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Casualty selection?
sorry for the delay i have been just have had no time
i have used anouther pc for the us turn and its not posted moves so il have put the file at bottom
il get my lap top for the uk moves but that mite be a bit later
No problem and no rush
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 bombers moved from Gibraltar to 94 Sea Zone
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 9 infantry, 3 mech_infantrys and 7 transports moved from 92 Sea Zone to 105 Sea Zone
1 bomber moved from Gibraltar to 93 Sea Zone
2 bombers moved from Gibraltar to 93 Sea Zone
2 tactical_bombers moved from 92 Sea Zone to 105 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 1 fighter moved from 92 Sea Zone to 105 Sea Zone
1 armour, 1 artillery, 9 infantry and 3 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 102 Sea Zone to 103 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 94 Sea Zone
Americans attack with 2 bombers and 1 submarine
Italians defend with 1 cruiser
Americans win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 3 bombers and 3 submarines
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Neutral with 3 bombers and 2 submarines remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
3 bombers moved from 93 Sea Zone to United Kingdom
2 bombers moved from 94 Sea Zone to Gibraltar
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 carrier, 1 submarine and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Shensi to Hopei
3 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Combat - Chinese
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
1 fighter moved from Tsinghai to Kansu
4 infantry moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
need ool didant know if you wanted to keep old of your bomber
one sec
well, it could depend how well you roll in round 1 (OOL is traditionally chosen after the attacker rolls not before)
But the first to go will be the 8 Italian infantry … after that it depends on the dice.
well i got eight hits +1 in the bombard but i took 1 infantry of for that
Okay, let me know how many hits I get on defense for round 1 and how many you get for round 2 attacking.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 25 PUs;
British buy 3 armour and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour moved from Iraq to Egypt
British take Trans-Jordan from Italians
1 tactical_bomber moved from Iraq to Egypt
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Kenya to Egypt
2 armour moved from Kenya to Egypt
2 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
Combat - British
Battle in Egypt
British attack with 8 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 fighters and 2 infantry; Italians defend with 2 armour, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
4 armour retreated to Trans-Jordan
Italians win with 2 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 infantry
Casualties for British: 4 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Casualties for Italians: 7 infantry
Battle in 99 Sea Zone
British attack with 1 destroyer
Italians defend with 1 submarine
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 tactical_bomber moved from Egypt to Iraq
Place Units - British
3 armour placed in Iraq
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Germans to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 99 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Egypt to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 fighters and 1 submarine
British defend with 1 battleship, 1 cruiser and 1 transport; Americans defend with 1 infantry
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 1 : 0/2 hits
1 cruiser owned by the British lost in 98 Sea Zone
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British lost in 98 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits
1 transport owned by the British and 1 infantry owned by the Americans lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 42
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Egypt
1 bomber moved from 98 Sea Zone to Southern Italy
Place Units - Italians
2 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,1,6,3,5,4
Italians collect 8 PUs (7 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Production/PUs Summary :
Germans : 44 / 58
Russians : 31 / 31
Japanese : 64 / 76
Americans : 54 / 75
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I specified losing Italian infantry first in my OOL, so I corrected that.
yes no problem i was going to tell you to edit that
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
2 armour and 1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,6,4,4,3,5,4,5,3,4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 destroyers in 113 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 1 : 2/6 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
4 aaGuns, 3 artilleries and 12 infantry moved from Northern Italy to Western Germany
2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland
1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries, 1 fighter and 6 infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,4,2,6,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Production/PUs Summary :
Germans : 47 / 60
Russians : 28 / 31
Japanese : 64 / 76
Americans : 54 / 75
Chinese : 7 / 8
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Russians
Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Belarus
3 fighters moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
2 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 armour moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
5 infantry moved from Russia to Bryansk
2 artilleries moved from Russia to Bryansk
Place Units - Russians
1 fighter and 6 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Japanese
1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
1 battleship and 1 cruiser moved from 46 Sea Zone to 62 Sea Zone
6 artilleries and 8 infantry moved from Paulau Island to 34 Sea Zone
6 artilleries, 8 infantry and 7 transports moved from 34 Sea Zone to 62 Sea Zone
6 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
2 bombers moved from Anhwe to Szechwan
1 armour and 1 infantry moved from Anhwe to Chahar
1 tactical_bomber moved from Shantung to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Hunan to Shensi
1 fighter and 1 tactical_bomber moved from Shantung to Shensi
1 artillery moved from Kweichow to Szechwan
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Chahar, round 1 : 3/4 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 artilleries, 2 bombers and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Szechwan, round 1 : 2/6 hits
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in New South Wales
Japanese attack with 6 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
AA guns fire in New South Wales : 1/6 hits
1 fighter owned by the Japanese lost in New South Wales
Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 1 : 0/4 hits
Japanese roll dice for 6 artilleries, 3 fighters, 8 infantry and 2 tactical_bombers in New South Wales, round 1 : 6/19 hits
ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 1 : 3/11 hits
2 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
Japanese roll dice for 6 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 2 : 5/16 hits
ANZAC roll dice for 4 armour and 3 fighters in New South Wales, round 2 : 3/7 hits
3 infantry owned by the Japanese , 4 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
Japanese roll dice for 6 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in New South Wales, round 3 : 5/13 hits
ANZAC roll dice for 2 fighters in New South Wales, round 3 : 1/2 hits
1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
Japanese captures 13PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 6 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 2 fighters and 6 infantry
Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries, 3 fighters and 2 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
1 carrier moved from 54 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 fighters moved from New South Wales to 54 Sea Zone
1 carrier moved from 46 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 34 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter moved from Shantung to Japan
3 bombers moved from Japan to Burma
2 mech_infantrys moved from India to Burma
2 bombers moved from Szechwan to Burma
1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Hunan to Jehol
1 artillery and 1 infantry moved from Anhwe to Shantung
1 aaGun and 3 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
Place Units - Japanese
3 fighters placed in Japan
1 artillery and 2 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
2 infantry placed in Japan
1 harbour placed in Kiangsu
Turn Complete - Japanese
Japanese collect 72 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Production/PUs Summary :
Germans : 44 / 60
Russians : 29 / 31
Japanese : 72 / 101
Americans : 54 / 75
Chinese : 3 / 8
British : 31 / 31
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 8 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
well thats it weatbeer i cant get that back i think you have all the citys india and austrlia just tottaly mucked up becouse i never seen that harbour getting you to india very good game you play very well as always up for anouther same set up
Good game :-) I’ll play another if you want. Do you prefer to play a particular side? Or do you want to bid for sides?