Napoleonic Empires: Free For All
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :6
Combat Move - KingdomOfPrussia
1 Artillery moved from Salzburg to Tyrol
1 Fusiliers moved from Moravia to Bohemia
1 Fusiliers moved from Austria to Slovenia
1 Fusiliers moved from Austria to Salzburg
1 Fusiliers moved from Austria to Bohemia
1 Chasseurs moved from Austria to BohemiaPurchase Units - KingdomOfPrussia
KingdomOfPrussia buy 8 Fusilierss; Remaining resources: 0 PUs;Combat - KingdomOfPrussia
Battle in Tyrol
KingdomOfPrussia attack with 1 Artillery
France defend with 1 Fusiliers
KingdomOfPrussia roll dice for 1 Artillery in Tyrol, round 1 : 0/1 hits
France roll dice for 1 Fusiliers in Tyrol, round 1 : 0/1 hits
KingdomOfPrussia roll dice for 1 Artillery in Tyrol, round 2 : 0/1 hits
France roll dice for 1 Fusiliers in Tyrol, round 2 : 0/1 hits
KingdomOfPrussia roll dice for 1 Artillery in Tyrol, round 3 : 0/1 hits
France roll dice for 1 Fusiliers in Tyrol, round 3 : 1/1 hits
1 Artillery owned by the KingdomOfPrussia lost in Tyrol
France win with 1 Fusiliers remaining. Battle score for attacker is -5
Casualties for KingdomOfPrussia: 1 Artillery
Battle in Bohemia
KingdomOfPrussia attack with 1 Chasseurs and 2 Fusilierss
France defend with 1 Fusiliers
KingdomOfPrussia roll dice for 1 Chasseurs and 2 Fusilierss in Bohemia, round 1 : 1/3 hits
France roll dice for 1 Fusiliers in Bohemia, round 1 : 0/1 hits
1 Fusiliers owned by the France lost in Bohemia
KingdomOfPrussia win, taking Bohemia from France with 1 Chasseurs and 2 Fusilierss remaining. Battle score for attacker is 4
Casualties for France: 1 Fusiliers
KingdomOfPrussia win with 1 Chasseurs and 2 Fusilierss remaining. Battle score for attacker is 4
Casualties for France: 1 Fusiliers
Recording Battle StatisticsNon Combat Move - KingdomOfPrussia
5 Dragoonss, 1 Horse_Artillery and 1 Hussars moved from Krakow to Prussia
1 Fusiliers moved from Galicia to Krakow
3 Artillerys, 6 Chasseurss, 1 Fusiliers, 1 General, 1 Grenadiers and 2 Howitzers moved from Posen to PrussiaPlace Units - KingdomOfPrussia
7 Fusilierss placed in Prussia
1 Fusiliers were produced but were not placedTurn Complete - KingdomOfPrussia
KingdomOfPrussia collect 25 PUs; end with 25 PUs total
Objective KingdomOfPrussia destroys TUV: KingdomOfPrussia met a national objective for an additional 6 PUs; end with 31 PUs -
I had a problem on my turn…
Even though I had a general in my capital, I can only place 7 units? not 8?
Can someone add the 8th unit for me? or whats the deal? If it means my General has to go somewhere else to place, then fine.
Or perhaps I can be allowed to adjust my buy?
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having 2 factories in the same territory does not increase the production ability of the territory.
so, either adjust your buy (we should all be fine with it, it is everyone’s first game)
or move the general elsewhere with edit mode
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Your Slutty french offensive doesn’t have what it takes to break Mother Prussia, HAH!
Weep Frenchy, Weep…
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Edited, an attached.
I’ll have to delete one unit next round, as it’s in my placement Que.
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :6
Combat Move - Sweden
1 Barque moved from SZ4 to SZ6
1 Chasseurs moved from Ostra Gotaland to SZ6
1 Barque and 1 Chasseurs moved from SZ6 to SZ5
1 Chasseurs moved from SZ5 to Lappland
1 Battleship, 7 Brigantines, 1 Corvette, 1 Cutter and 1 Frigate moved from SZ4 to SZ5Purchase Units - Sweden
Sweden buy 3 Fusilierss and 2 Howitzers; Remaining resources: 0 PUs;Non Combat Move - Sweden
1 Chasseurs, 1 Cuirassiers, 1 Dragoons, 3 Fusilierss, 1 General and 1 Horse_Artillery moved from Svealand to LapplandPlace Units - Sweden
1 Fusiliers placed in Lappland
2 Fusilierss and 2 Howitzers placed in SvealandTurn Complete - Sweden
Sweden collect 12 PUs; end with 12 PUs total -
ugh, am I missing something here? I thought if you lost your capital, you lose your income and everything right? Do you have to lose your general too?
Didn’t realize seth was giving up on napoleanic wars.
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seth killing you is still hard for anyone… don’t see why you don’t just turtle your capital for awhile… things are about to get nuts. it is not like anyone has the resources available to screw you over… (except for UK). Even then there is still spain and the french who have a score to settle.
next next round I attack a capital for sure.
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Dude, how have I given up? UK has one cavalry dude he can throw at my cap and Prussia has one marine + 1 round of bombard from his frigate. I think I’m pretty safe even if they 1-2 punch me. Russia’s fleet is one space too far to reach my capital and same with UK(assuming he had control of the strait which he doesn’t).
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those ships can’t drop on you??? I thought those were 5 transports and naval has 3 movement no?
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oh yeah … I see mortars in this game… it has 5 attack… how much is it? where is it? How I get? I wan.
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all naval moves 2 spaces
Mortars are one of the 4 “extra/bonus” units. We turned off all bonus units because everyone is new to the game (they would normally become available starting round 2).
They attack at 5, and give +1 support to a unit as well. But they have zero defense, and are very expensive.
Fortresses have 4 defense
Mortella Towers have 2 defense
And “Marshalls” are level IV cavalry, and have 4 attack 3 defense, and only take up 2 space on a boat instead of 3 (cus they are just officers). In addition, the ones for France/UK/Prussia/Austria/Russia have 3 movement, while the ones for Spain/Sweden/Ottomans have 2 movement only. All of them are really stupidly expensive.
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man bonus units would help me so much, QQ
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I thought some of your shippy moves 3 spaces??!?!?
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so I has a question… you know those horsies with artillery attach to them… how they work? do they attack at 1 always or 2? Or do they make something else attack at 2? Do they make the other horsies attack at 1 better? I don’t understand what to take as casualties for later… can they support each other?
I thought I saw some of your shippy go 3 spaces earlier… :|
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I am about to engage in major land battles soon so I think I need to learn how this stuff works…
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also are the battle calcs accurate or they take lowest costing unit or what?
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We are waiting on Canuck again?
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I don’t think he’s going to be around for about a month.
Should I play his turn?
We are -allies- …
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I’m ok with it