none
12L AA50-41 Gamerman01 v LL(+12)
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Charmed so far…
Sui
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 6, 5)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3) -
If you don’t start finding some defense this game will be over real quick
Z56
Rolls: 2@3; Total Hits: 12@3: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Z35
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
You get another shot…
Z35 round 2
Rolls: 2@3; Total Hits: 12@3: (6, 2)
Rolls: 1@2; Total Hits: 01@2: (3) -
Yun
Rolls: 3@1 2@3; Total Hits: 13@1: (2, 2, 2)2@3: (6, 3)
Rolls: 1@2 1@4; Total Hits: 01@2: (6)1@4: (5) -
Yun2
Rolls: 3@1 2@3; Total Hits: 23@1: (3, 3, 2)2@3: (3, 1)
Rolls: 1@4; Total Hits: 11@4: (1)
This is getting ridiculous. Can the tigers deliver the first hit of J1? -
Z50
Rolls: 2@3; Total Hits: 22@3: (1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)I’ll still have 9 planes after J1 if you don’t hit here…. :-D It’s been a LONG time since that happened. But hey, you’re getting your karma for killing my cruiser on J1 last game, I think! That was highly unlikely. -
Hupeh for the nearly perfect J1!
Rolls: 3@1; Total Hits: 03@1: (3, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (6) -
Hup2
Rolls: 3@1; Total Hits: 13@1: (1, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
With almost perfect German opening, a bad Russian response, and a great Japan opening, the result of this game is nearly secure already.
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Wow. Â I dare say this game is now a foregone conclusion. Â It’s hard to beat the Axis when they have an average G1 and J1 but when they are both nearly flawless, there’s no way. Â Unless you’re playing a brand new player or something. Â Too bad we can only play 2 league games per season now and the dice ruined this one. Â Darn. Â :-D
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We were both saying the same thing at the same time.
You’re a good person to play with, Luck, so I will be interested in playing you in non-league until November when the new year starts. Maybe you’d like to try 1942? And/or tech? Or 1941 no-tech is fine too.
I’ll do the non-com - I’m not presuming that you’ll quit yet.
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I do not know if I have ever seen a start this bad for the allies in all my games. Black magic almost… :?
I will not quit yet, that would not be right. If I were ever to have a start so good, I would hope the player would not quit on me, so I will not quit on you.
Cheers
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Maybe your sub can sink my fleet in 37 or something
The Chinese are only going to get 1 guy… Â what a crushing opening that wasZ37 - 2 FTR (35) CV (61)
FIC - 2 FTR (Yun)
Kia - FTR (Sui)
Z49 - CA (Z61) DD (Z51)
Z62 - CV (Z57) 2 FTR (Z56)
Z60 - CV (Z57) 2 FTR (Z50)Collect 36, 36 on hand
WOW
I should just sit here and look at the map for a minute. Â That was perfection.
Left Phillipines and BB in Z53 and only collected 1 NO, but with your sub and Russian bomber I only left 1 transport exposed… Â Glad I didn’t do what I was thinking late last night -
Britain turn 1
Purchase
43 IPC
transport
ac
battleship
save 2 IPCCombat Moves
Z2 (submarine) v destroyer (Z9), 2 fighters (GBR)
Z13 (transport) v bomber (GBR)
BUR (3 infantry, artillery) v 3 infantry, artillery (IND)
Z49 (transport, destroyer, cruiser) v submarine (Z35)
LIB (4 infantry, artillery, tank, fighter) v 3 infantry, artillery, tank, fighter (EGY)dice
Z2
A - destroyer, 2 fighters
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (3, 1)
D - submarine
Rolls: 1@1; Total Hits: 01@1: (3) -
Z2 taken with destroyer, 2 fighters
BUR
A - 3 infantry, artillery
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 2)2@2: (4, 3)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 14@2: (2, 3, 3, 4) -
BUR round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (5)2@2: (3, 5)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 34@2: (2, 4, 2, 1) -
BUR holds with no loss
Z49
A - submarine
Rolls: 1@2; Total Hits: 01@2: (6)
D - destroyer, cruiser
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4) -
Z49 round 2
A - submarine
Rolls: 1@2; Total Hits: 01@2: (5)
D - destroyer, cruiser
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (2) -
Z49 holds with no loss
LIB
A - 3 infantry, artillery, tank, fighter
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (4, 4)2@2: (4, 6)2@3: (2, 2)
D - 4 infantry, artillery, tank, fighter
Rolls: 5@2 1@3 1@4; Total Hits: 35@2: (3, 1, 4, 4, 3)1@3: (2)1@4: (3)





