@Amon-Sul GL&HF
scramble?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Germans
Germans buy 6 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Giving bonus movement to units
6 artilleries, 2 infantry and 4 mech_infantrys moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 fighter moved from Belarus to Archangel
1 infantry moved from Belarus to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
2 fighters moved from 112 Sea Zone to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to 105 Sea Zone
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 1 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 fighters in Holland Belgium, round 2 : 0/3 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 artillery owned by the Germans lost in Holland Belgium
retreated to Holland Belgium
British win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 6 artilleries, 2 infantry and 4 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 6 artilleries, 2 infantry and 4 mech_infantrys in Rostov, round 1 : 4/12 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 6 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 6 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 armour in Archangel, round 1 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Germans win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber
British defend with 1 destroyer, 3 submarines and 1 transport; Americans defend with 1 submarine and 4 transports
1 submarine owned by the Americans and 3 submarines owned by the British Submerged
Germans roll dice for 2 fighters and 1 tactical_bomber in 105 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer and 5 transports in 105 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 105 Sea Zone
1 transport owned by the British and 4 transports owned by the Americans lost in 105 Sea Zone
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 4 transports
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 4 transports
Recording Battle Statistics
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 105 Sea Zone to France
1 carrier, 2 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Archangel to Belarus
1 artillery moved from Novgorod to Belarus
8 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Ukraine to Rostov
4 mech_infantrys moved from Western Ukraine to Rostov
8 armour and 6 mech_infantrys moved from Western Ukraine to Belarus
1 artillery and 3 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
4 infantry placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Production/PUs Summary :
Germans : 52 / 62
Russians : 20 / 27
Japanese : 60 / 73
Americans : 51 / 55
Chinese : 9 / 11
British : 37 / 37
UK_Pacific : 5 / 5
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 tactical_bomber moved from Bryansk to Russia
2 fighters moved from Bryansk to Russia
15 infantry moved from Smolensk to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Vologda
1 infantry moved from Buryatia to Yakut S.S.R.
4 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Kweichow
4 infantry moved from Suiyuyan to Chahar
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
4 armour, 8 artilleries, 8 infantry and 9 mech_infantrys moved from Burma to India
1 artillery and 1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery and 2 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Anhwe to Kweichow
3 fighters and 3 tactical_bombers moved from French Indo China to Kweichow
2 battleships moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Soviet Far East to 5 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 1 Sea Zone
6 infantry moved from 1 Sea Zone to Alaska
Japanese take Alaska from Americans
3 tactical_bombers moved from French Indo China to India
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 2 infantry; Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Kweichow, round 1 : 6/9 hits
Chinese roll dice for 4 infantry in Kweichow, round 1 : 2/4 hits
2 infantry owned by the Russians , 2 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for Chinese: 2 infantry
Japanese win with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 4 armour, 8 artilleries, 8 infantry, 9 mech_infantrys and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 10 infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 4 armour, 8 artilleries, 8 infantry, 9 mech_infantrys and 2 tactical_bombers in India, round 1 : 8/31 hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 10 infantry in India, round 1 : 8/11 hits
7 infantry owned by the British , 8 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 4 armour, 8 artilleries, 9 mech_infantrys and 2 tactical_bombers in India, round 2 : 10/23 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in India, round 2 : 2/4 hits
3 infantry owned by the British , 1 artillery owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 4 armour, 8 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 10 infantry
Japanese win with 4 armour, 8 artilleries, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 artillery and 10 infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 aaGun moved from Burma to India
1 infantry moved from Korea to Manchuria
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
3 fighters and 3 tactical_bombers moved from Kweichow to Kiangsu
2 tactical_bombers moved from India to Burma
1 carrier and 1 fighter moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Japan to 1 Sea Zone
4 destroyers moved from 6 Sea Zone to 26 Sea Zone
2 transports moved from 6 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to Hawaiian Islands
1 fighter moved from Manchuria to Kiangsu
1 transport moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
3 fighters placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 66 PUs (2 lost to blockades); end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Production/PUs Summary :
Germans : 51 / 62
Russians : 19 / 21
Japanese : 68 / 87
Americans : 49 / 55
Chinese : 8 / 11
British : 37 / 37
UK_Pacific : 2 / 0
Italians : 11 / 16
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Americans
Americans buy 3 armour, 3 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Giving bonus movement to units
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 artilleries moved from Normandy Bordeaux to Southern France
2 bombers moved from United Kingdom to Northern Italy
Combat - Americans
Strategic bombing raid in Northern Italy
Bombing raid in Northern Italy causes: 16 damage to unit: factory_major
Bombing raid in Northern Italy causes 16 damage total.
Recording Battle Statistics
Non Combat Move - Americans
2 bombers moved from Northern Italy to Normandy Bordeaux
2 bombers moved from Eastern United States to Normandy Bordeaux
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
3 fighters placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Chinese win with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle Statistics
Non Combat Move - Chinese
3 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Chahar
Place Units - Chinese
1 infantry placed in Chahar
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - British
British buy 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
Giving bonus movement to units
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
British take Norway from Germans
Combat - British
Recording Battle Statistics
Non Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour moved from Iraq to Eastern Persia
4 mech_infantrys moved from West India to Eastern Persia
4 artilleries moved from West India to Eastern Persia
1 aaGun moved from West India to Eastern Persia
3 fighters and 1 tactical_bomber moved from Persia to Samara
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 42 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs (3 lost to blockades); end with 37 PUs total
Since ANZAC, France, and the USSR can’t reclaim any Victory Cities on the Pacific side, Japan will win at the start of it’s next turn having held the six VCs: Tokyo, Calcutta, Hong Kong, Shanghai (Kiangsu), Manila (Philippines), and Honolulu.
Agreed, I resign myself to surrender then.
Good game! I made some errors there that made it pretty much impossible to win, but learned from them.
Another game?
Sure, is there any chance we can upgrade to the latest tripleA engine though?
Newest is 1.6.1.1
Yep, already downloaded it.
I’ll play Axis this time? Or bid for it?
Normally I bid for side, but since you didn’t get a bid bonus in this game, you can take Axis if you like. I could use the practice as Allies anyways.
Cool, starting a new thread…