No problem - appreciate you posting the file, so I could survey the aftermath of that battle…
12L - Boldfresh (allies +6) vs ExtraBilly (Axis)
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i don’t blame you for taking the suicide shot. looks like it’s gonna pay off… :|
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Cau rd3
Rolls: 4@3 1@4; Total Hits: 54@3: (1, 3, 2, 3)1@4: (1)
Rolls: 1@2 3@3 1@4; Total Hits: 31@2: (3)3@3: (4, 2, 1)1@4: (1) -
dang rearrange my dice a bit and i could have hit 5/5 too!
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that needed to go a little better for you to have been worth it.
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but lucky for you it didn’t go worse… after round 1 things were not looking aweful nasty… all those ones but none on my aa! :-)
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pretty much game over if you don’t pull those last two rounds out of the fire. :wink:
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Cau twlo 1inf 11arm 1ftr
Noncombat
1bmb Cau - EPl
6arm Ger - EPl
1ftr Ger - Fra
5inf Pol - EPl
6inf 2art EPl - Ukr
2inf Ger - PolBuild
9arm 1bmb GerCollect
39 + 15 + 5 saved = 59 -
i don’t blame you for taking the suicide shot. looks like it’s gonna pay off… :|
I had no idea what to do.
pretty much game over if you don’t pull those last two rounds out of the fire. :wink:
I will probably lose anyway so might as well go down swinging :-D
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@ExtraBilly:
i don’t blame you for taking the suicide shot. looks like it’s gonna pay off… :|
I had no idea what to do.
pretty much game over if you don’t pull those last two rounds out of the fire. :wink:
I will probably lose anyway so might as well go down swinging :-D
i totally agree with your assessments :wink:
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:-D
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R4 - with 23 buys 3 inf, art, 2 arm
CM
arc (2 arm) - 2 inf, ftr, bom (rus)
cau (arm) - 5 inf, 7 arm (rus)combat:
cau - 5 inf, 7 arm vs. arm
Rolls: 5@1 7@3; Total Hits: 45@1: (5, 6, 4, 1, 2)7@3: (5, 5, 1, 6, 2, 6, 1)
Rolls: 1@3; Total Hits: 11@3: (2) -
cau twlo inf
arc - 2 inf, ftr, bom vs. 2 arm
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 5)1@3: (5)1@4: (1)
Rolls: 2@3; Total Hits: 02@3: (6, 4) -
arc twol
NC
rus - ftr, bom (arc)
eve - inf (yak)
chi - aa (kaz)place 3 inf, art, 2 arm (rus)
collect 19, has 19
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check that. aa to nov instead of chi
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Jap4
Purchase
57 buys 2arm 1ftr 1ic 2dd 2infCombat
Mad - 1inf Ind via 1trn sz35 to sz32
Per - 1inf Ind
Yak - 1inf Far, 1inf StC
Nin - 4inf 1arm Hup, 4ftr sz62Nin
Rolls: 4@1 5@3; Total Hits: 34@1: (4, 1, 5, 6)5@3: (4, 4, 2, 2, 4)
Rolls: 7@2; Total Hits: 17@2: (3, 3, 3, 6, 4, 1, 6) -
Nin rd2
Rolls: 3@1 5@3; Total Hits: 33@1: (2, 6, 6)5@3: (3, 3, 2, 5, 4)
Rolls: 4@2; Total Hits: 04@2: (6, 5, 4, 5) -
Nin rd3
Rolls: 3@1 5@3; Total Hits: 33@1: (3, 5, 1)5@3: (3, 4, 3, 5, 6)
Rolls: 1@2; Total Hits: 01@2: (6) -
dude your dice are insane!! :lol:
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1/12 on twos is a good way to lose a game fast
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Nin twlo 1inf
Noncombat
4ftr Nin - Sui
1inf 1art Bry - StC
1inf Bor - Bur via 1trn sz49 to sz37
1inf Bur - Yun
1inf Fuk - Hup
1art FIC - Bur
1aa Ind - Bur
2inf Jap - FIC via 1trn sz62 to sz36
1arm Jap - Bry via 1trn sz61 to sz62
1trn sz36 to sz62
1bb 1cru 1ac 2ftr sz35 - sz32
2dd 2ftr 1ac sz50 - sz61Build
1inf 1arm FIC
1inf 1arm Jap
1ftr 2dd sz62
1ic BurCollect
45 + 15 = 60





