Life has been in a bit of an upheaval the past few days.
I’m looking forward to sitting down and playing the next move, but not sure when, right now
I hope you don’t mind, thanks
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Combat Move - British
2 infantry moved from Yunnan to Shan State
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from India to Shan State
1 fighter and 1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 fighter
British roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 1 : 1/3 hits
Japanese roll dice for 1 fighter in Kiangsi, round 1 : 0/1 hits
1 fighter owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British lost in Shan State
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 tactical_bomber moved from Romania to Egypt
Turn Complete - British
Territory Summary for British :
Kiangsi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber
Shan State : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 16 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 1 flag, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Romania : 1 flag, 2 fighters
80 Sea Zone : 1 flag
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 41 / 50
Russians : 43 / 57
Japanese : 54 / 71
Americans : 59 / 79
Chinese : 10 / 15
British : 20 / 0
UK_Pacific : 7 / 1
Italians : 14 / 16
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 41 / 50
Russians : 43 / 57
Japanese : 54 / 71
Americans : 59 / 79
Chinese : 10 / 15
British : 20 / 0
UK_Pacific : 7 / 7
Italians : 14 / 16
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
not sure why china didn’t post, but that was nice, only 2 losses, bomber and infantry. I can live with that.
Anzac I need a fighter on yunnan and a fighter on transjordan.
sz 55 makes it over. to yunnan… and you probably should take dutch new guinea =P
if tj is no good go north west persia
Excellent. :)
excellent but no turn -.-
Oh sorry, should I stop my concrete pour, so I can come in the office at work, and play Axis and Allies?
I think not…
hahahha
Give him a break. He’s just trying to cement his plans…
I am not tryin to harass him. Just making light.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 carrier moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Belarus
1 armour moved from Poland to Belarus
Italians take Baltic States from Russians
1 armour moved from Poland to Belarus
2 infantry moved from Poland to Eastern Poland
1 fighter moved from Southern Italy to Eastern Poland
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 3 infantry and 1 mech_infantry
Italians roll dice for 2 armour and 1 bomber in Belarus, round 1 : 1/3 hits
Russians roll dice for 3 infantry and 1 mech_infantry in Belarus, round 1 : 0/4 hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 1/3 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 2 armour and 1 bomber in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 2 armour and 1 bomber in Belarus, round 4 : 1/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 13
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Eastern Poland
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 mech_infantry
Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 : 1/3 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 1 : 0/2 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Eastern Poland to Poland
1 bomber moved from Belarus to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 armour, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Yea… making Cement shoes for Russians. The Italians just drown 6 of them on the eastern front.
Might as well go ahead and pour some headstones for those UK troops moving toward South Africa too.
wow 2 tank 1 bomber, so bs.
the russians have been rolling like shit all game
lets hope that reverses itself when more important battles come up….
that was an important battle. you had 56% to win, shoulda got a couple armor at least.
you will likely get some free xport kills on 127, like 3-4 only.
he could keep all his air in range, buy 5 subs, and have enough to hold his seazone spot and have enough to sink usa should I retake london. but that means all ground and 2 bombers can hit the north. he’d only give up 4 transports to do that. 20 ipc to buy other junk.
which means only 6 units specifically for you. I don’t have to leave romania yet, so he is not kickin ya out of there.
so you are going to make bank.
58ish.
with that pacific surge of income, i should have enough naval to hold london, sigh. he needed to win in belarus. so he can hold nov for a bit.
sigh, I might have to chance it, take london and see if I hold that sz spot. Egypt is going to fall in 3 rounds if I dont get london back. The pacific may or may not look so good next turn, I mean it is possible he sends out 2 transports to get back the java islands and gets diced. If he gets diced I can wait. If he gets another japan round of flawless wins… I got to go in and hope for the best.
sigh you only need mech for volgograd for africa. arty ukraine and full mech for russia, got to bring the heat to him.
depending on where his stuff goes I will swing down to italy.
It is not looking good, I might have to take a big risk soon. Like a now or never style.
we shall see how germany does his turn. then talk about this.
how come it replies here instead of msgs veq… it is so strange, I thought i was msging.
either way, garg could buy all ground put the heat on russia or enough naval to keep usa at bay.
axis are probably going to win this by round 10. Doesn’t take a rocket scientist to figure that out.
going to have to calc out a few rounds ahead, it don’t look good for the allies.
I guess it is not too late to go pacific and turtle russia LOL.
Seems like the russians that died so far never participated in the russian day care program
http://www.youtube.com/watch?v=lNZiMVd_bu8&list=PL0321A4BB95393D43&index=2&feature=plcp