• TripleA

    You picked Option D on my Nash theory diagram. less than usual survivors for tobruk assault, I am very pleased with these dice, going to poop and debate the two column choices I have to pick from.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Politics - Italians
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Italians
                Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from 99 Sea Zone to Syria
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 bomber moved from Northern Italy to 114 Sea Zone
                1 fighter moved from Southern Italy to 114 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
                1 armour moved from Albania to Romania
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 2 infantry moved from Ethiopia to Kenya

    Combat - Italians
                Battle in 114 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    Russians defend with 1 cruiser
                        Italians roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 1 :  1/2 hits
                        Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the Russians and 1 fighter owned by the Italians lost in 114 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 cruiser
                    Casualties for Italians: 1 fighter
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 cruiser
                    Casualties for Italians: 1 fighter
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 cruiser
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British lost in 94 Sea Zone
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                    Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 99 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports
                    British defend with 1 carrier
                        Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 99 Sea Zone, round 1 :  3/4 hits
                        British roll dice for 1 carrier in 99 Sea Zone, round 1 :  0/1 hits
                        1 carrier owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                    Italians win with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in Syria
                    Italians attack with 1 artillery and 3 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 3 infantry in Syria, round 1 :  2/4 hits
                        French roll dice for 1 infantry in Syria, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Syria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Tobruk
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 1 :  0/2 hits
                        British roll dice for 1 armour in Tobruk, round 1 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 :  2/2 hits
                        British roll dice for 1 armour in Tobruk, round 2 :  0/1 hits
                        1 armour owned by the British lost in Tobruk
                    Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery and 2 infantry
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 :  2/4 hits
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  1/2 hits
                        1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                    Italians win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 fighter moved from 94 Sea Zone to Southern Italy
                1 bomber moved from 114 Sea Zone to Western Germany
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Northern Italy to France

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs (3 lost to blockades); end with 13 PUs total

    Territory Summary for Italians :

    Kenya : 1 flag, 1 artillery and 3 infantry
        Southern France : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Syria : 1 flag, 1 artillery and 2 infantry
        France : 1 aaGun
        Western Germany : 1 bomber
        Romania : 1 armour
        Tobruk : 1 artillery and 1 infantry
        Albania : 2 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
        94 Sea Zone : 1 submarine

  • TripleA

    my gambling worked out. I thought of skipping the cruiser with italy and bringing the sub with the rest of the fleet (to choose as casualty if the carrier hit his defense roll instead of tilting bship, otherwise if my bship tilts you got 56% on me).
    ~

    I generally don’t like that option from the allies perspective to be honest. Banking everything on KJF against an experienced Japan player, this is going to get crazy :)


  • @Cow:

    You picked Option D on my Nash theory diagram. less than usual survivors for tobruk assault, I am very pleased with these dice, going to poop and debate the two column choices I have to pick from.

    Yeah, I like Taranto also, but Tobruk has been working for me lately.  Lost too much on Tobruk for sure which is unusual given the odds there.  Yeah the dice are not with me this game.  Hoping that will balance out when I need it to.  Playing 8 games right now- a little too many at one time but I’m trying out different things with each one.

  • Liaison TripleA '11 '10

    Hey Cow…

    Remember that time your capital got sacked in the first round of a tournament?

    :)

  • TripleA

    Yeah I remember it was 5% or 10% odds or something like that. I gave him credit, I did not think he would do it (because of his conservative style), but he did not have a chance after losing caucasus.

    Still I got diced hard on my AA50 games in the forum. I do the same openers as yam and zhukov… don’t know how anyone else does it. zhukov got bad luck against gamerman early on his aa50 game recently. I watched some of that game, I am curious how it went actually, both are good players.

  • TripleA

    oh wow questioneer, I thought you wanted a super competitive game.

    HMM, take your time man.

    Garg, that tournament was depressing, but the winner does not make me feel bad. The odds I beat zhukov or yam would be 50/50 anyway… they know I usually race berlin or moscow every game. The only income play I do is Japan taking egypt/transjordan if I didn’t do it with germany/italy.

  • TripleA

    Also the way I see it… tournaments take forever to do PBF. checking every battlemap and pieces and seeing if the fighters moved properly etc. I did not check till some random spectator was like, “hey man you know russia got extra infantry…” When I realized I did not even care, that was when I realized PBF sucks the fun out of it.

    I think the live game experience is more fun for me.

    I am only doing your tournament, because I managed to get a fun partner. I am more or less on the wild side, I like to go crazy, because following the predetermined path to victory is no fun. There are certain opponents I see that I know I can just school and others teams that I have good players I am familiar with I worry lol.

    I think Guerrilla guy is Guerrilla_J, we have an aa50 score to settle of 2-2, if he is guerilla_J he plays low luck mostly. Yeah he is good, dice games too, but very rare to see.

    You invited the top tier players to your tournament and it is teams so it will be fun. I look forward to players I have not played with in years or players who are good. Also there is good mixture of “courage” players.

    Some of the teams look like a real challenge.

    I am going to be depressed if I send max power to france and I get diced and lose… the 1% happens.

  • TripleA

    We should have an insurance policy for the games. “If germany attacks france with all available infantry/artillery/mech/tanks in range and loses or comes at under 3 tanks, you can reroll that battle.” But it might make less players do normandy attack knowing they won’t get an insurance policy if they all in france.

