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L12-G40 Mistergreen(axis) vs Shin Ji(allies)

  • 15

    ANZAC 10: 24 IPCs.  Buying 1 Inf, 2 Art.  Save 13.

    Does Anzac need to declare war on Italy, or are they already at war?  If needed, I’ll declare war on Italy.

    2 Inf Egy to Sud (1 Inf)
    a
    DiceRolls: 2@1; Total Hits: 02@1: (5, 4)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    NCM:

    2 Inf Jav to Dgu.
    1 Trn z42 to z45
    1 Inf Shn to Bur

    ANZAC collects 14 from land plus 13 saved.  27 total.

    French NCM:

    1 Dst z76 to z79
    1 Inf Trj to Syr
    1 Inf Fca to Fea

  • 15

    Eh, keep going.  First to hit.

    1 Inf vs 1 Inf
    a
    DiceRolls: 11@1; Total Hits: 011@1: (2, 3, 5, 4, 5, 6, 3, 4, 6, 6, 5)
    d
    DiceRolls: 11@2; Total Hits: 311@2: (5, 4, 3, 2, 3, 3, 5, 1, 6, 2, 3)

  • 15

    And here’s the map.

    02hAnzacFr.AAM


  • Germany 3:

    bank=51
    dd@8
    mech@4
    13 inf@3=39
    total=51
    Repair bb sz110.

    cm:
    ca, bb sz110 (bombard uk)

    uk(5 aa, 13 inf, mech, fig)
    10 inf, 8 arm wgr /v 11 trn sz112 > sz110
    art hol /v above trn
    inf, 2 art wfr /v above trn
    fig, 2 tac(2), 2 bmb(4) wgr

    uk>aa:
    DiceRolls: 5@1; Total Hits: 15@1: (1, 5, 6, 5, 5)


  • tac lost to aa.

    Btw do you want to scramble?

  • 15

    Nah.  That was a hail Mary anyway.  Leave it for ground defense.  I hope I can make this hurt, at least.


  • uk rd1:
    A(11 inf, 3 art, 8 arm, fig, cc, bb, tac, 2 bmb)
    DiceRolls: 8@1 6@2 10@3 4@4; Total Hits: 108@1: (2, 5, 2, 6, 2, 3, 1, 6)6@2: (5, 2, 5, 3, 3, 5)10@3: (4, 3, 2, 4, 5, 3, 3, 3, 6, 3)4@4: (2, 5, 1, 5)
    D(5 aa, 13 inf, mech, fig)
    DiceRolls: 14@2 1@4; Total Hits: 514@2: (4, 2, 5, 5, 1, 6, 5, 3, 3, 5, 2, 1, 6, 6)1@4: (4)


  • uk rd2:
    A(6 inf, 3 art, 8 arm, fig, cc, bb, tac, 2 bmb)
    DiceRolls: 3@1 6@2 10@3 4@4; Total Hits: 103@1: (5, 6, 5)6@2: (3, 2, 1, 6, 1, 3)10@3: (1, 6, 3, 6, 3, 5, 5, 2, 5, 5)4@4: (1, 1, 1, 6)
    D(8 inf, mech, fig)
    DiceRolls: 9@2 1@4; Total Hits: 39@2: (3, 1, 6, 2, 4, 2, 6, 4, 6)1@4: (6)


  • I rolled one to many @3 and @4.


  • Rerolling @3 & @4:
    DiceRolls: 9@3 3@4; Total Hits: 69@3: (3, 5, 4, 6, 1, 5, 2, 1, 4)3@4: (2, 1, 6)


  • uk rd3:
    A(3 inf, 3 art, 8 arm, fig, tac, 2 bmb)
    DiceRolls: 6@2 9@3 3@4; Total Hits: 96@2: (3, 1, 5, 2, 3, 1)9@3: (3, 4, 3, 3, 6, 4, 4, 2, 1)3@4: (4, 6, 5)
    D(fig)
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • uk twlo 9 inf, tac.

    ncm:
    fig, tac uk > hol
    2 bmb uk > wgr
    ss sz108 > sz110
    6 inf fin > nwy
    4 inf rom > yug
    inf hun > pol
    7 inf, 5 art, aa hun > yug
    2 aa hun > ger
    inf, arm 3 aa wgr > ger
    2 mech hol > ger
    2 mech wfr > wgr

    placement:
    dd > sz110
    10 inf > ger
    3 inf, mech > wger

    collect:
    47+10+30=87 ipc

    03aGermany.AAM


  • I forgot to drain UK’s ipc when I stole them.

