CmdrJenn(Axis) vs. ????????????(Allies)- G40- Alpha+3- No Tech


  • wow- that was a pretty even battle going in by the count- got really dice-whipped on one- ouch!!! :-(

    Retreat the planes of course

    z91

    2DD, 1ftr, 1tac
    DiceRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (2, 3)1@3,: (2)1@4: (6)

    def 1CZ
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    z109

    1DD, 4ftr
    DiceRolls: 1@2, 4@3; Total Hits: 21@2,: (6)4@3: (6, 1, 3, 6)

    def 1SS
    DiceRolls: 1@1; Total Hits: 11@1: (1)


  • NCM- on map

    Place 3tnk in Safr, 1inf in London, 2TT in Queb

    Collect- London- $26
                  India- $34 (got both bonus)

    ANZAC 3

    DOW on Japan

    Buy- $14- 1tnk, 2mec- no change

    NCM- on map

    Place units in NSWales

    Collect-$24 (got both bonus)

    I’ll get map in a minute


  • '18 '17 '16 '11 Moderator

    @questioneer:

    smart girl- just had to ask

    Dont say that too loudly, you might cause Mantle’s head to explode and Gargantua to have an early heart attack.  :wink:

    j/k

  • '18 '17 '16 '11 Moderator

    @questioneer:

    wow- that was a pretty even battle going in by the count- got really dice-whipped on one- ouch!!! :-(

    On the one hand I’m sorry, on the other, that’s why I put all those units in Yunnan to begin with.


  • yeah, I’m interested to see how the Pacific side plays out.  I looks pretty tough for Japan although that Yunnan dice whipping made it a little easier.

    In Europe, in my three Alpha+3 games so far the Italian Navy breakup is turning out to be a pretty good call.  Seems tough for Britain to cripple Italy because that navy is spread out.  The Bomber is helpful for Italy also.  I couldn’t put a blocker to stop the Gibraltar invasion because of it.  I had a chance to attack the Italian navy on round 2 but didn’t- should have- even though it would have cost me my navy and yours.  I didn’t want to leave the Med and give you control and a bonus- stubborn.

    It seems that as Britain you either got to attack the Italian fleet- or only part of it now and sacrifice your Med navy or evacuate the Med and rebuild from the outside (help India or rebuild from Canada/London).  Anyway the Med is not a guaranteed thing for the Brits from what I can see, which is good considering G3 Sealion is essentially dead.  Still interested to see the G4 Sealion in this version though (probably too risky- but I would still like to try it again).

    I still think that 1AC, 2TTs are the correct build for Germany- still have to “show” Sealion- even though its not probable on G3 just to keep Britain honest with their buys- otherwise they build in Africa or create a big Canadian naval force or something.  Since the convoys are on the far side of England- Germany can’t seem to really take advantage of them without good naval supremecy- which it never seems to have even in Alpha+3.

    I also, am wondering what would happen if I move the 18Russian inf west on the onset- securing Russia for later rounds but make Japan much stronger in the East- I think I’m actually trying that in my other game.

    So far, I can’t see any real changes needed to Alpha+3 than what is already currently there.  I still think the game is slightly Allied advantage over time- maybe I would give Italy an extra infantry in Libya or something.  As far as Japan, I got see how my games turn out including this one.

    Intriguing game so far… :-)

  • '18 '17 '16 '11 Moderator

    Italy:

    Buy(20)

    • 2 Mech, 2 Arm

    Combat Moves:

    Infantry, 2 Armor to Iraq
    2 Infantry, 2 Artillery from Yugo to Libya
    Surface fleet from SZ 98 to SZ 97 to SZ 96
    Air corp from S. Italy to SZ 96

    Combat:

    SZ 96:
    Attacker:
    DiceRolls: 1@2 4@3 2@4; Total Hits: 31@2: (1)4@3: (6, 6, 6, 3)2@4: (6, 3)
    Defender:
    DiceRolls: 1@3; Total Hits: 11@3: (2)

  • '18 '17 '16 '11 Moderator

    Cleared with damage to battleship

    Libya:
    Attacker:
    DiceRolls: 4@2; Total Hits: 14@2: (3, 6, 1, 6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

  • '18 '17 '16 '11 Moderator

    Aircraft to S. Italy
    Bulgarians to Yugoslavia
    AA Guns to Hungary
    Mech, Arm to Hungary
    4 Inf, 2 Art to Egypt

    Build: 2 Mech, 2 Arm in N. Italy

    Collect: 5 Trilogy + 2 Iraq + 18 TT = 25 IPC


    Germany:

    Buy(50)

    • 10 Infantry, 5 Artillery

    Combat Moves:

    5 Fig, 5 Tac from Holland to SZ 91
    3 Inf from E. Poland to Blatic
    Strat from Holland to Baltic
    Carrier, Battleship, 2 Submarines to SZ 114

    Will the Submarine Fight?

  • '18 '17 '16 '11 Moderator

    I’m going to lunch.  Be back in a couple hours.  If you have not answered, I will assume it fights and we can reroll the battle if you change your mind.

