13L G40 wheatbeer (axis) vs Ziggarut (allies +10) rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                6 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Amur to Buryatia
                10 infantry moved from Amur to Buryatia
                5 infantry moved from Russia to Bryansk
                2 infantry moved from Novgorod to Belarus
                2 aaGuns, 3 artilleries and 9 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                5 infantry moved from Bryansk to Belarus
                2 infantry moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 fighter moved from Novgorod to Belarus
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Novgorod to Belarus

    Place Units - Russians
                1 artillery and 2 infantry placed in Novgorod
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Territory Summary for Russians :

    Amur : 1 flag, 2 infantry
        Timguska : 1 flag, 6 infantry
        Buryatia : 1 flag, 2 aaGuns and 10 infantry
        Belarus : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 16 infantry and 1 mech_infantry
        Bryansk : 1 flag, 2 aaGuns, 5 artilleries and 15 infantry
        Russia : 1 flag, 1 airfield, 1 factory_major and 9 infantry
        Ukraine : 1 flag, 1 factory_minor
        Volgograd : 1 flag, 1 factory_minor
        Turkmenistan : 1 flag, 1 armour and 1 mech_infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
        Caucasus : 1 flag, 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 cruiser
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 49 / 52
        Americans : 52 / 73
        Chinese : 8 / 14
        British : 26 / 27
        UK_Pacific : 10 / 10
        Italians : 14 / 16
        ANZAC : 10 / 15
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Nope, had not a clue. Thought you were going for the navy. I put the airfield in TJ instead of Egypt for late game shuttling back and forth to India. Was my first time trying it out… bad test case :P.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 1 harbour and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 fighter moved from 42 Sea Zone to 62 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                2 infantry moved from Hunan to Yunnan
                3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Siam to Yunnan
                1 infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yunnan
                    Japanese attack with 3 fighters, 2 infantry and 4 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 :  5/9 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 1 :  1/3 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Western Australia from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to Western Australia: 1 infantry
                EDIT: Removing units owned by Japanese from Borneo: 1 infantry
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to 56 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 fighter moved from 62 Sea Zone to 61 Sea Zone
                1 fighter moved from 45 Sea Zone to 61 Sea Zone
                2 carriers, 2 destroyers and 2 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone
                1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
                2 bombers moved from Kwangsi to Caroline Islands
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from French Indo China to 36 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 34 Sea Zone to 42 Sea Zone
                1 armour, 3 artilleries and 4 infantry moved from 42 Sea Zone to Java
                1 battleship, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
                2 fighters moved from Japan to Caroline Islands
                1 artillery moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from Manchuria to Japan
                1 tactical_bomber moved from Manchuria to Japan
                3 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
                1 tactical_bomber moved from Manchuria to Kwangsi
                5 infantry moved from Manchuria to Jehol
                1 battleship and 1 destroyer moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                4 submarines placed in 6 Sea Zone
                1 factory_minor placed in French Indo China
                1 harbour placed in Java

    Turn Complete - Japanese
                Japanese collect 54 PUs; end with 55 PUs total

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 54 / 55
        Americans : 52 / 73
        Chinese : 4 / 14
        British : 26 / 27
        UK_Pacific : 10 / 10
        Italians : 14 / 16
        ANZAC : 9 / 15
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    I forgot one walk-in CM to Western Australia.  Corrected already via EDIT.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 4 infantry, 1 submarine and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                4 bombers moved from Hawaiian Islands to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 bombers in 16 Sea Zone, round 1 :  2/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 bombers moved from 16 Sea Zone to Hawaiian Islands
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                2 artilleries and 4 infantry placed in Eastern United States
                4 transports placed in 101 Sea Zone
                1 carrier and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Guam : 1 flag, 1 airfield
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 flag, 1 airfield
        26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 flag, 1 carrier and 1 submarine
        16 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 factory_major and 2 mech_infantrys
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Morocco : 1 flag, 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
        101 Sea Zone : 1 flag, 4 transports
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 fighters and 4 transports

