Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsVance (Allies) vs. AlexGreat (Axis), G40 Alpha +3
-
3. NON-COMBAT MOVES
AA Yugo –> Rum
2 Inf Albania --> Bulg
3 Fig Albania --> S-Italy
6 Inf N-Italy --> Yugo4. MOBILIZATION
5 Inf, 1 Mech, 1 Arm N-Italy
5. INCOME
17 (terr)
File named Germany, but is only Italian turn.
-
GERMANY 7
1. PURCHASE and REPAIR
Germany repair (20)
4 Inf (12)
2 Mech (8)
1 TT (7)2. COMBAT MOVES
Norway <– 5 Fig, 5 Tac, 2 Bomber
Baltic States <-- 8 Inf, 3 Mech, 4 Arm (Poland), 1 Arm, 2 Mech Germany
E-Poland <-- 1 Inf Poland
SZ 109 <-- SZ 112 SubNorway
A
Rolls: 7@4 5@3; Total Hits: 57@4: (2, 5, 2, 6, 5, 2, 6)5@3: (6, 1, 6, 2, 5)
D
Rolls: 1@2 5@1; Total Hits: 01@2: (4)5@1: (6, 5, 2, 6, 2)Baltics
A
Rolls: 5@3 13@1; Total Hits: 45@3: (6, 1, 4, 5, 1)13@1: (3, 3, 5, 6, 5, 1, 5, 1, 3, 4, 2, 2, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
Norway
A
Rolls: 7@4 5@3; Total Hits: 97@4: (5, 1, 2, 3, 3, 3, 1)5@3: (6, 5, 2, 1, 3)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
3. NON-COMBAT MOVES
AA Poland –> Baltics
5 Inf Germany --> Poland
1 Inf W-Germany --> Denmarkforgot Sub
submerge or fire back?
-
all air lands in W-Germany
Waiting for sub orders
-
submerge
-
Those long range aircraft really paid off!
-
true enough….but after Berlin they deserved nothing better :wink:
Subs
Rolls: 1@2; Total Hits: 01@2: (4) -
Sub Convoy Damage
Rolling 2d6:
(3, 5)MOBILIZATION
TT SZ 113
4 Inf, 2 Mech Germany -
6. INCOME
43 (terr) - 3 (convoy) = 40
Speaking of this sub, I am afraid I never rolled for it. We can calculate an average and subtract it.
-
The average for subs works out to 2, but I’ll roll it and adjust your IPCs
Rolling 2d6:
(1, 3)I’ll also change your transport from Italian to German.
USSR 7
PURCHASE & REPAIR
1 sub
2 art
13 inf
53 totalCOMBAT MOVES
East Poland (1 inf)
2 inf from north Ukraine
1 tac from South Ukraine
a
Rolls: 3@1, 1@3; Total Hits: 13@1,: (6, 2, 2)1@3: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
So I took off another $1 form you
NONCOMBAT MOVES
Archangel
1 tac from Battle of East Poland
1 inf from BelarusSmolensk
3 mech from South Ukraine
3 mech, 2 armor from Bryansk
4 inf from RussiaRussia
1 AA from SamaraFinland
4 armor from NovosiberskBessarabia
1 inf from North UkraineNorth Ukraine
9 inf from BryanskTurkmenistan
9 inf from KazakhstanCaucasus
3 inf from VolgagradEvenkiyskiy
2 inf from YeniseyTimguska
3 inf from YeniseyMOBILIZE UNITS
1 sub in z115
1 inf, 2 art in North Ukraine
3 inf in South Ukraine
9 inf in RussiaCOMBAT MOVES
USSR 7 = 33(territories) +3(Finland) +5(Murmansk) = 41IPCs -
Ooops forgot the blocker in Novgorod. 1 inf mobilized in Nov instead of Rus. map.
-
By the way, if I submerge my sub as my first strike you can’t hit it. Kind of a crummy rule I know.
-
oh ok, another thing I read differently in the rules. There it says “can submerge anytime it would otherwise roll the die to fire”. As the attacking sub would roll first, you could not submerge until shot at first. And it kind of makes the surprise strike capability useless. Even against a sub another sub should be able to sneak in…as it clearly can because if you dont submerge, you would be an eligible target for surprise attack. Not logical, but if it thats the rule, ok.
JAPAN 7
1. R&D
Buy one more ($5) for total of 6.
Rolling 6d6:
(3, 5, 5, 5, 6, 6) -
2 breakthroughs, discarding all tokens, rolling on table 2.
Input ErrorThere was an error in your dice throw: “1d6” is not correct syntax.
Input ErrorThere was an error in your dice throw: “1d6” is not correct syntax. -
Rolling 1d6:
(3)
Rolling 1d6:
(2) -
reroll for the “3”.
Rolls: 5@1; Total Hits: 05@1: (2, 5, 6, 5, 6) -
Both attacking and defending subs have first strike so each one either fires or submerges before the normal combat. So basically subs can’t kill subs without a destroyer. Very rarely would you ever fight back @1 when being attacked @2.
-
Yikes you got jets!





