0%

L12 wheatbeer (axis) vs U-505 (allies +6) tiebreaker match

  • 2007 AAR League

    Standard OOL.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - Italians
                Italians buy 1 artillery, 1 factory_minor and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from France to 112 Sea Zone
                1 fighter moved from Western Germany to 112 Sea Zone
                1 fighter and 4 tactical_bombers moved from Southern Italy to 112 Sea Zone
                2 fighters moved from 95 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Ukraine to Rostov
                      Italians take Rostov from Russians
                1 infantry moved from Northwest Persia to Caucasus
                      Italians take Caucasus from Russians
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 artillery and 1 infantry moved from Western Germany to Denmark
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 armour moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Egypt

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Denmark
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Denmark, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Denmark, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Denmark
                    Italians win, taking Denmark from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Southern France
                    Italians attack with 1 artillery and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        Americans roll dice for 1 infantry in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 98 Sea Zone
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  1/1 hits
                    Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 112 Sea Zone
                    Italians attack with 5 fighters and 4 tactical_bombers
                    British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 5 transports; Americans defend with 1 transport
                        Italians roll dice for 5 fighters and 4 tactical_bombers in 112 Sea Zone, round 1 :  5/9 hits
                    Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                        British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 6 transports in 112 Sea Zone, round 1 :  3/6 hits
                        2 fighters owned by the Italians , 1 carrier owned by the British , 1 destroyer owned by the British and 1 tactical_bomber owned by the Italians lost in 112 Sea Zone
                        Italians roll dice for 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 :  3/6 hits
                        British roll dice for 1 battleship, 1 carrier, 2 cruisers and 6 transports in 112 Sea Zone, round 2 :  3/4 hits
                        2 cruisers owned by the British , 1 fighter owned by the Italians , 1 carrier owned by the British and 2 tactical_bombers owned by the Italians lost in 112 Sea Zone
                        Italians roll dice for 2 fighters and 1 tactical_bomber in 112 Sea Zone, round 3 :  2/3 hits
                        British roll dice for 1 battleship and 6 transports in 112 Sea Zone, round 3 :  1/1 hits
                        1 transport owned by the Americans , 1 battleship owned by the British and 1 tactical_bomber owned by the Italians lost in 112 Sea Zone
                        5 transports owned by the British lost in 112 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 52
                    Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 5 transports
                    Casualties for Italians: 3 fighters and 4 tactical_bombers
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                2 fighters moved from 112 Sea Zone to Southern Italy
                1 artillery moved from Holland Belgium to Western Germany
                1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                1 cruiser moved from 95 Sea Zone to 94 Sea Zone
                1 battleship and 1 carrier moved from 95 Sea Zone to 97 Sea Zone
                3 submarines moved from 95 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                2 artilleries and 3 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 4 artilleries and 4 infantry moved from Northwest Persia to Caucasus
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 artillery and 2 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Production/PUs Summary :

    Germans : 39 / 45
        Russians : 29 / 31
        Japanese : 32 / 39
        Americans : 61 / 89
        Chinese : 21 / 22
        British : 27 / 29
        UK_Pacific : 4 / 0
        Italians : 28 / 39
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                ANZAC creates battle in territory 35 Sea Zone
                Battle in Borneo

    Non Combat Move - ANZAC
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from Caroline Islands to French Indo China
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 43 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 33 Sea Zone to 43 Sea Zone
                1 carrier moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales
                1 fighter and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    Territory Summary for ANZAC :

    Borneo : 1 flag, 1 infantry and 1 mech_infantry
        Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        French Indo China : 1 flag, 1 fighter, 3 infantry and 1 mech_infantry
        Celebes : 1 flag
        Java : 1 flag
        43 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 1 transport
        37 Sea Zone : 1 flag, 2 submarines
        36 Sea Zone : 1 flag, 2 transports
        35 Sea Zone : 1 flag
        39 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 flag, 1 transport
        Anglo Egyptian Sudan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 39 / 45
        Russians : 29 / 31
        Japanese : 28 / 39
        Americans : 61 / 89
        Chinese : 21 / 22
        British : 27 / 29
        UK_Pacific : 4 / 0
        Italians : 28 / 39
        ANZAC : 21 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :11

