TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
To go from war to ceasefire takes 2 turns, so that is not possible right now (by the rules).
It’s a tough situation because I don’t want to see the French fleet annihilated. Perhaps we three powers (UK/France/Ottomans) could reach some sort of naval pact? Keep the UK outside the Mediterranean and keep the French/Ottomans inside?
––
The Ottomans don’t have any in-game diplomatic actions.
UK had many chances to make a deal, but they really decided France IS their objective. So I will do everything that is in my power to fight the mad warmongers, even if this means another nation will win this game.
Please, be very clear with political actions, I need to understand how to apply them.
FRANCE: does nothing
UK: ? I take if for “nothing”.
OTTOMANS: nothing
RUSSIA: nothing
we need Veqryn.
If you can’t cancel Open Borders and then propose it again I’ll offer Alliance to Russia and Austria.
UK,
to renew the Open Borders, you must go to ceasefire or alliance for a turn. so in other words, this turn you go to ceasefire, and then next turn you go to open borders again.
i’m cool with whatever.
for my actions, I offer Russia an Alliance.
(ie: open borders this turn, and alliance the next turn)
Also, it would be great if everyone upgraded their TripleA to version 1.6.1.2 right now.
(don’t worry, your savegames will work)
http://www.axisandallies.org/forums/index.php?topic=28038.0
thx
Upgrade from 1.6.1 possible as well, with saving savegames both AA and Napoleon?
triplea 1.6.1.2 will play ANY savegame from:
1.5.2
1.5.2.1
1.6
1.6.1
1.6.1.1
(and 1.6.1.2)
great stuff, thx!
I need everyone answers to other people proposals.
Alex do you accept alliance from Austria?
Gekk, what do you want to do? Move to ceasfire Austria and Russia?
no change whatsoever. For now.
Ok, I’ll take it as “nothing” from everyone due to Russia refusing the Alliance.
TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7
Game History
Round :5
Combat Move - France
1 Ney moved from Tangiers to West Sahara
France take West Sahara from UnitedKingdom
1 Ney moved from West Sahara to Tangiers
1 Battleship and 1 Brigantine moved from SZ49 to SZ53
1 Fusiliers and 1 Marines moved from Provence to SZ62
2 Mariness moved from Languedoc to SZ62
2 Barques, 1 Frigate, 1 Fusiliers and 3 Mariness moved from SZ62 to SZ56
1 Barque moved from SZ56 to SZ62
1 Barque moved from SZ56 to SZ62
3 Mariness moved from Valencia to SZ56
1 Fusiliers and 6 Mariness moved from SZ56 to Murcia
3 Artillerys, 3 Dragoonss and 2 Grenadierss moved from Valencia to Murcia
2 Cutters moved from SZ58 to SZ54
1 Cutter moved from SZ66 to SZ59
3 Artillerys, 4 Chasseurss and 1 Fusiliers moved from Anjou to Brittany
2 Artillerys and 3 Fusilierss moved from Orleanais to Anjou
2 Hussarss moved from Champagne to Gascony
2 Cuirassierss and 3 Dragoonss moved from Orleanais to Gascony
Purchase Units - France
France buy 2 Artillerys, 2 Chasseurss, 1 Encampment, 1 Frigate, 1 Fusiliers and 3 Mariness; Remaining resources: 0 PUs;
Combat - France
Battle in Murcia
France attack with 3 Artillerys, 3 Dragoonss, 1 Fusiliers, 2 Grenadierss and 6 Mariness
Neutral defend with 3 Fusilierss
France win, taking Murcia from Neutral with 3 Artillerys, 3 Dragoonss, 1 Fusiliers, 2 Grenadierss and 6 Mariness remaining. Battle score for attacker is 12
Casualties for Neutral: 3 Fusilierss
Battle in Brittany
France attack with 3 Artillerys, 4 Chasseurss and 1 Fusiliers
UnitedKingdom defend with 1 Marines
France win, taking Brittany from UnitedKingdom with 3 Artillerys, 4 Chasseurss and 1 Fusiliers remaining. Battle score for attacker is 6
Casualties for UnitedKingdom: 1 Marines
Non Combat Move - France
Place Units - France
1 Encampment placed in Tangiers
1 Frigate placed in SZ62
2 Mariness placed in Languedoc
1 Marines placed in Provence
2 Artillerys, 2 Chasseurss and 1 Fusiliers placed in Orleanais
Turn Complete - France
France collect 60 PUs; end with 60 PUs total
Objective France destroys TUV: France met a national objective for an additional 4 PUs; end with 64 PUs
“refusing” is such a harsh word, dont you think? Show a bit more sensitivity to Diplomatic usance! :)
Lets say I am “temporarily disinclined”.
@alexgreat:
“refusing” is such a harsh word, dont you think? Show a bit more sensitivity to Diplomatic usance! :)
Lets say I am “temporarily disinclined”.
you sure about the “temporarily” part?