  • TripleA

    I ever tell you, the first time I played global, I sent every ground force to france with 2-3 air units… and I lost…

    I once lost germany to a 1% attack in a low luck game. I had to miss a 5 on 6 roll for AA gun, he had to hit a 1 on his bombardment, a 1 for his first round attack and I had to roll a 6 for my first round defence then after that he would have to hit every round and I would have to miss every round for him to get 1 tank vs 1 fighter and win with 1 tank. This happened to me…

    I once lost a carrier and 2 fighters to a lone fighter attacking it… it was not even a jet fighter, just a regular fighter. I did dice some people hard though in my time.

  • TripleA

    Questioneer, you can postpone this game if you need to. I do not mind. send me a message when you want to resume it or restarting is fine too. I am ok with it.

    Also it is good to know if we are playing competitively or friendly, I was under the impression of the former since you challenged me.


  • @Cow:

    Questioneer, you can postpone this game if you need to. I do not mind. send me a message when you want to resume it or restarting is fine too. I am ok with it.

    Also it is good to know if we are playing competitively or friendly, I was under the impression of the former since you challenged me.

    Competitively or friendly game???  Both.  Can’t you do both??? :?  Please, don’t spare me your best.  If you are not going to give me your best then don’t bother playing.  That’s boring.

    Also, you humor me in the fact that you mention our game on other threads completely off topic.  Very smug.  I like it.
    It flatters me that I must validate you as an AAplayer, giving our game attention where it doesn’t belong.  I like your approach to losing- excuses. :cry:  That’s great material when I beat you here or the tournament.

    Also, love your flowchart A-D crap, like you actually know something more than anyone here.  Must have taken you awhile to make that.  BTW, starting you out with the Tobruk attack instead of Taranto is like giving a baby milk.  Gotta see if you can handle that first.  I personally prefer Taranto, always have.  Didn’t get that from you, who thinks that all AA knowledge orginates from yourself.

    So please, step off your toilet and save us the jargon and your continuely revising articles.  If your gonna talk, play games here, back up your words with some play.  Nobody gives a crap what you do 8 hours on a computer a day playing “live” games in your mom’s basement or making AA flowcharts. :lol:

    Honestly, with 8 other games going, your just another lab rat in testing.  Maybe you’ll pass MY test and graduate to “option C” in my flowchart. :roll: :lol:  “D” being the lowest for babies like yourself.  Had to clarify that since you’re below me. :wink:

    Do something for me kid, try playing some other good players.  Learn something.  Talk less, play more on the forums here.  If you really didn’t care about about forum games, you would be posting every other time to validate yourself would you???

    I’ll post ANZAC/France soon, gotta check my flowchart.  LOL  Cow you’re a trip, your almost as fun as Imp Leader or mantlefan back in the day.

    I’ll be expecting another entertaining post from you soon.  I know you won’t disappoint.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 cruiser moved from 63 Sea Zone to 42 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland

    Combat - ANZAC
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 aaGun moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      French take Holland Belgium from Germans
                2 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French West Africa to French Central Africa
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 cruiser moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone

    Combat - French
                Battle in 94 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                    French win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    I missclicked done instead of post.

    Here you go. Had to leave the lone transport off uk alone. I send overkill vs naval in dice games lol.

    questioneer.tsvg


  • Cow, you do your J1 differently then mine . . .  I like to buy 2trn/ic, hit sz26, and bring a tank vs kwantung. I like the tank since it gives me another ground unit should uk/china try stacking yunnan or if China takes stuff strong.

  • TripleA

    this is more calcutta oriented, but I kill philippines. I do it this way because I am island oriented. I can see why skipping flip might be better so to prevent china stack and all.


  • @Cow:

    this is more calcutta oriented, but I kill philippines. I do it this way because I am island oriented. I can see why skipping flip might be better so to prevent china stack and all.

    Oh no, I hit both flip, sz35, sz37, & sz26. It’s a little more ambitious, but I the moves I do keep the bulk of my fleet safe aside from a ss/dd/ca or two. You can check out my moves/attacks just about every active game I have barring one vs questioneer and my one vs vance. I usually hit calcutta eventually, but I don’t worry too much about them at the start since I usually get them down to 6-7ipc/turn.

  • TripleA

    Ah I go j4 or j5. IC over there is nice to have.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Politics - Russians
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 mech_infantry moved from Belarus to Poland
                      Russians take Poland from Germans
                1 armour moved from Belarus to Slovakia Hungary
                      Russians take Slovakia Hungary from Germans
                2 fighters, 10 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus
                3 armour moved from Russia to Belarus
                2 infantry moved from Ukraine to Bessarabia
                3 infantry moved from Western Ukraine to Eastern Poland
                2 infantry moved from Rostov to Ukraine

    Combat - Russians
                Russians creates battle in territory 115 Sea Zone
                Battle in 115 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier, 1 cruiser, 2 fighters and 3 transports
                    1 submarine owned by the Russians Submerged
                Recording Battle Statistics

    Non Combat Move - Russians
                2 aaGuns moved from Novgorod to Belarus
                2 aaGuns moved from Bryansk to Belarus
                18 infantry moved from Buryatia to Amur
                2 aaGuns moved from Buryatia to Amur

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 armour and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 41 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs

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