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Epic Battle of all time: Cmdr Jennifer vs JamesAleman G40-A3: He hits girls! 8-)


  • Damn a power a turn, I should start the war early with the US before you run out of techs to get.


  • at least they aren’t techs that will help you out in the pacific….could be worse, you could have gotten radar.  :-P

  • 18 17 16 11 Mod

    @JamesAleman:

    at least they aren’t techs that will help you out in the pacific….could be worse, you could have gotten radar.  :-P

    Right.  All them AA Gun shots those pesky Americans get.

    Hey, don’t start the war, I won’t start the war.  It’s a win / win.  Now, what I want is for you to pull all your war machines back to Tokyo and issue a formal apology for existing on MY planet!  I’ll leave you alone then.  lol.


  • I actually think the long range my cost me the game, given the strategy I am employing, we’ll know on turn 5.

    **Italy turn 2:

    Production: 17**
    save 17 IPCs

    Combat Moves:
    To z98: Bmbr-Sita vs transport autokill
    To z91: dd,ca-z92; 2ftr-Sita vs dd

    Combat:
    z91: dd,ca,2ftr vs dd
    DiceRolls: 1@2 3@3; Total Hits: 11@2: (6)3@3: (4, 3, 4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    02hItaly_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM


  • Except for 1 convoy damage missing, and my lucky 1 hit on defending land units (1 out of 6), Italy can’t get much worse lol. We should take away that hit and the IPC lol. 1 less unit and I might have hit Alx with my air and land.

    add to that:
    z91: Uk lost DD; Italy lost dd
    z88: UK lost trn-its safer to attack units that don’t roll-I promise I play better than this normally :)
    Combat after the fact:
    To Tang: inf-Ken :) thank you, forgot to scroll down.

    Noncombat Moves:
    To Gib: 2ftr-z91; bmbr-z88
    To z91: trn-z92 (chased me out of the Med, those English nuts are firing real bullets at us)
    To z112: 2inf,2art,arm board Germany Trns
    To Sita: aagun, arm, 2inf-Nita
    To Nita: 2inf-Yugo
    To Lib: inf,art-Tob

    Placement:
    Swiss numbered bank account: 17IPCs

    Collection: 35 (13 + 5 NO+17 saved)

    Notes:
    Order Of Lucklessness:
    Wgr: 3aagun,bmbr,tac,2ftr,art
    z91: (scramble 1ftrG,2ftrI) ftrG,2ftrI,ca

    02hItaly_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM

  • 18 17 16 11 Mod

    Australia:

    Buy(16)

    • Artillery
    • Armor
    • Submarine

    Combat Moves:

    INfantry from Celebes to Sumatra
    Infantry from NSW to Java

    NCM:  Destroyer to SZ 54
    NCM:  Cruiser below S. Australia

    Collect: 21 IPC


    France:  Serve beer, train women to sing for Nazis.

    NCM infantry to Egypt
    NSM Infantry to FEA


    As for LRA, at least the Americans are not sitting on Heavy Bombers, right?

    02zFrance_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM


  • @Cmdr:

    As for LRA, at least the Americans are not sitting on Heavy Bombers, right?

    Well, there is always turn 3 to get through :)


  • Woke up late this morning, no time to post Germany, I’ll have to do it when I get home around 12.5 hours from now.

    Here is a teaser:
    **Germany Turn 3:

    Production: 54**
    10 infantry=30
    6 artillery=24
    30+24=54

    Combat Moves:
    To Wfr: 2arm,2inf,art-Hol; 2mech,art,3arm-Sfr; ftr,tac-Wgr vs inf,arm
    To Eir: inf-z109
    To z109: ftr-Gib; Bmbr-Wgr
    To z111: BB-z109; 2ftr,4trn-z112 loaded with 2inf-Nor,art-Wgr (arm-Italy) vs inf
    To z104: 2subs-z109; tac-Gib; ftr-Wgr vs dd

    I guess you figured London first was coming  :| Had to test out a moderate Sea Lion given the pressure on Med. And to test A3 countermeasures.
    Scramble orders?

    Rushing, reserve the right to consider attack Russia also….will finish in 12.5 hours.

    03aGermany_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM

  • 18 17 16 11 Mod

    no scramble


  • Wfr: 2inf,2mech,2art,5arm,ftr,tac vs inf,arm
    DiceRolls: 2@1 4@2 6@3 1@4; Total Hits: 42@1: (2, 1)4@2: (4, 4, 4, 4)6@3: (1, 5, 2, 6, 5, 5)1@4: (2)
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
    z104: 2sub,ftr,tac vs dd
    DiceRolls: 2@2 1@3 1@4; Total Hits: 32@2: (3, 1)1@3: (3)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    Sco: 2inf,art,2ftr vs inf
    DiceRolls: 1@1 2@2 2@3; Total Hits: 21@1: (4)2@2: (1, 5)2@3: (2, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Wfr: Germany lost inf,art; France lost inf,arm
    z104: UK lost dd; Germany no loss
    Sco: France lost inf; German lost inf

    Noncombat Moves:
    To Bul: 2 inf-Gre
    To Rom: 3arm-Gre
    To Nita: aagun-Wgr
    To Sita: ftr-Wfr
    To z111: cv,2trn (loaded 2inf,2art-Italy)-z112; 2ftr-Sco
    To Gib: tac,bmbr-z109
    To z109: ftr-z104
    To Hol: ftr-z109; tac-Wfr; ftr,tac-z104; 2aagun-Wgr
    To Pol: 2art,5inf-Hun

    Placement:
    Wgr: 5inf,5art
    Ger: 5inf,art

    Collection: 58

    Notes:
    OOL:z109 dd,ca,2ftr,cv,cv if you hit twice first round and I hit 2+ times; if you hit 3 times first round or I hit less than 2 times: dd,ca,cv,cv,2ftr

    OOL: z111: bb,ftr,bb,cv,cv,ftr if its the last round, 4th hit is on ftr instead of first cv.