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 flag, 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag, 1 infantry
        Russia : 1 flag, 1 fighter
        92 Sea Zone : 1 flag, 1 cruiser

    Production/PUs Summary :

    Germans : 39 / 45
        Russians : 29 / 31
        Japanese : 28 / 39
        Americans : 61 / 89
        Chinese : 21 / 22
        British : 27 / 29
        UK_Pacific : 4 / 0
        Italians : 28 / 39
        ANZAC : 21 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :12

    Purchase Units - Germans
                Germans buy 7 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 armour, 34 artilleries, 4 bombers, 4 fighters, 28 infantry, 18 mech_infantrys and 8 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                3 armour, 2 fighters and 2 mech_infantrys moved from Ukraine to Russia
                3 armour moved from Western Ukraine to Russia
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan

    Combat - Germans
                Battle in Trans-Jordan
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 :  1/3 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 1 :  0/1 hits
                        1 infantry owned by the Americans lost in Trans-Jordan
                    Germans win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Russia
                    Germans attack with 15 armour, 34 artilleries, 4 bombers, 6 fighters, 28 infantry, 20 mech_infantrys and 8 tactical_bombers
                    French defend with 1 fighter; British defend with 4 fighters; Russians defend with 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 5 fighters, 83 infantry, 4 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  1/9 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 15 armour, 34 artilleries, 4 bombers, 5 fighters, 28 infantry, 20 mech_infantrys and 8 tactical_bombers in Russia, round 1 :  43/114 hits
                        Russians roll dice for 3 aaGuns, 4 artilleries, 10 fighters, 83 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  40/102 hits
                        40 infantry owned by the Russians , 28 infantry owned by the Germans , 12 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 15 armour, 34 artilleries, 4 bombers, 5 fighters, 8 mech_infantrys and 8 tactical_bombers in Russia, round 2 :  37/74 hits
                        Russians roll dice for 4 artilleries, 10 fighters, 43 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  18/62 hits
                        37 infantry owned by the Russians , 10 artilleries owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 15 armour, 24 artilleries, 4 bombers, 5 fighters and 8 tactical_bombers in Russia, round 3 :  32/56 hits
                        Russians roll dice for 4 artilleries, 10 fighters, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  8/25 hits
                        6 infantry owned by the Russians , 1 tactical_bomber owned by the Russians , 4 mech_infantrys owned by the Russians , 4 artilleries owned by the Russians , 5 fighters owned by the Russians , 4 fighters owned by the British , 1 fighter owned by the French and 8 artilleries owned by the Germans lost in Russia
                    Germans captures 31PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 15 armour, 16 artilleries, 4 bombers, 5 fighters and 8 tactical_bombers remaining. Battle score for attacker is 161
                    Casualties for Germans: 18 artilleries, 1 fighter, 28 infantry and 20 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 4 fighters
                    Casualties for Russians: 3 aaGuns, 4 artilleries, 5 fighters, 83 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                8 infantry moved from Poland to Eastern Poland
                9 infantry moved from Germany to Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Western Ukraine to Eastern Poland
                2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
                1 aaGun moved from Ukraine to Bryansk
                4 bombers moved from Russia to Eastern Poland
                4 fighters and 8 tactical_bombers moved from Russia to Eastern Poland
                1 fighter moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 destroyer moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                6 infantry moved from Western Germany to Northern Italy
                2 aaGuns moved from Germany to Western Germany
                1 aaGun moved from Western Germany to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy

    Place Units - Germans
                7 infantry placed in Western Germany
                3 mech_infantrys placed in Western Ukraine
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Germans collect 45 PUs; end with 76 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUs

    Production/PUs Summary :

    Germans : 45 / 96
        Russians : 24 / 0
        Japanese : 28 / 39
        Americans : 61 / 89
        Chinese : 21 / 22
        British : 26 / 29
        UK_Pacific : 4 / 0
        Italians : 28 / 39
        ANZAC : 21 / 26
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    Well, I can’t wait for the Low Luck game. I’ll be resigning now.

