No scrambles, let’s have some fun!
12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech
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I still want to see japan’s turn and how the pacific looks after this round ><
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I haven’t lost yet, I can hold egy and london fine. just pacific is where action is still left.
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i have approximately 4 moo turns before those tanks reach egypt and i do have a round to drop 10 inf on london before you drop big naval buy.
I am not dead yet! moo! TUV still close and income is big because you got russia income surge, but next turn maybe not so big! moo!
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TUV still moo close moo >< I said I would concede if you had 22 tanks left, but you got 20 and my aa guns actually hit stuff so my convoy disruption is still good unless you buy air, which may hinder your london play. I am okay I think. takes 4 turns to get tonks to egypt. I dunno if you have moonuff to do everything in europe. pacific is messy still. I want to see how it go moo!
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Seems like I lost track of this game. Thanks for the bump. :-)
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Seems I a little to complicated for me to get a turn in tonight. Btw unless I’m mistaken my factory in Kiangsu should have gone “poof” when that area got liberated?
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I was curious about that as well… but I don’t know.
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oh yeah it go poof.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 49 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
4 fighters moved from Caroline Islands to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 bomber moved from French Indo China to Chahar
1 bomber moved from French Indo China to Anhwe
1 armour moved from Shantung to Kiangsu
2 tactical_bombers moved from French Indo China to Kiangsu
2 infantry and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 2 infantry moved from French Indo China to Kwangsi
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZACCombat - Japanese
???
Battle in 18 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour and 2 tactical_bombers
ANZAC defend with 1 infantry; Chinese defend with 1 factory_minor
Japanese win, taking Kiangsu from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Kwangsi to 35 Sea Zone
3 armour moved from Kiangsi to French Indo China
1 fighter moved from Kwangsi to 35 Sea Zone
4 fighters moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 5 infantry moved from Jehol to Shantung
2 tactical_bombers moved from Kiangsu to Shantung
1 bomber moved from Chahar to Shantung
1 bomber moved from Anhwe to ShantungPlace Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs (7 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
Then feel free to poof it. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 aaGun, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 15 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 battleship, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
6 carriers and 2 fighters moved from 19 Sea Zone to 18 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
???
Battle in Kiangsu
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 4 fighters and 1 tactical_bomber in Kiangsu, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Kiangsu, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Kiangsu
Americans win, taking Iwo Jima from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
6 carriers and 2 fighters moved from 18 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Korea : 1 artillery, 3 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
35 Sea Zone : 1 flag, 26 Sea Zone : 3 carriers, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 flag, 17 Sea Zone : 1 aaGun and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
93 Sea Zone : 3 submarines
97 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 99
Russians : 30 / 0
Japanese : 56 / 60
Americans : 51 / 71
Chinese : 14 / 17
British : 32 / 37
UK_Pacific : 6 / 7
Italians : 18 / 10
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Kweichow to Anhwe
2 infantry moved from Hopei to Anhwe
1 artillery, 1 fighter and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Anhwe, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits
2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Chinese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag, Yunnan : 2 artilleries, 1 fighter and 3 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 50 / 99
Russians : 30 / 0
Japanese : 55 / 60
Americans : 51 / 71
Chinese : 15 / 21
British : 32 / 37
UK_Pacific : 6 / 7
Italians : 18 / 10
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some units change owners in territory India
Some units change owners in territory Kwangtung
Turning on Edit Mode
EDIT: UK_Pacific player Removing units owned by PlayerID named:British from 15 Sea Zone: 1 battleship
EDIT: UK_Pacific player Adding units owned by PlayerID named:British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 48 / 99
Russians : 30 / 0
Japanese : 50 / 60
Americans : 51 / 71
Chinese : 17 / 21
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 16 / 10
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am starting to think I should have taken 4% at japan
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yeah i will just give you this game, I can’t win if you just strait up gun egypt while working on london.
I needed to just take whatever slim opportunity I had at Japan 1% or whatever it was.
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mistergreen over cow.
good game though. I was really setback and screwed in the pacific after caroline that was nuts. It took so much aggression out of my game plan and you took perfect opportunity of that.
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It would have been a weird irony if you won a 4% battle to make up for the 96% battle you lost that screwed you over. Good game. :-)





