Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
If you dont mind I start with Germany 7, then go to bed. If you do ANZAC before I will incorporate, otherwise do it later, pls.
Yeah I don’t mind.
1. PURCHASE (65)
2. COMBAT MOVES
Arch <– 2 Inf Nov, Bomber Rom, 2 Tac Pol
A
Rolls: 1@4 2@3 2@1; Total Hits: 21@4: (5)2@3: (3, 6)2@1: (4, 1)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Bel <-- Inf Baltics; 6 Arm Pol; 5 Arm, 2 Art, 4 Mech E-Pol; 3 Inf Nov
A
Rolls: 11@3 4@2 6@1; Total Hits: 711@3: (5, 2, 3, 6, 3, 4, 5, 4, 4, 3, 3)4@2: (3, 3, 2, 5)6@1: (5, 5, 2, 1, 4, 6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
W-Ukr <-- 2 Mech E-Pol, Fig, Tac Rom
A
Rolls: 1@4 1@3 2@1; Total Hits: 21@4: (3)1@3: (5)2@1: (4, 1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
Nova Scotia <-- Art, Inf from Eire with 1 TT, UK, Fleet bar one TT and one AC
3. NON-COMBAT
AC SZ 109 –> SZ 106
Art, AA from UK via TT to Nova Sco
Fig, Tac SZ 109 --> Fin
AC Sz 115 --> SZ 113
4 Inf W-Germ --> Nov via 2 TT
2 TT 115 to 114
3 Arm, 3 Mech, Inf via 4 TT Germ --> Nov
3 Mech Germ --> E-Pol
Inf Yugo boards Italian TT SZ 97
Bomber, 2 Tac Arch --> Nov
Fig, Tac W-Ukr --> S-Ukr
3 AA W-Germ --> Germ
4. MOBILIZATION
3 Arm Nov
Bomber, 5 Mech, Arm, Inf Germ
Convoy
Rolling 2d6:
(2, 4)
ANZAC
1. PURCHASE (20)
2. NON COMBAT MOVEMENT
AC, CR, DD, 2 SUB, 2 TT, 2 FIG, 2 INF, 2 ART from SZ 57 to SZ 75
SUB from SZ 37 to SZ 43
DD, TT from SZ 62 to SZ 54
INF, ART from New South Wales to Queensland
3. MOBILIZATION
DD, 2 SUB in SZ 62
4. COLLECT INCOME
Collect: 14 IPC (territory) + 5 IPC (NO) = 19 IPC Total
Russia 7
1. PURCHASE (33)
2. NON COMBAT MOVEMENT
INF from Novo to Ura
INF from Caucasus to Ros
10 INF, 5 ARM, ART, 2 AA from Smolensk to Russia
INF from Russia to Volo
INF from Russia to Tam
12 INF, 2 AA from Sam to Vol
5 INF, from Novo to Sam
3. MOBILIZATION
4 INF, 2 FIG in Russia
4. COLLECT INCOME
Collect: 27 IPC (territory) + 1 IPC saved = 28 IPC Total
JAPAN 7
1. PURCHASE (46)
2. COMBAT MOVES
Ksi <– 1 Inf, 2 Art Hun
A
Rolls: 3@2; Total Hits: 13@2: (6, 1, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
3. NON-COMBAT MOVES
2 Fig, Tac Manch –> Jap
Inf Hun --> Kwa
Arm Sham --> Kwa
2 Inf Jeh --> Man
Inf Sha --> Jeh
4 Sub SZ 20 --> SZ 38
4. MOBILIZATION
2 Fig, 3 Inf Japan
TT SZ 39
5. INCOME
40 (terr) + 5 (NO) = 45
not sure if you are on, but to save some time and since I wont be able to play again until in the evening, I will do Italy for now. No conceivable interaction between her and China, US and UK … other than Egypt. I will stay put there, but if you decide to attack it before the Italy turn with your art, 2 inf, just do so with the units there at the moment (3 inf, art), and if you win I will redo any building there / NCM involving it.
ITALY 7
1. PURCHASE (47)
2. COMBAT MOVES
SZ 75 <-- BB, 2 CR, DD, AC, 1 Bomber Iraq, Fig Egypt, Fig Iraq
A
Rolls: 2@4 4@3 1@2; Total Hits: 52@4: (1, 1)4@3: (6, 6, 1, 2)1@2: (1)
D
Rolls: 2@4 1@3 2@2 2@1; Total Hits: 42@4: (2, 4)1@3: (2)2@2: (3, 2)2@1: (2, 2)
Bryansk <-- 2 Mech S-Ukr, Bomber Iraq
A
Rolls: 1@4 2@1; Total Hits: 11@4: (1)2@1: (3, 6)
D
Rolls: 1@2; Total Hits: 01@2: (5)
Rostov <-- 2 Arm, 6 Mech S-Ukr, Mech Bess
A
Rolls: 2@3 7@1; Total Hits: 52@3: (3, 4)7@1: (1, 1, 1, 1, 5, 2, 6)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Cauc <-- Mech, 2 Inf N-Persia, 2 Arm, Mech Iraq
A
Rolls: 2@3 4@1; Total Hits: 52@3: (1, 1)4@1: (1, 2, 1, 1)
D
Rolls: 1@2; Total Hits: 11@2: (2)
I will damage the AC and remove the ships. If you want to have it differently, we redo the battle from this chsoing, ok?