  • '18 '17 '16 '11 Moderator

    SZ 114:
    Opening Fire:
    Attacker:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '18 '17 '16 '11 Moderator

    Attacker:
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    Defender:
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • '18 '17 '16 '11 Moderator

    Opening Fire:
    Attacker:
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)
    Defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    Combat:
    Attacker:
    DiceRolls: 1@4; Total Hits: 11@4: (1)
    Defender:
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • '18 '17 '16 '11 Moderator

    Baltic States:
    Attacker:
    DiceRolls: 3@1 1@4; Total Hits: 23@1: (6, 1, 1)1@4: (5)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • '18 '17 '16 '11 Moderator

    SZ 91:
    Attacker:
    DiceRolls: 5@3 5@4; Total Hits: 45@3: (5, 5, 6, 2, 6)5@4: (5, 1, 3, 2, 5)
    Defender:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 1)

  • '18 '17 '16 '11 Moderator

    Land planes on Gibraltar

    AA Guns from Holland to W. Germany
    Trn from SZ 113 to SZ 114
    Strat from Baltic to E. Poland
    11 Inf, Art from Hun to E. Poland
    3 Mech, 5 Arm from Hun to E. pOland
    2 Inf, 8 Art, AA Gun from Ger to Hun
    3 Inf, 2 Art from N. Italy to Yugo
    5 Inf from S. Ger to Hun
    Inf from Nor to Fin

    Build: 5 Inf, 5 Art in Germany
    Build: 5 Inf in W. Germany

    Collect: 46 - 2 CRD + 5 Sweeden = 47 IPC

    Question(Allies)_vs_Jennifer(Axis)_Game01_04Agermany.AAM

  • '18 '17 '16 '11 Moderator

    @questioneer:

    yeah, I’m interested to see how the Pacific side plays out.  I looks pretty tough for Japan although that Yunnan dice whipping made it a little easier.
    Yes.  I was hoping to do serious dmg to the British, but adding in the Chinese really works in my favor.  I hope I can keep the ball rolling now!

    In Europe, in my three Alpha+3 games so far the Italian Navy breakup is turning out to be a pretty good call.  Seems tough for Britain to cripple Italy because that navy is spread out.  The Bomber is helpful for Italy also.  I couldn’t put a blocker to stop the Gibraltar invasion because of it.  I had a chance to attack the Italian navy on round 2 but didn’t- should have- even though it would have cost me my navy and yours.  I didn’t want to leave the Med and give you control and a bonus- stubborn.  
    Yes, you should have.  Now you have to choose between Italian navy or German air force.  I know how I would choose but in either event, those boats are not getting out of the med anymore.  That should be a slight set back for England.  If you hit the Airforce, you might lose a lot of planes as well, but you might go for it anyway.

    It seems that as Britain you either got to attack the Italian fleet- or only part of it now and sacrifice your Med navy or evacuate the Med and rebuild from the outside (help India or rebuild from Canada/London).  Anyway the Med is not a guaranteed thing for the Brits from what I can see, which is good considering G3 Sealion is essentially dead.  Still interested to see the G4 Sealion in this version though (probably too risky- but I would still like to try it again).
    Oh, please try it against me!  :evil:  Yes, I agree, I like to pull the British fleet out and help India.  I can still get a transport and destroyer, so the Italian fleet isn’t completely forgotten.

    I still think that 1AC, 2TTs are the correct build for Germany- still have to “show” Sealion- even though its not probable on G3 just to keep Britain honest with their buys- otherwise they build in Africa or create a big Canadian naval force or something.  Since the convoys are on the far side of England- Germany can’t seem to really take advantage of them without good naval supremecy- which it never seems to have even in Alpha+3.
    I have been trying games lately without building fleet.  I made a big mistake with Jmite, but have since corrected it.  It won’t derail my game, but it did slow me down a little and hopefuly I can recover in time to still sack Muskva on round 8!

    I also, am wondering what would happen if I move the 18Russian inf west on the onset- securing Russia for later rounds but make Japan much stronger in the East- I think I’m actually trying that in my other game.
    Japan attacks Amur (nothing in it I presume) and activates Mongolia.  Now there are two routes you have to block.  One through Russia, the other through Mongolia.  I am finding this REALLY helps Japan since they have plenty of aircraft to hit both avenues if they want too.

    So far, I can’t see any real changes needed to Alpha+3 than what is already currently there.  I still think the game is slightly Allied advantage over time- maybe I would give Italy an extra infantry in Libya or something.  As far as Japan, I got see how my games turn out including this one.
    I’d like some recompense for Japan if Russia attacks.  It seems silly that the Mongolians would attempt to stop Japan from counter attacking.  I don’t think it is NEEDED but it would be a nice addition to the game.  Perhaps America would give Japan some slack if Russia invaded first? Perhaps if Japan invades first America could then be allowed to declare war on the start of US 3 and get rid of the Mongolia rule altogether.  Make Russia more secure.  There are 3 major reasons Russia is a bit weaker now:  1)  Mongolia route to Moscow.  2)  Germany got more AA Guns.  3)  Germany is probably going Russia instead of England first.  The last one isn’t new, but it was used less frequently in A+2.

    Intriguing game so far… :-)

    Responses in red.


  • USSR 4

    Buy-$37- 5inf, 1art, 3tnk- no change

    CM

    attack Mancuh- DOW on Japan


  • Sorry actually the buy is

    $39- 3inf, 3art, 3tnk- no change

    CB

    18inf
    DiceRolls: 18@1; Total Hits: 718@1: (1, 4, 2, 1, 1, 2, 4, 1, 6, 1, 2, 4, 3, 1, 3, 6, 1, 2)

    def 2inf
    DiceRolls: 2@1; Total Hits: 02@1: (6, 4)


  • no losses

    NCM- on map

    Place 3tnk in Ukr, 3inf, 3art in Rus

    Collect- $38

    Question(Allies)_vs_Jennifer(Axis)_Game01_04BUSSR.AAM

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