Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsJenn (Axis) vs Noll (Allies) - Alpha+3 - most recent rules (11/25/11) - no tech
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Went from a winning hand to a losing one…BB shoulda been dmged and you shoulda lost a cruiser or destroyer…argh!
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Battle of sz6
UNITED STATES OF MIGHT AMERICA
1ss 7dd 2ca 4cv 8fig 1tac 1bb 6bmb
Rolls: 9@2 10@3 8@4; Total Hits: 149@2: (1, 2, 1, 4, 4, 6, 2, 2, 2)10@3: (6, 3, 4, 2, 5, 6, 1, 2, 3, 5)8@4: (3, 6, 6, 3, 5, 6, 5, 3)ANNOYING EMPIRE OF WHINING JAPAN
2dd 3cv 2ca 2bb 9fig
Rolls: 5@2 2@3 11@4; Total Hits: 125@2: (1, 3, 4, 3, 4)2@3: (5, 3)11@4: (2, 3, 3, 3, 4, 4, 3, 1, 2, 4, 5) -
(good odds? you sure? the simulator gave me like 99%)
UNITED STATES OF MIGHT AMERICA
4cv 7fig 1tac 1bb* 6bmb
Rolls: 7@3 8@4; Total Hits: 107@3: (2, 6, 5, 4, 1, 3, 2)8@4: (2, 4, 1, 5, 3, 3, 6, 1)ANNOYING EMPIRE OF WHINING JAPAN
2 damaged bb* 7fig
Rolls: 8@4; Total Hits: 68@4: (2, 5, 2, 3, 4, 2, 4, 6) -
you cant use DSKelly, it’s math is screwed up somewhere, especially in naval battles.
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UNITED STATES OF MIGHT AMERICA
cleared sz6 from annoying Japanese shipsUS lost: 1ss 7dd 2ca 2cv 2fig 1tac
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Woulda lost more if I had gotten 2 Kamis…:P
Oh well, now I have to solo fight freaking both allies…this’ll be fun…Maybe the US needs should wait until Round 4 no matter what to attack…nah, wouldn’t have done anything, but yea you proved my point, US can single handedly defeat Japan with minimal help - proved it twice, maybe Mantle will shut up about me being wrong and stupid when I say it now?
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Battle of sz45
8dd
Rolls: 8@2; Total Hits: 28@2: (3, 4, 6, 5, 3, 4, 1, 1)
1dd
Rolls: 1@2; Total Hits: 11@2: (2) -
was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,
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@Cmdr:
Woulda lost more if I had gotten 2 Kamis…:P
Oh well, now I have to solo fight freaking both allies…this’ll be fun…Maybe the US needs should wait until Round 4 no matter what to attack…nah, wouldn’t have done anything, but yea you proved my point, US can single handedly defeat Japan with minimal help - proved it twice, maybe Mantle will shut up about me being wrong and stupid when I say it now?
Wanna concede the game?
I told you that by ignoring the American navy in sz6 to get India you would have let me destroy Japan long before our last game, giving me american presence in the Euromap (like it happened here) even before any Germans is in a Russian territory.
Are you still sure the G3 London is absolutely gamebreaking?
In my opinion america can go KJF only when Germany implements that. -
G3 London might be, spending 30 IPC on bases in the Pacific probably is not.
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@Cmdr:
was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,
I tought you would do that too!
But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side)
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Still, I coulda blocked the American fleet leaving you only 14 aircraft to hit me with, from there I coulda have taken Aleutians, Hawaii, Wake, Midway and Korea.
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@Cmdr:
was going to leave the CA and a DD to block - but figured, you only had 60% odds to win,
I tought you would do that too!
But in that case you would have delayed it just 1 turn, and I would have attacked with a stronger force (8 more dds by my side, 2 less ships from your side)
Nah, woulda had 1 more ship on my side!
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Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
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I think you should try something different with G3 german in the pacific side
Build a strong Japanese economy and keep America at bay in HAW/CAR while you reinforce your fleet with CVs.
Don’t trade your airforce for a capitol, just get the economy! -
@Cmdr:
Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
Sure
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@Cmdr:
Given all your NCM errors, and fixes, want to try it? Leave a DD on the left, a CA on the right (the DD is there to block the submarine).
Sure
Yea…well I think next time I’m going to go back to flying a German bomber over to Japan. But for now, let’s try it with a blocker, see if the Germans can get enough to slow the Russians a bit more
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USA#7 - remake
IPCs: 792trn (14)
2inf (6)
2rtl (8 )
1cv (16)
2fig (20)
1dd (8 )
1ss (6)Save: 1$
Combat Moves:
4fig sz35 > sz44 (1dd)
1ss sz20 > sz18 (1ca)
3bmb SHA > sz183bmb SHA > sz19 (1dd)
1rtl PHI > CAR via transport
1tac 4fig sz35/PHI > CAR -
4fig sz35 > sz44 (1dd)
Rolls: 4@3; Total Hits: 24@3: (1, 3, 4, 4)
Rolls: 1@2; Total Hits: 01@2: (6)1ss sz20 > sz18 (1ca)
3bmb SHA > sz18
Rolls: 1@2 3@4; Total Hits: 41@2: (2)3@4: (2, 2, 3)
Rolls: 1@3; Total Hits: 01@3: (4)3bmb SHA > sz19 (1dd)
Rolls: 3@4; Total Hits: 23@4: (2, 5, 2)
Rolls: 1@2; Total Hits: 11@2: (2)1rtl PHI > CAR via transport
1tac 4fig sz35/PHI > CAR
BB bombard
Rolls: 1@4; Total Hits: 11@4: (4)
Attack:
Rolls: 1@2 1@3 4@3; Total Hits: 31@2: (4)1@3: (5)4@3: (1, 2, 2, 6)
Def:
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
everything TWOL but 1bmb lost in sz19
NCM:
everything in sz33
Bombs lands in PHI
1fig lands in PHI2 transports from CAR sz to PHI sz
All atlantic Ships gather in sz106
(please notice HAW is unprotected 'cause you were quite lucky with Carolines last turn :) )
Collects:
54+25 = 79
Mobilize everything in sz101 / CUS
2trn (14)
2inf (6)
2rtl (8 )
1cv (16)
2fig (20)
1dd (8 )
1ss (6)





