Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsBotider (Axis) vs Jen (Allies) G40A2 +NO -Tech Gm4
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Attacker:
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (2, 4)
Defender:
Rolls: 1@1; Total Hits: 01@1: (3) -
Build: 2 Bombers, Destroyer in Korea/SZ 6
Build: 2 Destroyers in SZ 10
Build: Transport, 2 Infantry, 3 Submarines in SZ 101/E. USACollect: 79 (assuming you do all the dmg possible to Korea)
China:
Buy(13)
- 3 Infantry
- 1 Artillery
Combat Moves:
Infantry from Yunnan to Hunan
Infantry from Kwichow to Anhwe
Artillery from Kweichow to Hopeh
Infantry, Artillery from Kwangsi to Kiangsi
Fighter from Yunnan to KiangsiCombat:
Attacker:
Rolls: 2@2 1@3; Total Hits: 22@2: (2, 3)1@3: (2)
Defender:
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Build: Inf in Sze, Inf in Kwe, Inf, Art in Kwa
Collect: 16 IPC
England:
Buy(28/28)
- 2 Infnatry, Artillery, Save 16
- 3 Armor, Fighter
Combat Moves:
Build: 3 Armor, Fighter in India
Build: 2 Infantry, Artillery in S. AfricaCollect: 16 + 24 = 40
Collect: 23 +5 = 28
Australia:
Buy(32)
- 4 Destroyers
Combat Moves: None
Build: 3 Destroyers in SZ 54
Build: Destroyer in SZ 62Collect: 30 IPC
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@Cmdr:
all those planes and ships next to Kiangsi had to have done 1 damage - so Japan has 36 IPC
i think the map showed this correctly, no?
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italy 10
purchase
5 inf, rtl, arm, ftr, 2 trn…. spend $49combat
nigeria ( )
arm sudanfrench central africa (inf)
2 inf, rtl french equatorial africanorthwest pesia (inf)
inf, ftr, iraqcentral persia (inf)
inf, tbmb iraqtangyanika ( )
inf kenya -
fca
inf @ 1, inf/rtl @ 2
Rolls: 1@1 2@2; Total Hits: 21@1: (6)2@2: (2, 1)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (4)nwp
inf @ 1, ftr @ 3
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6)cpr
inf @ 1, tbmb @ 3
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)
vs
inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
could have been better (slightly), but hard to complain. easily could have been a lot worse…
fca taken w/out loss
nwp taken w/out loss
cpr cleared, but remains in russian hands (no oil $)noncombat
ftr northwest persia > iraq
tbmb central persia > iraq
2 inf, arm trans-jordan > iraq
2 inf, arm egypt > sudan
2 inf, rtl ethiopia > sudan
2 inf, rtl southern france > gibraltar via 2 trn sz92 > sz93 > sz92
3 inf, rtl northern italy > southern france
4 inf yugoslavia > romania
4 inf yugoslavia / 4 in northern italy > trans-jordan via 4 trn sz97 > sz81
cv, 2 ftr, dd, ca sz97 > sz81deployment
2 inf, rtl > egypt
2 trn > sz97
3 inf, arm > northern italy
ftr > southern italycollect
$50germany 11 coming soon…
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end turn 10 map…
still not clear on japan’s money… i thought the map i posted with j10 took account of convoy damage and left $37, but you say $36. not a huge deal… we can leave a couple of cabins off the next battleship ( :-D) but i didn’t see it. look at my j10 map… then 'splain if you can.
i’m mulling over germany. it may be time to start another game using Alpha+3… i’m not sure i see much of a way to win at this point… but we’ll go another couple of turns and see if the germans and italians can wedge their way into asia…
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It was probably a convoy thing, like one of the Chinese territories.
