Let me make some statements to the discussion here:
First of all, the work of ozteas setup is great, because its accuracy historically and there are no more special rules. I like this, because so we can play it with the 2nd rules from the Global 1940 game at triple A. But historicall accuracy is not the one big point. It must be playable too! So the work of oztea is the first foundation for a great game (setup). Now we (the players) have to play and report our experience with this latest setup.
I think, the basis of a good discussions are much games, not the only one with the one strategy. Nobody of us has such much games in ozteas setup, that he can say “this doesnt work”. So let be carefull to change things all the time. People dont like this to much.
My own experience based on a playing group of 3 players and much Axis and Allies games at triple A. We have experience of all Axis and Allies variants and we loved specially the Global 1940 game. But i agree to Von LettowVorbeck, that the setup 1941 is very cool.
We played 3 games of 1941. Two of them are won by the Axis (1 europe victory / 1 pacific victory) and one Allies victory. This allies victory is the one, from which LettowVorbeck is spoken in the above discussion. The 7 trn by in US1 was a strategy of me as an answer to my experience as an axis player, as which i conquer moscow in round 5 (7 if you start counting round 3). The idea was to by 100% US 1 atlantic, in US2 50% and at US3 nothing in atlantic, respectively 100% full pacific to defend Hawai. The idea is, that defending is much cheaper than attacking. ANZAC only build ground troops and perhaps 1 or 2 fig. But it was only one big attack for the US in europe. There comes nothing behind that (perhaps a few inf, if you conquer an IC). But you cant see only the one side of the medal (map). You must see, what happens than in the pacific: the japanese conquer easy india in a few rounds (let me say J3, if you are doing well). Chinese must retreat too. Than the japanese can choose: Hawaii, Sydney or SanFranciso. Yeah, i mean San Francisco, because US has to defend booth VCs. Think the japanese player have a good stategic position after conquer india and shipping back with ships and perhaps a few troops to threaten the ANZAC and US (perhaps from the Caroline Islands).
Yeah, its possibly to by 7 trn in US1 and have a big threatening in Europe after US2, but this is for the moment i think. Let me work at an axis counter strategy and let us see in more games.
Our experience from the first games are, that the axis have a sligtly advantage, because they ever conquer India. So we are glad to see, that you oztea added the 3 chinese inf in sikang and remove 3 japanese inf in anhwe as the last changes. Thats the right way me and my friends think. Adding an airbase in normandy and a tac in algeria was the wrong way, because it fortify the axis. The navalbase in finnland wasn’t necessary too, because the germans didn’t must went their ships in SZ 115. Ah, the russian dd in SZ 5. Think, he isnt a problem. The japanese player only must move 1 dd more in SZ 26 instead 1 ss. But if you remove him, remove one japanese dd too (at a minimum).
But this are all only thoughts. Nothing goes about much game experience. So where are the players, who want play with me and my friends the 1941 setup at triple A? :-D