    I would like for you to consider something for the future, I choose not to ask to implement it for the uk battle since it would strictly favor me in that instance…

    I like to keep rolled dice as much as possible. If to many dice are rolled the last(rightmost) dice can be “removed”. If to few dice are rolled just add what’s missing. This way you can backtrack several rounds in a battle with known OOL.
    Dice need only be re-rolled when it is unclear what they was rolled for.

    One possible drawback is if an attacker fails to include one or more defenders in a battle that last for several round. Since he has seen the dice he can’t really back out until as many rounds have passed…

    What do you think?

  • 15

    I’m fine with that proposal.  It’s easy to have too many dice or not enough, and this provides a good way to deal with that.

  • 15

    USSR: 37 IPCs.  Buying 3 Tnk, 7 Inf

    DoW Axis

    7 Inf, 1 Art Kar to Fin (1 Inf)
    a
    DiceRolls: 6@1 2@2; Total Hits: 46@1: (2, 4, 2, 1, 6, 1)2@2: (2, 2)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    2 Inf Epl, 1 Ftr Nov to Pol (1 Inf)
    a
    DiceRolls: 2@1 1@3; Total Hits: 22@1: (1, 4)1@3: (1)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    2 Inf Epl, 1 Tac Nov to Hun (1 Inf)
    a
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (6)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    14 Inf, 2 Art, 2 MInf, 2 Tnk Epl; 1 Inf Bes to Rom (1 Inf)
    a
    DiceRolls: 15@1 4@2 2@3; Total Hits: 515@1: (6, 3, 3, 1, 3, 5, 4, 5, 4, 4, 5, 5, 4, 3, 6)4@2: (2, 5, 1, 1)2@3: (6, 3)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    NCM

    1 Sub z 125 to z127
    6 Inf Bry to NUkr
    6 Inf Rus to Bry
    1 Ftr Nov to Eve

  • 15

    2 Inf Epl, 1 Tac Nov to Hun (1 Inf)
    a
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (4)
    d
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 15

    1 Inf Epl, 1 Tac Nov to Hun (1 Inf)
    a
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)
    d
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    You gotta stay hun-ga-reey!

  • 15

    USSR collects 45 from land, 5 from NO, and 12 from conquered territories (Fin, Pol, Hun, Rom).  Total 62.

    03bUSSR.AAM

  • 15

    Also moving 2 AA guns from Epl to Rom.

    03bUSSR.AAM


  • Japan 3:

    bank=45
    cv@16
    dd@8
    2 ss@6=12
    3 inf@3=9
    total=45

    cm:
    inf sui > kan(mt)
    inf hop > she(mt)
    inf sia > shn(mt)
    inf sia > mal(mt) /v trn sz36 > sz37
    inf kwa > jav(mt) /v trn sz36 > sz42
    inf car > bor(mt) /v trn sz33 > sz43
    2 inf jap > fic(mt) /v trn sz6 > sz36
    ss sz36 > sz45 (sink trn)
    cc, bb sz33 > sz44 (bombard cel)

    cel(2 inf)
    2 inf car > cel /v trn sz33 > sz44

    phi(2 inf)
    4 inf jap /v 2 trn sz6 > sz35
    2 bmb(3) kwa

    yun(5 inf)
    inf, 2 art kwa
    inf kwe
    mech anh
    4 fig, 4 tac(2) sia

    hon(2 inf)
    2 inf, 2 art ksi
    fig(3) kwa
    fig, tac(1) sia

    sz54(ss, 2 dd, cc) scramble?
    ss, 2 dd, 2 fig, 2 tac(2) sz33
    fig, tac(2) car

    03cJapan.AAM

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