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 54 / 55
        Americans : 52 / 75
        Chinese : 4 / 14
        British : 26 / 27
        UK_Pacific : 10 / 10
        Italians : 14 / 16
        ANZAC : 9 / 15
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Shensi
                3 infantry moved from Szechwan to Kweichow
                2 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 3 infantry in Shensi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 2 infantry in Shensi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 5 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 6 :  0/1 hits
                        Chinese roll dice for 2 infantry in Shensi, round 7 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 7 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 infantry in Shensi, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 9 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 9 :  0/1 hits
                        Chinese roll dice for 1 infantry in Shensi, round 10 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shensi, round 10 :  1/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag, 2 infantry
        Szechwan : 1 flag, 1 fighter and 10 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 52 / 55
        Americans : 52 / 75
        Chinese : 6 / 14
        British : 26 / 27
        UK_Pacific : 10 / 10
        Italians : 14 / 16
        ANZAC : 9 / 15
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - British
                2 infantry moved from Belgian Congo to Kenya
                      British take Kenya from Italians

    Combat - British

    Non Combat Move - British
                2 destroyers moved from 98 Sea Zone to 92 Sea Zone
                1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                1 infantry moved from West India to India
                1 infantry moved from Union of South Africa to Rhodesia
                1 artillery moved from Union of South Africa to Rhodesia
                1 transport moved from 71 Sea Zone to 83 Sea Zone

    Place Units - British
                2 armour and 1 mech_infantry placed in Union of South Africa
                3 infantry placed in Egypt

    Turn Complete - British
                British collect 27 PUs; end with 29 PUs total

    Territory Summary for British :

    India : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 20 infantry
        Sumatra : 1 flag, 2 infantry
        26 Sea Zone : 1 flag, 1 battleship
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Trans-Jordan : 1 flag, 1 airfield
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Union of South Africa : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 flag, 1 airfield
        Kenya : 1 flag, 2 infantry
        Malta : 1 flag, 1 aaGun and 1 infantry
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry
        Rhodesia : 1 flag, 1 artillery and 1 infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        92 Sea Zone : 1 flag, 1 cruiser and 2 destroyers
        Eastern Persia : 1 flag
        83 Sea Zone : 1 flag, 1 transport
        91 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 52 / 55
        Americans : 52 / 75
        Chinese : 6 / 14
        British : 27 / 29
        UK_Pacific : 10 / 1
        Italians : 13 / 16
        ANZAC : 9 / 15
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 11 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 52 / 55
        Americans : 52 / 75
        Chinese : 6 / 14
        British : 27 / 29
        UK_Pacific : 10 / 11
        Italians : 13 / 16
        ANZAC : 9 / 15
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Poland to Eastern Poland
                      Italians take Eastern Poland from Russians
                1 armour moved from Eastern Poland to Baltic States
                      Italians take Baltic States from Russians

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 3 infantry
                        Italians roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Egypt, round 1 :  3/10 hits
                        British roll dice for 3 infantry in Egypt, round 1 :  2/3 hits
                        3 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 3 infantry
                    Casualties for Italians: 2 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    French defend with 1 cruiser; British defend with 1 cruiser and 2 destroyers
                        Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 1 :  2/5 hits
                        British roll dice for 2 cruisers and 2 destroyers in 92 Sea Zone, round 1 :  2/4 hits
                        1 destroyer owned by the Italians , 1 cruiser owned by the Italians and 2 destroyers owned by the British lost in 92 Sea Zone
                        Italians roll dice for 1 bomber, 2 fighters and 1 transport in 92 Sea Zone, round 2 :  2/3 hits
                        British roll dice for 2 cruisers in 92 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the French , 1 cruiser owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone
                    Italians win with 1 bomber, 1 fighter and 1 transport remaining. Battle score for attacker is 10
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 cruiser and 2 destroyers
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
                Battle in Gibraltar

    Non Combat Move - Italians
                1 armour moved from Yugoslavia to Romania
                1 fighter moved from 92 Sea Zone to Southern France
                1 aaGun moved from Northern Italy to Southern France
                1 bomber moved from 92 Sea Zone to Southern Italy
                2 infantry moved from Northern Italy to Southern France
                1 artillery moved from Yugoslavia to Romania
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 infantry placed in Southern Italy
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 37
        Japanese : 52 / 55
        Americans : 52 / 75
        Chinese : 6 / 14
        British : 25 / 29
        UK_Pacific : 10 / 11
        Italians : 17 / 22
        ANZAC : 9 / 15
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I’m incredibly beat tonight, gonna have to take a rain check til tomorrow.

