LOL would be fun to go to the back with a couple dollars and ask for pennies.
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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italian fighter in west germany instead of london is probably not a big deal for you.
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I was fine with it as is it, I just don’t like edits being requested without my consent. If it is a big deal to Veqryn and you are okay with it, then fine. I don’t care what happens to that transport, it made its drop already.
Maybe if there is some crazy plan the russian player has to get that fleet through the turkish strait… ok sure, maybe that transport will matter.
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bitches don’t know bout my turkish plan…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_minor, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
3 armour moved from Romania to Greece
2 infantry moved from Bulgaria to Greece
3 fighters and 1 tactical_bomber moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 carrier, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone
5 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 8 infantry moved from Germany to 114 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 8 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 artilleries and 7 infantry moved from Baltic States to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 4 artilleries and 7 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 artilleries and 7 infantry in Eastern Poland, round 1 : 4/11 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Greece
Germans attack with 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 1 : 2/10 hits
Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Greece, round 1 : 3/10 hits
2 infantry owned by the Germans , 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Greece
Germans roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Greece, round 2 : 2/7 hits
Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Greece, round 2 : 3/8 hits
2 armour owned by the Germans , 2 infantry owned by the Americans and 1 fighter owned by the Germans lost in Greece
retreated to Greece
Americans win with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Germans: 3 armour, 1 fighter and 2 infantry
Casualties for Americans: 4 infantry
Battle in Novgorod
Germans attack with 3 artilleries and 11 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 11 infantry in Novgorod, round 1 : 5/14 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Southern Italy
1 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Eastern Poland
17 armour and 3 mech_infantrys moved from Baltic States to Romania
4 aaGuns moved from Romania to Eastern Poland
1 fighter moved from United Kingdom to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from Greece to Romania
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Germans
1 factory_minor placed in Yugoslavia
1 bomber, 3 fighters and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Greece: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from United Kingdom: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,6,5,5,1,3,6,4,4,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.692
Median : 4.000
Variance : 1.953
Standard Deviation : 1.397
Total rolls : 107Null / Other
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.839
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Germans Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.524
Median : 4.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42Russians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.839
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31 -
ALSO,
BOTH Anzac infantry must unload in French Madagascar. You can’t -half- unload transports.
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I couldn’t edit it on my turn, because I couldn’t remove a loaded transport, and I could’t remove a unit that was loaded LOL!
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ALSO,
BOTH Anzac infantry must unload in French Madagascar. You can’t -half- unload transports.
sure about that?
i don’t see it in the rulebook anywhere
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I wouldn’t say it if I wasn’t completly certain.
Found it in the Pacific 1940 Rulebook, page 31
Basically:
During an amphibious assault, a transport must either offload all units or retreat during sea combat.
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ok, i’m fine with it.
lets continue the game based on that understanding
but in the mean time, can you make a post for krieg to answer officially about it? (europe rulebook doesn’t say ‘all’)
also, are we allowed to offload a single unit if it is noncombat? -
If you loaded it in NCM, then yes you can unload them in NCM partially.
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I PM’d Krieg.
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holy wow, good luck in greece, I kinda expected my men to all die and maybe get a fighter.
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dang, can’t even choose to only offload 1 unit. boo.
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as long as it gets resolved before anzac turn, that would be cool. It might matter for Japan’s turn if the transport is offloaded or not.
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I mean I would make that move if the transport had to unload everything or one thing anyway so yeah. Whatever the rules say dictates what that thing does.
Axis and Allies is very restrictive as of late, would not surprise me.
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KH says he’s looking into it.
Because the rules stipulate that if you loaded in NCM in one turn, and stayed loaded, then you could do what you are suggesting - IF AND ONLY IF, the unit and the transport are of the same power (the rules quite specifically point that out).
What’s not clear is the powers are different, whether that changes the ability or not.
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Sounds confusing.
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I asked about it in the faq and the responses were rather wordy.
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KH says it’s legal.
I retract my earlier statement!
You only can’t “half” unload if you loaded in the same turn during the combat phase.
Dumb…
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Sounds legit.
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