I retreat now to SZ 78, Bomber to Iraq. You cannot land the fighters and would lose them. If you’d like not to damage the carrier but take away a fighter for last round, I might decide to remain and fight on.
3. NON COMBAT MOVES
Bomber Bry –> S-Ukr
3 Inf, Art Bes --> S-Ukr
Arm Syr --> N-Per
TT SZ 97 --> SZ 98
2 Inf Syria --> Egypt via TT
another Combat move --> FWA with TT off Gibraltar, 1 Inf Mor, one Inf Gib subject to your approval
4. MOBILIZATION
3 Arm S-Ukr
Fig, Tac Iraq
Inf C-Pers
Inf Egy
5. INCOME
32 (terr) + 21 (NO) = 53
Wrong map.
I think I press on this fleet attack, Italians cannot do anything else anyway. No probs, however, if you want to remain things as they are. Nothing happened since this attack, but the Italian turn is over, nonetheless.
I damage your AC, so you have two Figs and an damaged AC left.
A
Rolls: 1@4 2@3; Total Hits: 21@4: (2)2@3: (3, 6)
D
Rolls: 2@4 1@2; Total Hits: 32@4: (1, 3)1@2: (2)
I remove your AC and Fig to give you best defense with last shot, you have Fig left, me CR and BB
A
Rolls: 1@4 1@3; Total Hits: 21@4: (4)1@3: (3)
D
Rolls: 1@4; Total Hits: 11@4: (2)
That’s fine for Italy.
USA 7
1. PURCHASE (81)
2. COMBAT MOVEMENT
MECH from Kiangsu and 3 Bomber from Korea to Kiangsi
3 INF, 2 ART, ARM, 4 FIG from Korea to Manchuria
AC, 3 DD, TT, INF, MECH from SZ 25 to to SZ 19
AA
Rolls: 3@1; Total Hits: 13@1: (5, 2, 1)
I gotta say, your AA hit rate is pretty good.
Manchuria
Attacker
Rolls: 4@3 4@2 3@1; Total Hits: 54@3: (1, 4, 5, 3)4@2: (5, 6, 6, 2)3@1: (1, 1, 2)
Defender
Rolls: 1@3 8@2; Total Hits: 31@3: (3)8@2: (6, 2, 3, 5, 3, 1, 4, 4)
Manchuria Round 2
Attacker
Rolls: 4@3 4@2; Total Hits: 34@3: (5, 4, 3, 5)4@2: (1, 6, 1, 6)
Defender
Rolls: 1@3 4@2; Total Hits: 11@3: (5)4@2: (5, 6, 1, 4)
Manchuria Round 3
Attacker
Rolls: 4@3 3@2; Total Hits: 54@3: (1, 3, 2, 3)3@2: (4, 2, 5)
Defender
Rolls: 1@3 1@2; Total Hits: 11@3: (3)1@2: (4)
Kiangsi
Attacker
Rolls: 3@4 1@1; Total Hits: 13@4: (5, 3, 6)1@1: (2)
Defender
Rolls: 3@2; Total Hits: 23@2: (2, 1, 4)
Man… I suck at rolling
I’m not too sure about the rules on this, does the Minor IC in Manchuria get destroyed once it gets liberated to China? And China can only go into territory that is in it’s color?
3. NON COMBAT MOVEMENT
2 Bomber from Kiangsi to Yunnan
3 FIG from Manchuria to SZ 19
5 SUB from SZ 25 to SZ 6
AC, 2 TACT, DD, 2 SUB, 3 TT, load 3 INF, 2 MECH to SZ 25
4. MOBILIZATION
BB, AC, 2 FIG, DD, in SZ 101
TACT, 2 INF in Korea
5. COLLECT INCOME
Collect: 55 IPC (territory) + 25 (NO) = 80 IPC Total
China 7
1. PURCHASE (17)
2. COMBAT MOVEMENT
2 INF from Kiangsu to Kiangsi
2 INF from Anhwe to Kiangsi
FIG from Kweichow to Kiangsi
INF from Yunnan to Burma, walk in
INF from Kweichow to Hunan, walk in
Kiangsi
Attacker
Rolls: 1@3 4@1; Total Hits: 21@3: (2)4@1: (4, 4, 5, 1)
Defender
Rolls: 2@2; Total Hits: 22@2: (1, 2)