11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech


  • Yeah, it just looked like the fighter appears there on UK11 because the US fighter was partially covered by a UK unit.


  • @LuckyLindy:

    Yeah, it just looked like the fighter appears there on UK11 because the US fighter was partially covered by a UK unit.

    this was not intentional by the way ubt the fighter is visible, it was partially behind the UK infantry.

  • '16 '15 '10

    So 12 figs survived 62 then?  Ok my bad then.

    Please try to make all units clearly visible on the map.


  • @Zhukov44:

    So 12 figs survived 62 then?  Ok my bad then.

    Please try to make all units clearly visible on the map.

    OK, I will try to do so.  It’s difficult when you’re on OKI, FOR, or IWO but that shouldn’t be an issue going forward (I don’t see there being much more action on those tiny islands).  I appreciate you rerolling the AA fire, finally hit you!  Yes, I let the first one go but from now on if you say x number of rolls, then they must all be valid rolls so what you did was appropriate.

    Soviet turn 12

    Noncombat Move
    submarine from Z50 to Z36

    The Soviets sip on vodka and wait for Japan turn 12.

    05ll_zhuk_12bR.AAM

  • '16 '15 '10

    @LuckyLindy:

    @Zhukov44:

    So 12 figs survived 62 then?  Ok my bad then.

    Please try to make all units clearly visible on the map.

    OK, I will try to do so.  It’s difficult when you’re on OKI, FOR, or IWO but that shouldn’t be an issue going forward (I don’t see there being much more action on those tiny islands).  I appreciate you rerolling the AA fire, finally hit you!  Yes, I let the first one go but from now on if you say x number of rolls, then they must all be valid rolls so what you did was appropriate.

    Yeah sorry to jump to conclusions there re Formosa–in prep for g11 i had counted your figs many times and saw 11…so it was confusing to see another one there.

  • '16 '15 '10

    Japan has 43, 4 rpr, buy IC 7 inf.

    CM
    2 arm hup>fic

    DiceRolls: 2@3; Total Hits: 22@3: (1, 3)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)


  • @Zhukov44:

    Japan has 43, 4 rpr, buy IC 7 inf.

    CM
    2 arm hup>fic

    DiceRolls: 2@3; Total Hits: 22@3: (1, 3)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    AGAIN.  geez.  what does it take to get you to miss on a 60/40!!  :|


  • this is getting very discouraging…  :| :|

  • '16 '15 '10

    Nice.

    NCM
    4 inf chi, 2 inf hup, arm nin>sik
    2 inf kaz, inf nov>chi
    3 inf arm yak>stc
    2 fig jap>nin

    Place 7 inf jap, IC Ind
    Collect 34+10=44 +3= 47 on hand.

    05ll_zhuk_12cJ.AAM


  • Over and over huh.  That’s two straight times you controlled FIC and secured the NO.  40% chance you could do it, and quite a large swing it is.  :|

  • '16 '15 '10

    I find it kinda amusing that Vietnam (Indochina) plays such a big strategic role in Larry Harris’ war games.  If Russia falls in a KJF game, then it’s a battle in the jungle between capitalists and fascists.

    As for the dice, don’t forget about 62–the most significant battle of the game and a huge swing for Allies.  Sure, the early dice (like R1 BST) favored Axis and the early dicings tend to be the most decisive, but to say the dice have been uneven in this game would be an exaggeration–you’ve gotten lucky many a time…otherwise we wouldn’t still be playing after 12 rounds.


  • You are correct, the early dice are huge, especially on the German/Soviet front.  Even a very good result like Z62 late pales in comparison.

    I did get one good early result in EUK, which I had hoped would turn the tide that was building on the GER/RUS front.  It was quickly negated and more by the incredible defense Italy put up in Z16.  All things considered, I am quite certain the early dice favored the Axis considerably.  In fact, other than EUK and now Z62 late, I think it’s gone mostly the Axis’ way.

    No matter, just was stating the facts as I saw them, not wanting an argument, nor am I discounting your play, it’s been very solid.

    Cheers.


  • Will try to post Britain 12 this afternoon.


  • Needless to say, I will readily admit the dice need to start falling my way for a considerable period of time in order to right this ship.

    Britain turn 12

    Purchase
    36 IPC

    4 infantry

    save 24 IPC

    Combat Moves
    ALG (empty) v infantry (GBR) from Z12
    FIC (tank) v 2 infantry (BOR) unload Z36 using transport from Z36, fighter (Z36), bomber (FOR)
    WAF (empty) v infantry, tank (GBR)

    dice

    FIC
    A - 2 infantry, fighter, bomber
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 1)1@3: (6)1@4: (2)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • FIC taken with infantry, fighter, bomber

    Noncombat Moves
    infantry, AA gun from GBR to WAF
    2 destroyers, ac (with Soviet fighter) from Z8 to Z17
    3 destroyers, ac, 2 fighters, 4 transports from Z8 to Z12
    fighter from FIC to Z36
    bomber from FIC to BOR
    transport from Z49 to Z36
    3 submarines from Z57 to Z51

    Mobilize
    4 infantry in BOR

    Income
    34 + 24 saved = 58

    05ll_zhuk_12dB.AAM

  • '16 '15 '10

    Italy 12 has 39 buy 6 arm 3 inf

    CM
    arm sik, bmb ind, bmb cau>fic
    bmb fra>sbr uk

  • '16 '15 '10

    2nd

    DiceRolls: 1@1; Total Hits: 01@1: (6)
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • '16 '15 '10

    Uk dmg
    DiceRolls: 1@6; Total Hits: 11@6: (3)

  • '16 '15 '10

    3 dmg

    Fic
    DiceRolls: 1@3 2@4; Total Hits: 31@3: (3)2@4: (2, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • '16 '15 '10

    fic t nl

    NCM
    bmb ind>jap
    bmb ita, arm per, 3 arm fig cau>ind
    2 inf aa cau>per
    inf ind>bur
    3 arm rus>per
    4 arm kar>rus
    3 arm epl, arm bul>cau
    arm ita>bul
    4 inf art chi, bmb fic>sik
    2 inf chi>nin
    2 inf pol>epl
    9 inf 2 art fin>nor
    arm fin>bel
    inf epl>bst
    2 arm fra>pol
    inf fra>ita
    bmb uk>fra

    Place inf 3 arm cau, 2 inf 3 arm ita
    Collect 29+5=34, has 34.

    05ll_zhuk_12ei.AAM

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