L12-G40 Mistergreen(axis) vs Shin Ji(allies)


  • uk rd3:
    A(3 inf, 3 art, 8 arm, fig, tac, 2 bmb)
    DiceRolls: 6@2 9@3 3@4; Total Hits: 96@2: (3, 1, 5, 2, 3, 1)9@3: (3, 4, 3, 3, 6, 4, 4, 2, 1)3@4: (4, 6, 5)
    D(fig)
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • uk twlo 9 inf, tac.

    ncm:
    fig, tac uk > hol
    2 bmb uk > wgr
    ss sz108 > sz110
    6 inf fin > nwy
    4 inf rom > yug
    inf hun > pol
    7 inf, 5 art, aa hun > yug
    2 aa hun > ger
    inf, arm 3 aa wgr > ger
    2 mech hol > ger
    2 mech wfr > wgr

    placement:
    dd > sz110
    10 inf > ger
    3 inf, mech > wger

    collect:
    47+10+30=87 ipc

    03aGermany.AAM


  • I forgot to drain UK’s ipc when I stole them.

    I would like for you to consider something for the future, I choose not to ask to implement it for the uk battle since it would strictly favor me in that instance…

    I like to keep rolled dice as much as possible. If to many dice are rolled the last(rightmost) dice can be “removed”. If to few dice are rolled just add what’s missing. This way you can backtrack several rounds in a battle with known OOL.
    Dice need only be re-rolled when it is unclear what they was rolled for.

    One possible drawback is if an attacker fails to include one or more defenders in a battle that last for several round. Since he has seen the dice he can’t really back out until as many rounds have passed…

    What do you think?

  • '15

    I’m fine with that proposal.  It’s easy to have too many dice or not enough, and this provides a good way to deal with that.

  • '15

    USSR: 37 IPCs.  Buying 3 Tnk, 7 Inf

    DoW Axis

    7 Inf, 1 Art Kar to Fin (1 Inf)
    a
    DiceRolls: 6@1 2@2; Total Hits: 46@1: (2, 4, 2, 1, 6, 1)2@2: (2, 2)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    2 Inf Epl, 1 Ftr Nov to Pol (1 Inf)
    a
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (1)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    2 Inf Epl, 1 Tac Nov to Hun (1 Inf)
    a
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (6)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    14 Inf, 2 Art, 2 MInf, 2 Tnk Epl; 1 Inf Bes to Rom (1 Inf)
    a
    DiceRolls: 15@1 4@2 2@3; Total Hits: 515@1: (6, 3, 3, 1, 3, 5, 4, 5, 4, 4, 5, 5, 4, 3, 6)4@2: (2, 5, 1, 1)2@3: (6, 3)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    NCM

    1 Sub z 125 to z127
    6 Inf Bry to NUkr
    6 Inf Rus to Bry
    1 Ftr Nov to Eve

  • '15

    2 Inf Epl, 1 Tac Nov to Hun (1 Inf)
    a
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (4)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • '15

    1 Inf Epl, 1 Tac Nov to Hun (1 Inf)
    a
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    You gotta stay hun-ga-reey!

  • '15

    USSR collects 45 from land, 5 from NO, and 12 from conquered territories (Fin, Pol, Hun, Rom).  Total 62.

    03bUSSR.AAM

  • '15

    Also moving 2 AA guns from Epl to Rom.

    03bUSSR.AAM


  • Japan 3:

    bank=45
    cv@16
    dd@8
    2 ss@6=12
    3 inf@3=9
    total=45

    cm:
    inf sui > kan(mt)
    inf hop > she(mt)
    inf sia > shn(mt)
    inf sia > mal(mt) /v trn sz36 > sz37
    inf kwa > jav(mt) /v trn sz36 > sz42
    inf car > bor(mt) /v trn sz33 > sz43
    2 inf jap > fic(mt) /v trn sz6 > sz36
    ss sz36 > sz45 (sink trn)
    cc, bb sz33 > sz44 (bombard cel)

    cel(2 inf)
    2 inf car > cel /v trn sz33 > sz44

    phi(2 inf)
    4 inf jap /v 2 trn sz6 > sz35
    2 bmb(3) kwa

    yun(5 inf)
    inf, 2 art kwa
    inf kwe
    mech anh
    4 fig, 4 tac(2) sia

    hon(2 inf)
    2 inf, 2 art ksi
    fig(3) kwa
    fig, tac(1) sia

    sz54(ss, 2 dd, cc) scramble?
    ss, 2 dd, 2 fig, 2 tac(2) sz33
    fig, tac(2) car

    03cJapan.AAM


  • yun rd1:
    A(2 inf, mech, 2 art, 4 fig, 4 tac)
    DiceRolls: 1@1 4@2 4@3 4@4; Total Hits: 21@1: (5)4@2: (6, 5, 6, 6)4@3: (4, 1, 5, 4)4@4: (2, 5, 5, 6)
    D(5 inf)
    DiceRolls: 5@2; Total Hits: 05@2: (3, 3, 3, 4, 3)


  • yun rd2:
    A(2 inf, mech, 2 art, 4 fig, 4 tac)
    DiceRolls: 1@1 4@2 4@3 4@4; Total Hits: 71@1: (3)4@2: (5, 4, 2, 1)4@3: (6, 2, 2, 5)4@4: (3, 6, 1, 2)
    D(3 inf)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 5, 2)


  • yun twlo inf.

    hon rd1:
    A(2 inf, 2 art, 2 fig, tac)
    DiceRolls: 4@2 2@3 1@4; Total Hits: 44@2: (3, 2, 3, 2)2@3: (6, 1)1@4: (1)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • hon twlo inf.

    phi rd1:
    A(4 inf, 2 bmb)
    DiceRolls: 4@1 2@4; Total Hits: 24@1: (6, 4, 4, 6)2@4: (1, 2)
    D(2 inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • phi twlo inf.

    Scramble sz54?

  • '15

    Scramble 3 ANZAC Ftr z54


  • sz54 rd1:
    A(ss, 2 dd, 3 fig, 3 tac)
    DiceRolls: 3@2 3@3 3@4; Total Hits: 43@2: (3, 6, 3)3@3: (4, 2, 2)3@4: (1, 6, 1)

    ool?


  • In a couple of hours I’ll be going on a trip and won’t be back until late Sunday. Happy easter.  :-)

  • '15

    Lose the sub, the dds, and the cruiser first.  After that, there’s only planes.

    Hope you have a fun trip!


  • Thanks. The trip great.  :-)

    sz54 rd1:
    D(ss, 2 dd, cc, 3 fig)
    DiceRolls: 1@1 2@2 1@3 3@4; Total Hits: 31@1: (6)2@2: (4, 5)1@3: (3)3@4: (4, 3, 6)

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