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Alexgreat (Axis) vs Shohoku201 (Allies) G40 Alpha3 +NO -Tech

  • 17 16 15 12

    3. NON-COMBAT MOVES

    2 Fig, Tac Manch –> Jap
    Inf Hun --> Kwa
    Arm Sham --> Kwa
    2 Inf Jeh --> Man
    Inf Sha --> Jeh
    4 Sub SZ 20 --> SZ 38

    4. MOBILIZATION

    2 Fig, 3 Inf Japan
    TT SZ 39

    5. INCOME

    40 (terr) + 5 (NO) = 45

    Shohoku_Alex_7c_J.AAM

  • 17 16 15 12

    not sure if you are on, but to save some time and since I wont be able to play again until in the evening, I will do Italy for now. No conceivable interaction between her and China, US and UK … other than Egypt. I will stay put there, but if you decide to attack it before the Italy turn with your art, 2 inf, just do so with the units there at the moment (3 inf, art), and if you win I will redo any building there / NCM involving it.

    ITALY 7

    1. PURCHASE (47)

    • Reduce S-Ukr damage by 5 (5)
    • 3 Arm (18)
    • Fig (10)
    • Tac (11)
    • Inf (3)

    2. COMBAT MOVES

    SZ 75 <-- BB, 2 CR, DD, AC, 1 Bomber Iraq, Fig Egypt, Fig Iraq
    A
    DiceRolls: 2@4 4@3 1@2; Total Hits: 52@4: (1, 1)4@3: (6, 6, 1, 2)1@2: (1)
    D
    DiceRolls: 2@4 1@3 2@2 2@1; Total Hits: 42@4: (2, 4)1@3: (2)2@2: (3, 2)2@1: (2, 2)

    Bryansk <-- 2 Mech S-Ukr, Bomber Iraq
    A
    DiceRolls: 1@4 2@1; Total Hits: 11@4: (1)2@1: (3, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Rostov <-- 2 Arm, 6 Mech S-Ukr, Mech Bess
    A
    DiceRolls: 2@3 7@1; Total Hits: 52@3: (3, 4)7@1: (1, 1, 1, 1, 5, 2, 6)
    D
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Cauc <-- Mech, 2 Inf N-Persia, 2 Arm, Mech Iraq
    A
    DiceRolls: 2@3 4@1; Total Hits: 52@3: (1, 1)4@1: (1, 2, 1, 1)
    D
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 17 16 15 12

    I will damage the AC and remove the ships. If you want to have it differently, we redo the battle from this chsoing, ok?

    I retreat now to SZ 78, Bomber to Iraq. You cannot land the fighters and would lose them. If you’d like not to damage the carrier but take away a fighter for last round, I might decide to remain and fight on.

    3. NON COMBAT MOVES

    Bomber Bry –> S-Ukr
    3 Inf, Art Bes --> S-Ukr
    Arm Syr --> N-Per
    TT SZ 97 --> SZ 98
    2 Inf Syria --> Egypt via TT

    another Combat move --> FWA with TT off Gibraltar, 1 Inf Mor, one Inf Gib  subject to your approval

    4. MOBILIZATION

    3 Arm S-Ukr
    Fig, Tac Iraq
    Inf C-Pers
    Inf Egy

    5. INCOME

    32 (terr) + 21 (NO) = 53

    Shohoku_Alex_7g_I.AAM

  • 17 16 15 12

  • 17 16 15 12

    I think I press on this fleet attack, Italians cannot do anything else anyway. No probs, however, if you want to remain things as they are. Nothing happened since this attack, but the Italian turn is over, nonetheless.

    I damage your AC, so you have two Figs and an damaged AC left.
    A
    DiceRolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (3, 6)
    D
    DiceRolls: 2@4 1@2; Total Hits: 32@4: (1, 3)1@2: (2)

  • 17 16 15 12

    I remove your AC and Fig to give you best defense with last shot, you have Fig left, me CR and BB

    A
    DiceRolls: 1@4 1@3; Total Hits: 21@4: (4)1@3: (3)
    D
    DiceRolls: 1@4; Total Hits: 11@4: (2)

  • 17 16 15 12

    One BB left swimming.

    Attached map, again, pls review previous posts.

    Shohoku_Alex_7g_I.AAM


  • That’s fine for Italy.

    USA 7

    1. PURCHASE (81)

    • BB (20)
    • AC (16)
    • 2 FIG (20)
    • TACT (11)
    • DD (8)
    • 2 INF (6)

    2. COMBAT MOVEMENT

    MECH from Kiangsu and 3 Bomber from Korea to Kiangsi
    3 INF, 2 ART, ARM, 4 FIG from Korea to Manchuria
    AC, 3 DD, TT, INF, MECH from SZ 25 to to SZ 19

    AA
    DiceRolls: 3@1; Total Hits: 13@1: (5, 2, 1)


  • I gotta say, your AA hit rate is pretty good.