  • 17

    Okay.  You can pick who bids first.

  • 2007 AAR League

    You can bid first as I have no clue what a proper bid would be.

  • 17

    I don’t know how low luck bidding ought to differ.  Possibly higher.

    I’ll start at -8 for Axis.

  • 2007 AAR League

    I figured it would make Germany’s opening a lot easier for them. I’ve already seen quite a few games where Germany takes a beating conquering France or in their attacks against the UK fleets. Then again, the UK should also have a pretty worry free Med opening. And Sealion is all but impossible with the proper purchases.

    What does Axis-8 mean? Removal of Axis units or reduction of starting bankrolls? Either way, I’m pretty sure I’ll take it. I just need to be clear. Unless you’re getting tired of playing the Axis against me. I’m not picky.

  • 17

    I was bidding league rules for G40 in which a negative bid for Axis gives that amount of IPC to the Allies to spend.

    Our last game (23 rounds) you made very tough and I’m certain it would have  been an Allied victory if the US had a destroyer in range in SZ109.  So you’re definitely a challenge.

    If you don’t mind a post-game comment on this match, I was convinced it would be Allied victory because I thought you were going to start buying 6 US fighters for NOR/FIN every turn and keep flying them to Moscow (directly since you built an airbase for NOR).

  • 2007 AAR League

    Alright I’ll take Axis-7

    @wheatbeer:

    If you don’t mind a post-game comment on this match, I was convinced it would be Allied victory because I thought you were going to start buying 6 US fighters for NOR/FIN every turn and keep flying them to Moscow (directly since you built an airbase for NOR).

    I don’t mind at all. If I’m not mistaken, while I was building the factories I was still building in the Pacific to contain Japan so 6 fighters a turn would have been too expensive. Plus, I don’t think i would have been able to take and hold Novgorod from Germany if i had been sending fighters to defend Russia. I felt that Italy making 40+ was unacceptable and they needed to be isolated and destroyed at the cost of leaving Russia alone against Germany. I tried to get you to spread your forces out so that Italy couldn’t give Germany any help against Russia. I counted on Russia killing way more German units than they did so I could hold Novgorod long enough to take Egypt.

    I thought you were guaranteed a win until you moved the Japanese fleet toward Africa. If Japan had fought for the Pacific, the US would have had a lot less money to spend in the Atlantic as I would have had no choice but to keep purchasing in the Pacific. Honestly, I thought it wasn’t a great idea to give away southeast Asia for free just for the sake of adding a few Japanese units to the Egypt defense. You’d have probably been better off trying to delay the US/ANZAC with your navy while sending mech inf and armor from India to Egypt if you really needed the help there.

  • 17

    A bid of negative 8 effectively means “I’ll give the Allies 8 IPC if you let me play Axis”.  To counter, you need to offer me more than 8 IPC to let you play Axis.

    Alternatively we could bid in the style: “I’ll play the Allies in exchange for 12 IPC worth of units” and then the counter would be a lower number.

    ––

    It’s true I probably shouldn’t have moved the Japanese fleet west.  But I really badly wanted to sink your British Indian Ocean fleet.

  • 2007 AAR League

    I’ll take the Allies and 8 then.

    @wheatbeer:

    It’s true I probably shouldn’t have moved the Japanese fleet west.  But I really badly wanted to sink your British Indian Ocean fleet.

    At that point it wasn’t doing anything except saving me 2 bucks a turn by transporting 2 inf instead of building 2 mech and letting them hoof it to Egypt.

  • 2007 AAR League

    Let me think about where i want my bid.

  • 2007 AAR League

    Alright, I’m going to change up a little. I want the SS in sz98 this time. 2 bucks to UK.

  • 17

    Okay.  I’ll post a G1 today when I have a chance.

  • 17

    Might not be today, sorry about that.

T-shirts, Hats, and More

Suggested Topics

  • 37
  • 25
  • 25
  • 53
  • 34
  • 223
  • 127
  • 241
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

18.0k

Users

40.8k

Topics

1.8m

Posts