like you said, let’s change it up!
G40 2012L Championship Game Mr.Green(Axis)v.Karl7(Allies+9)
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hol twlo inf.
Seems like getting shot did the trick. :-)
ncm:
2 aa wgr > hol
aa ger > wgr
2 fig, 2 tac sz127 > nov
fig, tac bel > nov
2 bmb sukr > bul
fig wfr > sita
2 fig wfr > wgr
ss sz113 > sz125
ss sz97 > sz99
4 inf pol > epl
16 inf ger > pol
6 inf wgr > ger
3 arm, aa epl > nukr
5 mech, 7 arm epl > novplacement:
ss > sz113
3 inf > nov
6 inf > ger
5 inf > wgrcollect:
43+5=48 ipc -
USSR
repair 4 damage
buy
2art
8infcm
bel
2inf, ftr from smosukr
2inf from bry
ftr, tacb from brycc
sukr
A
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 6)1@3: (5)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
suke twol
bel
A
Rolls: 2@1 1@3; Total Hits: 02@1: (2, 5)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
bel
A
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 1)1@3: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
bel twol
ncm
2inf from novo to tsi
4inf from yen to yak
inf from kaz to tsi
mech from tam to novo
arm from rus to novo
all air to bry, except ftr to smo
12inf form smo to bry
4art from smo to bry
inf from cau to ros
3inf from vol to ros
5inf from rus to bry
inf from smo to arch
army from fin to nor
aa from smo to bryplace all in rus
collect 30
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Perhaps I should have went with slow and steady but what’s the fun in that. Hopefully I haven’t overlooked something crucial. :-)
Japan 8:
bank=85
airbase=15
3 bmb@12=36
3 fig@10=30
art@4
total=85repair bb in sz33.
cm:
2 inf car > vic(mt) /v trn sz33 > sz62
inf nte > que(mt)sau(inf)
3 inf nte
2 fig(3) sz61sz25(dd)
ss sz6
bmb(4) jpnsz39(dd)
dd sz42
2 fig, 2 tac(4) indsau rd1:
A(3 inf, 2 fig)
Rolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 3)2@3: (6, 3)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (6) -
sau twol.
sz25 rd1:
A(ss, bmb)
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (6)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (3) -
sz25 twol.
sz39 rd1:
A(dd, 2 fig, 2 tac)
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (5)2@3: (5, 6)2@4: (2, 1)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (5) -
Perhaps I should have went with slow and steady but what’s the fun in that. Hopefully I haven’t overlooked something crucial.
Ha, I’m the one acting precipitously
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sz39 twol.
ncm:
bmb sz25 > car
bb sz33 > sz46
dd sz55 > sz49
trn sz55 > sz33
ss sz62 > sz54
inf nte > que
fleet sz61 > sz54
2 fig sau > sz54
cv sz37 > sz54
2 tac sz39 > sz54
fig, tac sz6 > sz49
cv sz37 > sz49
fleet sz6 > sz33
inf mal + 6 inf, 3 arm shn > sz54 /v 5 trn sz37 > sz54
2 arm shn > ind
fig shn > wau
2 fig sz39 > ind
fig kwe > ind
inf sze > yun
3 mech, arm hop > yun
aa anh > kwe
2 inf she > kwe
inf hop > kwe
mech sui > kwe
3 inf hon > kwa
3 inf fic > shn
3 inf bur > amuplacement:
airbase, 3 bmb > mal
3 fig > ind
art > ficcollect:
86 ipc -
Wait! I did overlook something, ncm change: dd sz33 > sz16
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I was just going to say…… :lol:
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Yeah perhaps leaving Japan completely undefended and the path open was a little to crazy… :roll:
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Well, this is going to be close! (or not…)
USA
cv
2dd
3ss
bomber
cv
2infcm
vic
inf, mech, bomber from hawsz16
ss from haw, ftr from hawsz25
dd from 10, 3ftr, haw, ftr 10sz93
ss from 91
2ftr, tacb from 110sz125
dd, ftr from 110 -
Probably the most important battle in the game… :lol: :lol:
Vic
A
Rolls: 2@1 1@4; Total Hits: 12@1: (6, 2)1@4: (3)
D
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
vic2
A
Rolls: 1@1 1@4; Total Hits: 11@1: (3)1@4: (4)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
vic cleared
16
A
Rolls: 1@2; Total Hits: 01@2: (5)1@3:
D
Rolls: 1@2; Total Hits: 11@2: (1) -
whoops forgot to roll ftr
A
Rolls: 1@3; Total Hits: 11@3: (2) -
sz93 battle, where is air suppose to land?