  • 17

    No problem


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 flag, 2 aaGuns, 2 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        26 Sea Zone : 1 flag, 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 37
        Japanese : 52 / 55
        Americans : 52 / 75
        Chinese : 6 / 14
        British : 25 / 29
        UK_Pacific : 10 / 11
        Italians : 17 / 22
        ANZAC : 9 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Italians
                2 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya
                2 destroyers moved from 98 Sea Zone to 94 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Tobruk : 1 flag, 2 infantry
        Libya : 1 flag, 1 infantry
        94 Sea Zone : 1 flag, 2 destroyers

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 37
        Japanese : 52 / 55
        Americans : 52 / 75
        Chinese : 6 / 14
        British : 26 / 29
        UK_Pacific : 10 / 11
        Italians : 16 / 22
        ANZAC : 9 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Hah… just now noticed the naval base in Java… slowpoke says what? Enjoy Sydney, hope you like the wildlife… and a koala bites your ear off :P.

  • 17

    You can adjust US/UK/ANZAC/France if you want.

    So long as it doesn’t change any CM or NCM on the Europe board or in China.  You can also alter your US Buy/Mobilize if you would have bought more Pacific.


  • I appreciate the offer, but I was just rambling. Nothing I could’ve done to stop it even if I’d seen it. Need to be more cautious with the ANZACs, not used to them being threatened.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 5 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers moved from Alexandria to 94 Sea Zone

    Combat - Germans
                Battle in 94 Sea Zone
                    Germans attack with 4 bombers
                    French defend with 2 destroyers
                        Germans roll dice for 4 bombers in 94 Sea Zone, round 1 :  1/4 hits
                        French roll dice for 2 destroyers in 94 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the French lost in 94 Sea Zone
                        Germans roll dice for 4 bombers in 94 Sea Zone, round 2 :  2/4 hits
                        French roll dice for 1 destroyer in 94 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 94 Sea Zone
                    Germans win with 4 bombers remaining. Battle score for attacker is 16
                    Casualties for French: 2 destroyers

    Non Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from Norway to Finland
                1 aaGun, 6 armour, 5 artilleries, 10 infantry and 9 mech_infantrys moved from Poland to Baltic States
                7 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Slovakia Hungary to Eastern Poland
                3 armour moved from Romania to Baltic States
                1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Bulgaria to Romania
                4 infantry moved from Slovakia Hungary to Poland
                2 artilleries and 2 infantry moved from Germany to Poland
                4 bombers moved from 94 Sea Zone to Western Germany
                2 tactical_bombers moved from Alexandria to Southern Italy

    Place Units - Germans
                4 artilleries and 6 infantry placed in Germany
                1 artillery and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 35 / 37
        Japanese : 52 / 55
        Americans : 52 / 75
        Chinese : 6 / 14
        British : 26 / 29
        UK_Pacific : 10 / 11
        Italians : 16 / 22
        ANZAC : 9 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns, 5 artilleries and 15 infantry moved from Bryansk to Belarus
                1 aaGun, 5 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 mech_infantry moved from Turkmenistan to Persia
                      Russians take Persia from Neutral_Allies
                1 armour moved from Turkmenistan to Persia
                2 fighters moved from Belarus to Rostov
                1 tactical_bomber moved from Belarus to Rostov
                9 infantry moved from Russia to Bryansk
                2 aaGuns and 10 infantry moved from Buryatia to Amur
                6 infantry moved from Timguska to Kansu

    Place Units - Russians
                2 infantry placed in Novgorod
                1 artillery and 9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,3,6,5,3,4,4,6,6,2,5
                Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 2 infantry
        Kansu : 1 flag, 6 infantry
        Amur : 1 flag, 2 aaGuns and 10 infantry
        Belarus : 1 flag, 4 aaGuns, 1 armour, 12 artilleries, 41 infantry and 1 mech_infantry
        Bryansk : 1 flag, 9 infantry
        Rostov : 1 flag, 2 fighters and 1 tactical_bomber
        Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 9 infantry
        Ukraine : 1 flag, 1 factory_minor
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        125 Sea Zone : 1 flag, 1 submarine
        114 Sea Zone : 1 flag, 1 cruiser
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag, 1 armour, 2 infantry and 1 mech_infantry
        115 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 40 / 37
        Japanese : 49 / 55
        Americans : 52 / 75
        Chinese : 6 / 14
        British : 26 / 29
        UK_Pacific : 10 / 11
        Italians : 16 / 22
        ANZAC : 9 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I missed the fact that my land units weren’t offloaded from SZ62, so I ended up rolling without them.

    What do you want me to do here?

  • 17

    Should I roll the missing dice and the remainder of the battle in forum?

    Or should I redo the whole turn then EDIT all the other battles to their original results?

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