:roll:
To good proposals I am as open as our wonderful Taiga. 8-)
TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7
Game History
Round :5
Combat Move - UnitedKingdom
1 Artillery and 3 Mariness moved from Estremadura to Andalusia
1 Artillery and 1 Grenadiers moved from Navarre to SZ43
1 Artillery, 2 Barques, 2 Frigates and 1 Grenadiers moved from SZ43 to SZ44
1 Artillery and 1 Grenadiers moved from SZ44 to Galacia
1 Artillery, 1 Grenadiers and 3 Mariness moved from Holstein to Hanovre
UnitedKingdom take Hanovre from France
6 Barques moved from SZ26 to SZ29
5 Fusilierss and 1 Howitzer moved from Essex to SZ29
7 Mariness moved from Essex to SZ29
1 Marines moved from Sussex to SZ35
1 Barque and 1 Marines moved from SZ35 to SZ27
6 Barques, 5 Fusilierss, 1 Howitzer and 6 Mariness moved from SZ29 to SZ27
1 Corvette and 1 Marines moved from SZ29 to SZ27
5 Fusilierss, 1 Howitzer and 8 Mariness moved from SZ27 to Hanovre
1 Barque, 1 Battleship, 1 Brigantine and 1 Cutter moved from SZ74 to SZ76
1 Frigate moved from SZ34 to SZ41
Purchase Units - UnitedKingdom
UnitedKingdom buy 1 Artillery, 2 Fortresss, 4 Fusilierss, 1 General, 1 Howitzer, 3 Mariness and 1 Mortars; Remaining resources: 0 PUs;
Combat - UnitedKingdom
Non Combat Move - UnitedKingdom
Place Units - UnitedKingdom
2 Fortresss placed in Andalusia
1 General placed in Yorkshire
1 Artillery, 3 Fusilierss, 1 Howitzer, 2 Mariness and 1 Mortars placed in Essex
1 Fusiliers and 1 Marines placed in Sussex
Turn Complete - UnitedKingdom
UnitedKingdom collect 65 PUs; end with 65 PUs total
TripleA Turn Summary for game: Napoleonic Empires: FFA 5 Player, version: 4.0.7
Game History
Round :5
Combat Move - AustrianEmpire
2 Frigates moved from SZ6 to SZ5
2 Mariness moved from Svealand to SZ5
2 Mariness moved from SZ5 to Lappland
1 Grenadiers and 1 Mortars moved from Svealand to Lappland
3 Barques moved from SZ6 to SZ7
1 Chasseurs, 1 Fusiliers and 1 Howitzer moved from Prussia to SZ7
3 Barques, 1 Chasseurs, 2 Cutters, 1 Fusiliers and 1 Howitzer moved from SZ7 to SZ6
1 Chasseurs, 1 Fusiliers and 1 Howitzer moved from SZ6 to Svealand
Purchase Units - AustrianEmpire
AustrianEmpire buy 2 Brigantines, 2 Cutters, 5 Fusilierss, 1 General and 2 Howitzers; Remaining resources: 0 PUs;
Combat - AustrianEmpire
Battle in Lappland
AustrianEmpire attack with 1 Grenadiers, 2 Mariness and 1 Mortars
Neutral defend with 3 Fusilierss
AustrianEmpire win, taking Lappland from Neutral with 1 Grenadiers, 2 Mariness and 1 Mortars remaining. Battle score for attacker is 12
Casualties for Neutral: 3 Fusilierss
Non Combat Move - AustrianEmpire
1 Barque and 1 Brigantine moved from SZ76 to SZ77
1 Fusiliers moved from Slovenia to SZ77
1 Barque, 1 Brigantine and 1 Fusiliers moved from SZ77 to SZ76
1 Fusiliers moved from SZ76 to Umbria
2 Fusilierss and 1 Howitzer moved from Umbria to Rome
1 Fusiliers moved from Austria to Slovenia
3 Artillerys, 3 Chasseurss, 5 Fusilierss, 2 Grenadierss and 4 Howitzers moved from Moravia to Silesia
3 Fusilierss and 3 Howitzers moved from Austria to Moravia
1 Artillery, 3 Chasseurss, 5 Fusilierss and 2 Howitzers moved from Posen to Prussia
1 Fusiliers moved from Brandenburg to Posen
1 Fusiliers moved from Krakow to Silesia
Place Units - AustrianEmpire
1 General placed in Svealand
2 Brigantines and 2 Cutters placed in SZ7
2 Fusilierss and 1 Howitzer placed in Brandenburg
3 Fusilierss and 1 Howitzer placed in Austria
Turn Complete - AustrianEmpire
AustrianEmpire collect 71 PUs; end with 71 PUs total
you sure about the “temporarily” part?
:roll:
well yes. Temporarily.