Game History
Round: 1 Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply, 1 artillery, 1 infantry and 1 matilda EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Turning off Edit Mode 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 G-antitank moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega EDIT: Germans undo move 4. EDIT: Germans undo move 3. EDIT: Germans undo move 2. EDIT: Germans undo move 1. 1 G-antitank, 1 artillery, 1 mech and 2 tanks moved from El Agheila to Mersa Brega 1 scoutcar moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Germans creates battle in territory Mersa Brega Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsSpring 1942 First game
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Aus
Rolls: 3@1 3@3 1@4; Total Hits: 03@1: (6, 6, 2)3@3: (6, 6, 5)1@4: (5)
Rolls: 3@2; Total Hits: 23@2: (1, 3, 2) -
Hehe - you don’t see that very often.
Aus2
Rolls: 1@1 3@3; Total Hits: 11@1: (4)3@3: (5, 5, 1)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 5) -
Aus3
Rolls: 1@1 3@3; Total Hits: 21@1: (1)3@3: (2, 4, 4)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
Z55
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (6)3@3: (3, 1, 2)1@4: (2) -
Guess that makes up for Australia
Z55 defense
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6) -
Actually, that’s bad for me. I wanted to lose one unit so I could lose the fighter and not have to move the carrier there. You have a powerful counter-attack possibility. Now I have to decide whether to just leave the carrier, sub, and fighter, or move everything in. I guess I’ll move everything in.
Z55 - CA, BB, CV (Z52)
Haw - FTR, BMB (Z55) FTR (Bry) FTR (Man)
Kaz - INF (Sin) ARM (Yak)
Nov - INF (Yak)
Chi - INF (FIC)
Z38 - DD, CV (Z36) 2 FTR (Aus)Collect 46, 46 on hand
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How many victory cities to win in this game? What does your manual say?
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It says 9 victory cities for normal.Or total victory which is 12 victory cities
I have some ?'s.
Can ships attack land units that are on land?
What is a suprise attack with a sub and how do you do it? -
Ships can only attack land with the amphibious assault support shot in the first round. Like when I attacked Australia - I rolled a “4” for the battleship support shot. It only fires in the first round of the combat, and you can only fire one support shot for each ground unit unloading (you can’t shoot twice with battleships/cruisers when you’re only unloading one infantry, for example). This is the only time that ships can attack units on land (only cruisers and bships).
A surprise attack with a sub is it’s ability to shoot first and also to sink an enemy ship without return fire. This ability can only be used if there are no enemy destroyers in the battle.
Example:
You attack me with 2 subs and a destroyer. I have a sub and a destroyer.
1) First round, neither of us gets a suprise attack. Let’s say you get a hit and I get a hit in the first round.
2) Let’s say I lose my destroyer and you lose a sub.
3) Now it’s 1 sub and 1 destroyer vs. 1 sub
4) I still do not get surprise strike nor can I submerge, because you still have a destroyer.
5) Since my destroyer is gone, your sub now gets all abilities back.
6) Your sub now gets a surprise attack every round for the rest of the battle. If you lose your destroyer, then my sub can submerge, or if I do not submerge, our subs basically attack at the same time (like a normal battle - we both get to roll)
7) So with your 1 sub and 1 dd vs my 1 sub, if you roll a 2 with your destroyer my sub still fires back (at a 1). But if you roll a 2 with your sub, my sub is hit with your surprise attack and I don’t even get to roll.Say you attack a cruiser with a sub. If the sub rolls a 1 or a 2, the cruiser is sunk in that round and does not get to roll. So this battle cannot be a tie. Either the sub will miss and the cruiser will hit (cruiser wins) or the sub hits (sub wins).
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Thank you I didnt know that.
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Was that clear enough?
The subs and transports are probably the most complicated part of this game. If you have any other questions, ask anytime. -
Hey I got it.
United States3
with 40 buy 4tanks, 2fighters
save 0combat moves-
tank from Alg to Lib pick up by tranports from Zone 12 to zone 14
Tranports from zone 12 picks up 2infantry, artillary in Alg -
Are you playing this game on your gameboard also?
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sorry forgot to drop of th artillary tank and infantry
and I dont know if I can do this, but Ill do it anyway
drop them off at SEuSEu
Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (4, 1)1@3: (3)Defender
Rolls: 3@2 1@3; Total Hits: 03@2: (6, 5, 6)1@3: (5) -
I dont think I could play it on my gameboard, it is on the other side of house.
But I think I will though.
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SEu2
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (5)2@2: (3, 6)1@3: (4)defender
Rolls: 1@3; Total Hits: 01@3: (6) -
SEu3
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (1, 4)1@3: (5)defender
:aaa1@3: -
oops messed up on defenders dice role.
defender on SEu3
Rolls: 1@3; Total Hits: 01@3: (6) -
yes I hope I did that right!!
noncombat moves-
fighter, bomber in EUS to Gbr
2battleship, sub in 54 go to zone 19Place 4tanks, 2fighters in WUS
Collect 45, 45 on hand. -
Can bombers attack ground unit or do they have to attack factories?
Example Gbr has 5infantry and an factory. Does it have to attack the factory or can it attack the infantry?





