@simon33 No scrambles.
12L - Gamerman(allies +4) vs EB(axis)
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Ukr twlo 1inf
sz2
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 2)1@3: (4)
Rolls: 1@4; Total Hits: 01@4: (5)
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sz2 rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (2)
Rolls: 1@4; Total Hits: 11@4: (4)
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sz2 twol
sz5
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
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sz5 1st to hit
Rolls: 10@3; Total Hits: 510@3: (1, 3, 3, 6, 1, 1, 5, 6, 6, 6)
Rolls: 10@2; Total Hits: 310@2: (4, 2, 3, 3, 3, 2, 2, 5, 5, 3)
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sz5 cwlo 1sub
sz12
Rolls: 2@3 1@4; Total Hits: 32@3: (3, 1)1@4: (2)
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
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sz12 cwlo 2ftr
Noncombat
1bmb sz12 - Ger
1ftr sz2 - Nor
1ftr sz5 - Fra
1inf Nwe - Fra
2inf Ger - Pol
1inf Alg - Lib
2inf Nor - Fin
1trn sz13 - sz14Build
3inf 2arm 1bmb GerCollect
35 + 10 = 45Well that was not very good for the axis.
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Wow, so that’s where my luck’s been.
So much for a handicap bid of 4
1st round dice are usually a much bigger factor…
Gotta head to bed - don’t know what I’m doing up this late anyway - talk to you later -
You mistakenly rolled infantry in EPl at 2, but you did roll a 1 and get a hit from a tank, so result is the same.
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R1 with 30, buy 7 INF, ART, ARM
Combat moves -
Z2 - SS (Z4)
Fin - 5 INF, ART (Kar)
BSt - INF (Bel) ARM (Rus)Feels like I’m trying to do too much… Really wanted to try attacking East Poland but that could go so badly…
BSt
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Fin
Rolls: 4@1 2@2; Total Hits: 14@1: (2, 6, 1, 2)2@2: (3, 3)
Rolls: 4@2; Total Hits: 24@2: (2, 3, 1, 3)
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Fin2
Rolls: 2@1 2@2; Total Hits: 22@1: (6, 3)2@2: (1, 1)
Rolls: 3@2; Total Hits: 03@2: (4, 4, 3)
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Fin3
Rolls: 2@1 2@2; Total Hits: 32@1: (1, 6)2@2: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
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Well the dice were quite kind…
Cau - INF (Euk) 3 INF, ART (Rus) 2 INF (Kaz)
Rus - 2 INF (Nov) INF (Arc)
EUk - INF (Bel)
Bel - INF (Arc)
Nov - INF (Eve)
Eve - INF (Yak)
Yak - 2 INF (StC) 2 INF (Far)
Far - 2 INF (Bry)Place 3 INF, ARM (Cau)
Place 4 INF, ART (Rus)
Collect 34, 34 on handI am attacking Z2 but you can of course submerge if you want.
If you want to defend instead of submerge, you can roll out the battle. The Red October will not submerge - thanks -
subs submerge
Jap1
17 buys 1dd 1trn save 2Combat
Sum - 2inf Car via 1trn sz51 to sz38
Bor - 2inf sz61 via 1trn sz61 to sz49
sz50 - 1bb 1cru sz61
Phi - 1inf 1arm Jap via 1trn sz62 to sz50, 1inf 1art sz61 to sz50
Kwa - 1inf Oki, 1inf Car via 1trn sz51 to sz61, 1ftr Jap
Yun - 3inf FIC, 1ftr For, 1ftr Man
Sui - 3inf Man
Hup - 3inf Kia
sz35 - 2ftr sz61
sz53 - 1dd sz51, 2ftr sz57
sz56 - 2ftr sz57Kwa
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
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Kwa twol
sz50
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
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sz50 twol
Phi
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (5)2@2: (4, 1)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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Phi rd2
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (2)
Rolls: 1@2; Total Hits: 01@2: (3)
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Phi twlo 1inf
Yun
Rolls: 3@1 2@3; Total Hits: 03@1: (5, 6, 2)2@3: (6, 6)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)
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Yun rd2
Rolls: 2@1 2@3; Total Hits: 12@1: (2, 3)2@3: (4, 3)
Rolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (2)
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Yun rd3
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (6, 3)
Rolls: 1@4; Total Hits: 11@4: (1)