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Wheatbeer (axis) vs gazza (allies)

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Egypt: 1 infantry
                EDIT: Adding units owned by Germans to Egypt: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 99 Sea Zone to 98 Sea Zone
                1 bomber and 2 fighters moved from Egypt to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    British defend with 1 battleship, 1 cruiser and 1 transport; Americans defend with 1 infantry
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 transport in 98 Sea Zone, round 1 :  0/2 hits
                        1 cruiser owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 2 fighters in 98 Sea Zone, round 2 :  2/3 hits
                        1 transport owned by the British and 1 infantry owned by the Americans lost in 98 Sea Zone
                    Italians win, taking 98 Sea Zone from Neutral with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 42
                    Casualties for British: 1 battleship, 1 cruiser and 1 transport
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from 98 Sea Zone to Egypt
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                2 infantry placed in Egypt

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,1,6,3,5,4
                Italians collect 8 PUs (7 lost to blockades); end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs

    Production/PUs Summary :

    Germans : 44 / 58
        Russians : 31 / 31
        Japanese : 64 / 76
        Americans : 54 / 75
        Chinese : 7 / 8
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I specified losing Italian infantry first in my OOL, so I corrected that.


  • yes no problem i was going to tell you to edit that


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to South Australia
                1 artillery moved from New South Wales to South Australia

    Place Units - ANZAC
                2 armour and 1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6,6,4,4,3,5,4,5,3,4,5
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 6 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Eastern Poland to Ukraine
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 artillery and 1 infantry moved from Novgorod to Belarus

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 113 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 destroyers in 113 Sea Zone, round 1 :  3/5 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Belarus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 1 :  2/6 hits
                        Russians roll dice for 3 infantry in Ukraine, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
                    retreated to Ukraine
                    Russians win with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                4 aaGuns, 3 artilleries and 12 infantry moved from Northern Italy to Western Germany
                2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland
                1 fighter and 2 tactical_bombers moved from Southern Italy to Western Germany

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 artilleries, 1 fighter and 6 infantry placed in Western Germany
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,4,2,6,1
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Production/PUs Summary :

    Germans : 47 / 60
        Russians : 28 / 31
        Japanese : 64 / 76
        Americans : 54 / 75
        Chinese : 7 / 8
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Smolensk to Belarus
                1 infantry moved from Bryansk to Belarus
                3 fighters moved from Russia to Belarus
                1 tactical_bomber moved from Russia to Belarus
                2 mech_infantrys moved from Northwest Persia to Trans-Jordan
                1 armour moved from Northwest Persia to Trans-Jordan
                1 mech_infantry moved from Iraq to Trans-Jordan

    Combat - Russians
                Battle in Belarus
                    Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                    Russians win, taking Belarus from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Belarus to Russia
                1 tactical_bomber moved from Belarus to Russia
                5 infantry moved from Russia to Bryansk
                2 artilleries moved from Russia to Bryansk

    Place Units - Russians
                1 fighter and 6 infantry placed in Russia
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 battleship and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to New South Wales
                1 battleship and 1 cruiser moved from 46 Sea Zone to 62 Sea Zone
                6 artilleries and 8 infantry moved from Paulau Island to 34 Sea Zone
                6 artilleries, 8 infantry and 7 transports moved from 34 Sea Zone to 62 Sea Zone
                6 artilleries and 8 infantry moved from 62 Sea Zone to New South Wales
                1 artillery and 1 mech_infantry moved from Yunnan to Szechwan
                2 bombers moved from Anhwe to Szechwan
                1 armour and 1 infantry moved from Anhwe to Chahar
                1 tactical_bomber moved from Shantung to Chahar
                1 infantry moved from Anhwe to Chahar
                1 infantry moved from Hopei to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Hunan to Shensi
                1 fighter and 1 tactical_bomber moved from Shantung to Shensi
                1 artillery moved from Kweichow to Szechwan
                1 mech_infantry moved from Hunan to Szechwan
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 5 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shensi, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 armour, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Chahar, round 1 :  3/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 2 artilleries, 2 bombers and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 artilleries, 2 bombers and 2 mech_infantrys in Szechwan, round 1 :  2/6 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in New South Wales
                    Japanese attack with 6 artilleries, 4 fighters, 8 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 4 armour, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
                        AA guns fire in New South Wales :  1/6 hits
                        1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships and 2 cruisers in New South Wales, round 1 :  0/4 hits
                        Japanese roll dice for 6 artilleries, 3 fighters, 8 infantry and 2 tactical_bombers in New South Wales, round 1 :  6/19 hits
                        ANZAC roll dice for 2 aaGuns, 4 armour, 2 artilleries, 3 fighters and 2 infantry in New South Wales, round 1 :  3/11 hits
                        2 infantry owned by the ANZAC , 3 infantry owned by the Japanese , 2 aaGuns owned by the ANZAC and 2 artilleries owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 6 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in New South Wales, round 2 :  5/16 hits
                        ANZAC roll dice for 4 armour and 3 fighters in New South Wales, round 2 :  3/7 hits
                        3 infantry owned by the Japanese , 4 armour owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 6 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in New South Wales, round 3 :  5/13 hits
                        ANZAC roll dice for 2 fighters in New South Wales, round 3 :  1/2 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in New South Wales
                    Japanese captures 13PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 6 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 40
                    Casualties for Japanese: 2 fighters and 6 infantry
                    Casualties for ANZAC: 2 aaGuns, 4 armour, 2 artilleries, 3 fighters and 2 infantry

    Non Combat Move - Japanese
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
                1 carrier moved from 54 Sea Zone to 62 Sea Zone
                1 tactical_bomber moved from New South Wales to 62 Sea Zone
                2 fighters moved from New South Wales to 54 Sea Zone
                1 carrier moved from 46 Sea Zone to 54 Sea Zone
                1 carrier, 1 destroyer and 2 submarines moved from 34 Sea Zone to 54 Sea Zone
                2 fighters moved from 34 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from New South Wales to 54 Sea Zone
                1 fighter moved from Shantung to Japan
                3 bombers moved from Japan to Burma
                2 mech_infantrys moved from India to Burma
                2 bombers moved from Szechwan to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 mech_infantry moved from Hunan to Jehol
                1 artillery and 1 infantry moved from Anhwe to Shantung
                1 aaGun and 3 infantry moved from Anhwe to Kweichow
                1 tactical_bomber moved from Chahar to Jehol
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow

    Place Units - Japanese
                3 fighters placed in Japan
                1 artillery and 2 infantry placed in India
                1 armour and 2 mech_infantrys placed in French Indo China
                2 infantry placed in Japan
                1 harbour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 86 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs

    Production/PUs Summary :

    Germans : 44 / 60
        Russians : 29 / 31
        Japanese : 72 / 101
        Americans : 54 / 75
        Chinese : 3 / 8
        British : 31 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 20
        ANZAC : 8 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • well thats it weatbeer i cant get that back i think you have all the citys india and austrlia just tottaly mucked up becouse i never seen that harbour getting you to india very good game you play very well as always up for anouther same set up

  • 17

    Good game  :-)  I’ll play another if you want.  Do you prefer to play a particular side? Or do you want to bid for sides?


  • no il play the same weetbear if thats ok im not botherd for the bid if thats ok

  • 17

    Okay, I’ll let you know when I start a new thread.  I’m going to try to think up something different to open with.

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