I probably did Australia already -
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no sweat… it’s $1. not going to swing this thing back my way with that paltry sum.
germany 11
purchase
13 inf, 2 rtl, arm, ftr… spend $63combat
belarus (2 inf)
2 inf baltic states
2 sbmb novgoroddice…
2 inf @ 1, 2 sbmb @ 4
Rolls: 2@1 2@4; Total Hits: 32@1: (1, 3)2@4: (4, 4)
vs
2 inf @ 2
Rolls: 2@2; Total Hits: 02@2: (5, 3) -
belarus fairly smoked… 8-)
noncombat
2 sbmb belarus > novgorod
2 inf, arm novgorod > archangel
4 arm karelia > archangel
2 inf, 2 rtl karelia > finland
5 ss sz115 > sz113
ftr germany > e poland
5 inf, rtl hungary > e poland
tbmb, arm germany > e poland
5 inf, rtl germany > hungary
ftr w germany > germany
3 inf, rtl w germany > francedeployment
8 inf, rtl, ftr > germany
3 inf, rtl > w germany
2 inf, arm > novgorodcollect
$63 -
Russia:
Buy(26)
- 6 Infnatry, 2 Artillery
Combat Moves:
Infantry to Evenki
NCM: Map
Build: All in Russia
Collect 25
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japan 11
purchase
2 inf, arm, 3 ss… spend $30, save $7combat
hopei (rtl)
mech, rtl, 2arm shensianhwe (inf)
2 inf, rtl, 2 arm kiangsusz19 (dd)
ss sz6
sbmb japansz4 (dd)
ss sz6
sbmb japansz7 (dd)
ss sz6
ftr sz6sz16 (dd)
ss sz6
ftr, tbmb sz6sz17 (dd)
ss sz6
2 ftr japansz18 (dd)
ss sz6
ftr sz6
tbmb japan -
hopei
mech/rtl @ 2, 2 arm @ 3
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 6)2@3: (6, 2)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (4)anhwe
inf @ 1, inf/rtl @ 2, 2 arm @ 3
Rolls: 1@1 2@2 2@3; Total Hits: 11@1: (2)2@2: (2, 4)2@3: (6, 4)
vs
inf @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
hopei and anhwe taken w/out loss
sz4
ss @ 2, sbmb @ 4
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (1)sz7
ss @ 2, ftr @ 3
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2)sz16
ss @ 2, ftr @ 3, tbmb @ 4
Rolls: 1@2 1@3 1@4; Total Hits: 11@2: (4)1@3: (6)1@4: (3)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (5)sz17
ss @ 2, 2 ftr @ 3
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (1, 4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (6)sz18
ss @ 2, ftr @ 3, tbmb @ 4
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (2)1@4: (2)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (5)sz19
ss @ 2, sbmb @ 4
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (4)
vs
dd @ 2
Rolls: 1@2; Total Hits: 01@2: (6) -
sz4 and sz7 cleared w/ loss of ss
sz16, sz17, sz18 and sz19 cleared w/out losssz6 (i forgot to list this one,… sorry)
5 dd @ 2, 2 bb @ 4
Rolls: 5@2 2@4; Total Hits: 35@2: (1, 2, 5, 6, 3)2@4: (1, 6)
vs
dd @ 2
Rolls: 1@2; Total Hits: 11@2: (2) -
oops… did you want to scramble the fighters? i’m just goofing up all over the place here…
since it’s my mistake, you know the dice outcome now, you can decide if you want to roll three 4’s for fighters. as is, the bb that was repaired is now damaged again,… but if you bring the fighters at least two of them are dead.
or if you really want to make me pay (since it is my mistake) i will re-roll if you want.
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noncombat
sbmb sz19 > japan
sbmb sz4 > japan
ftr sz7 > japan
ftr, tbmb sz16 > japan
2 ftr sz17 > sz6
ftr, tbmb sz18 > sz6
arm yenisey > yakutdeployment
2 inf, arm > kiangsu
3 ss > sz6collect
$35 + $7 saved = $42let me know if we need to do something more in sz6… sorry about that.
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USA:
Buy(79)
- 2 Fighters
- 4 Destroyers
- 3 Infantry
- 1 Artillery
- 2 Transports
Combat Moves:
Everything to Morocco
3 Fighter Escorts, 3 Bombers from Korea to Japan - SBR(I need interceptor orders)
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that u.s. purchase is obscene…
anyway, what’s the skinny on how interceptors and escorts hit? too many a&a games that do it different ways (and even change as various versions emerge)…if i understand correctly…
- we dogfight … interceptors fire at 2, escorts fire at 1. is that right?
- do you choose what you lose, or do the bombers go first?
- then aa fire at surviving escorts and bombers hitting at 1. is that right?
if i have this correct, i will definitely intercept with the 2 fighters and tactical on japan… if i am wrong, please advise and i will modify plans.
btw… do you have to declare the sbr targets before any of this happens, or do you wait to do that afterwards when you know what survived?





