zone to 61 Sea Zone
2 carriers, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
2 bombers moved from Kwangsi to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java
1 battleship, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 artillery moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 fighters moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Japan
3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 tactical_bomber moved from Manchuria to Kwangsi
5 infantry moved from Manchuria to Jehol
1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
4 submarines placed in 6 Sea Zone
1 factory_minor placed in French Indo China
1 harbour placed in JavaTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 54 / 55
Americans : 52 / 73
Chinese : 4 / 14
British : 26 / 27
UK_Pacific : 10 / 10
Italians : 14 / 16
ANZAC : 9 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I forgot one walk-in CM to Western Australia. Corrected already via EDIT.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
4 bombers moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 4 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 bombers in 16 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 bombers moved from 16 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
4 transports placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 fighter, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 flag, 1 carrier and 1 submarine
16 Sea Zone : 1 flag, 1 submarine
Central United States : 1 flag, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 4 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 54 / 55
Americans : 52 / 75
Chinese : 4 / 14
British : 26 / 27
UK_Pacific : 10 / 10
Italians : 14 / 16
ANZAC : 9 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Shensi
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 10 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 2 infantry
Szechwan : 1 flag, 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 52 / 55
Americans : 52 / 75
Chinese : 6 / 14
British : 26 / 27
UK_Pacific : 10 / 10
Italians : 14 / 16
ANZAC : 9 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Combat Move - British
2 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Non Combat Move - British
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from West India to India
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 transport moved from 71 Sea Zone to 83 Sea ZonePlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
British collect 27 PUs; end with 29 PUs totalTerritory Summary for British :
India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 20 infantry
Sumatra : 1 flag, 2 infantry
26 Sea Zone : 1 flag, 1 battleship
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Trans-Jordan : 1 flag, 1 airfield
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 1 airfield
Kenya : 1 flag, 2 infantry
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
Rhodesia : 1 flag, 1 artillery and 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
92 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
Eastern Persia : 1 flag
83 Sea Zone : 1 flag, 1 transport
91 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 52 / 55
Americans : 52 / 75
Chinese : 6 / 14
British : 27 / 29
UK_Pacific : 10 / 1
Italians : 13 / 16
ANZAC : 9 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 52 / 55
Americans : 52 / 75
Chinese : 6 / 14
British : 27 / 29
UK_Pacific : 10 / 11
Italians : 13 / 16
ANZAC : 9 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Poland to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
Italians take Baltic States from RussiansCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 1 : 3/10 hits
British roll dice for 3 infantry in Egypt, round 1 : 2/3 hits
3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
French defend with 1 cruiser; British defend with 1 cruiser and 2 destroyers
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 1 : 2/5 hits
British roll dice for 2 cruisers and 2 destroyers in 92 Sea Zone, round 1 : 2/4 hits
1 destroyer owned by the Italians , 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 92 Sea Zone
Italians roll dice for 1 bomber, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 2/3 hits
British roll dice for 2 cruisers in 92 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the French , 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 10
Casualties for French: 1 cruiser
Casualties for British: 1 cruiser and 2 destroyers
Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
Battle in GibraltarNon Combat Move - Italians
1 armour moved from Yugoslavia to Romania
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun moved from Northern Italy to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 37
Japanese : 52 / 55
Americans : 52 / 75
Chinese : 6 / 14
British : 25 / 29
UK_Pacific : 10 / 11
Italians : 17 / 22
ANZAC : 9 / 15
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m incredibly beat tonight, gonna have to take a rain check til tomorrow.
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No problem
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Dutch New Guinea : 1 flag, 1 infantry
26 Sea Zone : 1 flag, 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 37
Japanese : 52 / 55
Americans : 52 / 75
Chinese : 6 / 14
British : 25 / 29
UK_Pacific : 10 / 11
Italians : 17 / 22
ANZAC : 9 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
2 destroyers moved from 98 Sea Zone to 94 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag, 1 infantry
94 Sea Zone : 1 flag, 2 destroyersProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 37
Japanese : 52 / 55
Americans : 52 / 75
Chinese : 6 / 14
British : 26 / 29
UK_Pacific : 10 / 11
Italians : 16 / 22
ANZAC : 9 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Hah… just now noticed the naval base in Java… slowpoke says what? Enjoy Sydney, hope you like the wildlife… and a koala bites your ear off :P.
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You can adjust US/UK/ANZAC/France if you want.
So long as it doesn’t change any CM or NCM on the Europe board or in China. You can also alter your US Buy/Mobilize if you would have bought more Pacific.
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I appreciate the offer, but I was just rambling. Nothing I could’ve done to stop it even if I’d seen it. Need to be more cautious with the ANZACs, not used to them being threatened.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Purchase Units - Germans
Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Alexandria to 94 Sea ZoneCombat - Germans
Battle in 94 Sea Zone
Germans attack with 4 bombers
French defend with 2 destroyers
Germans roll dice for 4 bombers in 94 Sea Zone, round 1 : 1/4 hits
French roll dice for 2 destroyers in 94 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the French lost in 94 Sea Zone
Germans roll dice for 4 bombers in 94 Sea Zone, round 2 : 2/4 hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 94 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 16
Casualties for French: 2 destroyersNon Combat Move - Germans
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 aaGun, 6 armour, 5 artilleries, 10 infantry and 9 mech_infantrys moved from Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Slovakia Hungary to Eastern Poland
3 armour moved from Romania to Baltic States
1 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Bulgaria to Romania
4 infantry moved from Slovakia Hungary to Poland
2 artilleries and 2 infantry moved from Germany to Poland
4 bombers moved from 94 Sea Zone to Western Germany
2 tactical_bombers moved from Alexandria to Southern ItalyPlace Units - Germans
4 artilleries and 6 infantry placed in Germany
1 artillery and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 35 / 37
Japanese : 52 / 55
Americans : 52 / 75
Chinese : 6 / 14
British : 26 / 29
UK_Pacific : 10 / 11
Italians : 16 / 22
ANZAC : 9 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Belarus
1 aaGun, 5 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber moved from Novgorod to Belarus
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 armour moved from Turkmenistan to Persia
2 fighters moved from Belarus to Rostov
1 tactical_bomber moved from Belarus to Rostov
9 infantry moved from Russia to Bryansk
2 aaGuns and 10 infantry moved from Buryatia to Amur
6 infantry moved from Timguska to KansuPlace Units - Russians
2 infantry placed in Novgorod
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,6,5,3,4,4,6,6,2,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 infantry
Kansu : 1 flag, 6 infantry
Amur : 1 flag, 2 aaGuns and 10 infantry
Belarus : 1 flag, 4 aaGuns, 1 armour, 12 artilleries, 41 infantry and 1 mech_infantry
Bryansk : 1 flag, 9 infantry
Rostov : 1 flag, 2 fighters and 1 tactical_bomber
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
125 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
115 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 40 / 37
Japanese : 49 / 55
Americans : 52 / 75
Chinese : 6 / 14
British : 26 / 29
UK_Pacific : 10 / 11
Italians : 16 / 22
ANZAC : 9 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