    Manchuria
    Attacker
    DiceRolls: 4@3 4@2 3@1; Total Hits: 54@3: (1, 4, 5, 3)4@2: (5, 6, 6, 2)3@1: (1, 1, 2)

    Defender
    DiceRolls: 1@3 8@2; Total Hits: 31@3: (3)8@2: (6, 2, 3, 5, 3, 1, 4, 4)


  • Manchuria Round 2
    Attacker
    DiceRolls: 4@3 4@2; Total Hits: 34@3: (5, 4, 3, 5)4@2: (1, 6, 1, 6)

    Defender
    DiceRolls: 1@3 4@2; Total Hits: 11@3: (5)4@2: (5, 6, 1, 4)


  • Manchuria Round 3
    Attacker
    DiceRolls: 4@3 3@2; Total Hits: 54@3: (1, 3, 2, 3)3@2: (4, 2, 5)

    Defender
    DiceRolls: 1@3 1@2; Total Hits: 11@3: (3)1@2: (4)


  • Kiangsi
    Attacker
    DiceRolls: 3@4 1@1; Total Hits: 13@4: (5, 3, 6)1@1: (2)

    Defender
    DiceRolls: 3@2; Total Hits: 23@2: (2, 1, 4)


  • Man… I suck at rolling

    I’m not too sure about the rules on this, does the Minor IC in Manchuria get destroyed once it gets liberated to China?  And China can only go into territory that is in it’s color?

    3. NON COMBAT MOVEMENT

    2 Bomber from Kiangsi to Yunnan
    3 FIG from Manchuria to SZ 19
    5 SUB from SZ 25 to SZ 6
    AC, 2 TACT, DD, 2 SUB, 3 TT, load 3 INF, 2 MECH to SZ 25

    4. MOBILIZATION

    BB, AC, 2 FIG, DD, in SZ 101
    TACT, 2 INF in Korea

    5. COLLECT INCOME

    Collect: 55 IPC (territory) + 25 (NO) = 80 IPC Total

    China 7

    1. PURCHASE (17)

    • 5 INF (15)
      Saved 2 IPC

    2. COMBAT MOVEMENT

    2 INF from Kiangsu to Kiangsi
    2 INF from Anhwe to Kiangsi
    FIG from Kweichow to Kiangsi
    INF from Yunnan to Burma, walk in
    INF from Kweichow to Hunan, walk in

    Kiangsi
    Attacker
    DiceRolls: 1@3 4@1; Total Hits: 21@3: (2)4@1: (4, 4, 5, 1)

    Defender
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)


  • Man that’s a nice defensive roll!

    3. NON COMBAT MOVEMENT

    FIG from Kiangsi to Yunnan
    13 INF from Kweichow to Yunnan
    INF from Hopei to Chahar.

    4. MOBILIZATION

    5 INF in Yunnan

    5. COLLECT INCOME

    Collect: 19 IPC (Territory) + 2 IPC saved = 21 IPC Total


  • I would like to add one move for US.

    2 AA from Eastern US to Ontario

    Shohoku_Alex_7d_USA.AAM


  • Did not add the INF for China, see updated.

    Shohoku_Alex_7d_USA.AAM

  • 17 16 15 12

    sure.

    MICs do get captured. Major revert to minor. Chinese cant go to Manch, FIC or SIam.

  • 17 16 15 12

    and China cant use them, so destroyed if captured. To the best of my knowledge.


  • UK 7

    1. NON COMBAT MOVEMENT

    FIG, TACT from SZ 101 to Ontario
    SUB from SZ 101 to 87
    ART from Rho to South Africa

    ANZAC 7

    1. PURCHASE (19)

    • 3 SUB (18)
      Save 1 IPC

    2. NON COMBAT MOVEMENT

    FIG from Korea to Kiangsi
    SUB from SZ 43 to SZ 36
    DD from SZ 62 to SZ 54
    2 SUB from SZ 62 to SZ 57

    3. MOBILIZATION

    3 SUB in SZ 62

    4. COLLECT INCOME

    Collect: 14 IPC (territory) + 5 IPC (NO) + 1 IPC saved = 20 IPC Total

    Shohoku_Alex_7h_ANZAC.AAM
    Shohoku_Alex_7h_ANZAC.AAM


  • I am pretty sure Allies will lose.  After our game is complete would you like to go back to the turn when Russia attacked?  My thoughts are that even with the devastating lose of US in SZ 19 and not taking Manchuria on the first try, had Russia not attacked on R5, then Allies would be able to turn the tides in time.

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