Adjust G purchase and unit placement on board.
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AANA_RLP_playetest3_I3.AAM
That’s fine for Italy.
USA 7
1. PURCHASE (81)
2. COMBAT MOVEMENT
MECH from Kiangsu and 3 Bomber from Korea to Kiangsi
3 INF, 2 ART, ARM, 4 FIG from Korea to Manchuria
AC, 3 DD, TT, INF, MECH from SZ 25 to to SZ 19
AA
Rolls: 3@1; Total Hits: 13@1: (5, 2, 1)
I gotta say, your AA hit rate is pretty good.
Manchuria
Attacker
Rolls: 4@3 4@2 3@1; Total Hits: 54@3: (1, 4, 5, 3)4@2: (5, 6, 6, 2)3@1: (1, 1, 2)
Defender
Rolls: 1@3 8@2; Total Hits: 31@3: (3)8@2: (6, 2, 3, 5, 3, 1, 4, 4)
Manchuria Round 2
Attacker
Rolls: 4@3 4@2; Total Hits: 34@3: (5, 4, 3, 5)4@2: (1, 6, 1, 6)
Defender
Rolls: 1@3 4@2; Total Hits: 11@3: (5)4@2: (5, 6, 1, 4)
Manchuria Round 3
Attacker
Rolls: 4@3 3@2; Total Hits: 54@3: (1, 3, 2, 3)3@2: (4, 2, 5)
Defender
Rolls: 1@3 1@2; Total Hits: 11@3: (3)1@2: (4)
Kiangsi
Attacker
Rolls: 3@4 1@1; Total Hits: 13@4: (5, 3, 6)1@1: (2)
Defender
Rolls: 3@2; Total Hits: 23@2: (2, 1, 4)
Man… I suck at rolling
I’m not too sure about the rules on this, does the Minor IC in Manchuria get destroyed once it gets liberated to China? And China can only go into territory that is in it’s color?
3. NON COMBAT MOVEMENT
2 Bomber from Kiangsi to Yunnan
3 FIG from Manchuria to SZ 19
5 SUB from SZ 25 to SZ 6
AC, 2 TACT, DD, 2 SUB, 3 TT, load 3 INF, 2 MECH to SZ 25
4. MOBILIZATION
BB, AC, 2 FIG, DD, in SZ 101
TACT, 2 INF in Korea
5. COLLECT INCOME
Collect: 55 IPC (territory) + 25 (NO) = 80 IPC Total
China 7
1. PURCHASE (17)
2. COMBAT MOVEMENT
2 INF from Kiangsu to Kiangsi
2 INF from Anhwe to Kiangsi
FIG from Kweichow to Kiangsi
INF from Yunnan to Burma, walk in
INF from Kweichow to Hunan, walk in
Kiangsi
Attacker
Rolls: 1@3 4@1; Total Hits: 21@3: (2)4@1: (4, 4, 5, 1)
Defender
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Man that’s a nice defensive roll!
3. NON COMBAT MOVEMENT
FIG from Kiangsi to Yunnan
13 INF from Kweichow to Yunnan
INF from Hopei to Chahar.
4. MOBILIZATION
5 INF in Yunnan
5. COLLECT INCOME
Collect: 19 IPC (Territory) + 2 IPC saved = 21 IPC Total
Did not add the INF for China, see updated.
sure.
MICs do get captured. Major revert to minor. Chinese cant go to Manch, FIC or SIam.
and China cant use them, so destroyed if captured. To the best of my knowledge.
UK 7
1. NON COMBAT MOVEMENT
FIG, TACT from SZ 101 to Ontario
SUB from SZ 101 to 87
ART from Rho to South Africa
ANZAC 7
1. PURCHASE (19)
2. NON COMBAT MOVEMENT
FIG from Korea to Kiangsi
SUB from SZ 43 to SZ 36
DD from SZ 62 to SZ 54
2 SUB from SZ 62 to SZ 57
3. MOBILIZATION
3 SUB in SZ 62
4. COLLECT INCOME
Collect: 14 IPC (territory) + 5 IPC (NO) + 1 IPC saved = 20 IPC Total
I am pretty sure Allies will lose. After our game is complete would you like to go back to the turn when Russia attacked? My thoughts are that even with the devastating lose of US in SZ 19 and not taking Manchuria on the first try, had Russia not attacked on R5, then Allies would be able to turn the tides in time.
I dont want to go back, but I agree with you 100%. You would have had a very good chance. And even now its not over. However, it was great playing you and I am always receptive to a another game with you.
Well, I think Russia will lose one of the 2 remaining VC in 2 turns. But yeah I’ll definitely finish this game and do appreciate your input.
GERMANY 8
1. PURCHASE (68)
2. COMBAT MOVES
Tambov <– Bomber Germ, Tac, Fig S-Ukr, Mech N-Ukr, Mech Bel
A
Rolls: 2@4 1@3 2@1; Total Hits: 12@4: (2, 5)1@3: (5)2@1: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6)
Volo <-- 2 Inf Arch, Bomber Nov, 2 Tac Nov
A
Rolls: 1@4 2@1; Total Hits: 11@4: (4)2@1: (6, 5)
D
Rolls: 1@2; Total Hits: 11@2: (1)
Smolensk <-- 2 Inf Bel, Fig, Tac Fin
A
Rolls: 1@4 1@3 1@1; Total Hits: 11@4: (6)1@3: (1)1@1: (5)
D
Rolls: 1@2; Total Hits: 11@2: (2)
E-US <-- 1 Inf Nova (wondering where the hell everyone is)
Quebeck <-- 1 Art Nova
Wondering! Haha!
For some reason I thought Nova Scotia was not connected to Eastern US! With this debacle, I will concede the game at this point. It was a great game.
3. NON-COMBAT MOVES
Fleet SZ 106 –> with AA, Art from Nova to SZ 109
Inf SZ 98 --> Egypt
11 Arm, 3 Mech Bel --> Ros
6 Arm, 3 Mech, 2 Art, Inf Nov --> Bry
3 Mech E-Pol --> Bry
5 Inf Nov --> Bel
Arm, 5 Mech, Inf via 6 TT to Nov
AC SZ 113 --> SZ 109
Bomb Vol --> S-Ukr
Bomb Tam --> S-Ukr
all other air lands in Bry
4. MOBILIZATION
3 Bomber Germany
3 Fig Nov
Convoy
Rolling 2d6:
(2, 3)
5. INCOME
85 (terr) + 20 (NO) - 5 = 100
US has no bearing on Volgograd, and we could play it out (should work), but your choice of course. If you decide against Russia I will accept the concession. It was a great game, and it was pleasant having you as player.
BTW, the MIC in Manchuria stands. Would only be destroyed if China takes it. Not US.