    OOL: if things swing wildly, you can consult me instead of accept OOL above. Goal is to leave carriers so that Italy can land to defend against French while still clearing UK air.

    If you are uncomfortable, you can ask me after each round…if you even attack me  :roll: Sorry, I can be too anal at times.

    03aGermany_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM


  • Actually since zone 111 is important, consult me each round please…might as well consult on both those battles, cancel OOL

  • 18 17 16 11 Mod

    Russia:

    Buy(36)

    • 6 Armor

    Combat Moves:  None

    NCM:

    2 Infantry to Kazakh from Caucasus
    9 Infnatry, Artillery, AA Gun from Belarus to E. Poland
    9 Infantry, 3 Artillery, AA Gun from N. Ukraine to E. Poland
    Infantry from Baltic States to E. Poland
    Infantry from Bessarabia to E. Poland
    2 Mech, 2 Arm from Bryansk to E. Poland
    6 Infantry from Russia to Bryansk
    Infantry from S. Ukraine to Bessarabia
    2 Infantry from S. Ukrainet o n. Ukraine
    6 Infantry from Bryansk to N. Ukraine
    2 Fighters from Novgorod to E. Poland
    4 Infantry, Artillery from Novgorod to Karelia
    Infantry from Novgorod to Baltic States
    6 Infantry from Yen to Tim
    12 Infantry, 2 AA Gun from Yak to Yen

    Build: 1 Armor in S. Ukraine
    Build: 2 Armor in Novgorod
    Build: 3 Armor in Russia

    Collect: 34 IPC


    Not sure i want to risk 3 fighters and a strategic bomber against a battleship, carrier and 2 fighters.  The other side in SZ 109 might be easier….that’s a DD, CA, AC, 2 Fighters…less punch in the grand scheme of things.  Even then, probably won’t attack it.

    Gunna have some Italians in Scotland here soon, eh?  Aint no thing.

    03bRussia_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM


  • Nope, they are bringing pizza to Ireland ;)


  • Just looking for a cheap way to get their Income up ;) besides they got some unexploded bombs that you used on their fleet, they want to return them, so you can fix them ;)


  • Hey, hands off my artillery (it is still on the transport in z109. I ain’t letting you shoot it. Unless you sink the fleet) ;)

  • 18 17 16 11 Mod

    @JamesAleman:

    Hey, hands off my artillery (it is still on the transport in z109. I ain’t letting you shoot it. Unless you sink the fleet) ;)

    Sorry, some of your units were outside the sea zone, etc, was trying to get things back in, at least on my map.  If it’s on the tranny, it’s on the tranny…not like I plan to fly over to Ireland and try to kill it with just planes.  (You have to go through Scotland to hit Ireland with ground troops.)


  • I was joking about the hands off tone…hence the smiley face

    No problem at all, that was just to clarify the position so you were not surprised later. I know we play multiple games, and little text reminders can help when skimming the report.

    Regarding air strafes, I have taught many players a hard lesson about landing all units where air can strafe easier than engaging a large fleet. Especially when Japan moves against India or Australia…a simple strafe makes a giant fleet useless for threatening a capital if you catch all the ground forces :) Not standard, but logically sound under those conditions. One game, I strafed 2 inf in CPR and the Japanese expeditionary fleet off Africa was then useless in terms of land conquest.

    So yes, I am being gun shy, and tricky if things work as intended. This presents the axis with a few more options should you build and move certain ways, the disadvantage is that the axis have 2 less units to pressure with…(1 in the trn could be on ground + 1 for the space that would be free=2). I have learned to be very detail oriented and thus I seldom rule out even the absurd. The absurd moves have actually helped a few times, cause they are unexpected.

    Example, Italians in Scotland-lol I bet I am the first person you have played to present this option…granted you drove Italy to extremes based on an excellent shutdown turn 1. [patting your back] So now they are desperate and disorganized ;)

  • 18 17 16 11 Mod

    No, it’s not the first time.  I landed Italians in London against Mollari.  He had killed off the German fleet and run the Italians out to Gibraltar.  He completely forgot about the Strategic and the units in Gibraltar so, unconventional Sea Lion, but Sea Lion none-the-less!

    Yes, normally I see people unload the transports.  However, you are less more units than you might think.  You have units in Ireland, so you have to bring those over by transport as well, if you want them in London. :P

    Not sure if you’ll be able to pull off Sea Lion.  But it’s certainly worth the effort to encourage the creation of Home Guard units, no?


  • I am not convinced that Sea lion is good or bad, nor that I have to capture London, sometimes, the distraction can be a justification. Just seeing what develops. I will post Japan, just finishing up online classes today, I have finals Monday and Tuesday, I should post Japan tonight if I finish early, or tomorrow morning.

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