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11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech

  • 16 15 10

    I find it kinda amusing that Vietnam (Indochina) plays such a big strategic role in Larry Harris’ war games.  If Russia falls in a KJF game, then it’s a battle in the jungle between capitalists and fascists.

    As for the dice, don’t forget about 62–the most significant battle of the game and a huge swing for Allies.  Sure, the early dice (like R1 BST) favored Axis and the early dicings tend to be the most decisive, but to say the dice have been uneven in this game would be an exaggeration–you’ve gotten lucky many a time…otherwise we wouldn’t still be playing after 12 rounds.


  • You are correct, the early dice are huge, especially on the German/Soviet front.  Even a very good result like Z62 late pales in comparison.

    I did get one good early result in EUK, which I had hoped would turn the tide that was building on the GER/RUS front.  It was quickly negated and more by the incredible defense Italy put up in Z16.  All things considered, I am quite certain the early dice favored the Axis considerably.  In fact, other than EUK and now Z62 late, I think it’s gone mostly the Axis’ way.

    No matter, just was stating the facts as I saw them, not wanting an argument, nor am I discounting your play, it’s been very solid.

    Cheers.


  • Will try to post Britain 12 this afternoon.


  • Needless to say, I will readily admit the dice need to start falling my way for a considerable period of time in order to right this ship.

    Britain turn 12

    Purchase
    36 IPC

    4 infantry

    save 24 IPC

    Combat Moves
    ALG (empty) v infantry (GBR) from Z12
    FIC (tank) v 2 infantry (BOR) unload Z36 using transport from Z36, fighter (Z36), bomber (FOR)
    WAF (empty) v infantry, tank (GBR)

    dice

    FIC
    A - 2 infantry, fighter, bomber
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (5, 1)1@3: (6)1@4: (2)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • FIC taken with infantry, fighter, bomber

    Noncombat Moves
    infantry, AA gun from GBR to WAF
    2 destroyers, ac (with Soviet fighter) from Z8 to Z17
    3 destroyers, ac, 2 fighters, 4 transports from Z8 to Z12
    fighter from FIC to Z36
    bomber from FIC to BOR
    transport from Z49 to Z36
    3 submarines from Z57 to Z51

    Mobilize
    4 infantry in BOR

    Income
    34 + 24 saved = 58

    05ll_zhuk_12dB.AAM

  • 16 15 10

    Italy 12 has 39 buy 6 arm 3 inf

    CM
    arm sik, bmb ind, bmb cau>fic
    bmb fra>sbr uk

  • 16 15 10

    2nd

    DiceRolls: 1@1; Total Hits: 01@1: (6)
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    DiceRolls: 1@1; Total Hits: 01@1: (5)

  • 16 15 10

    Uk dmg
    DiceRolls: 1@6; Total Hits: 11@6: (3)

  • 16 15 10

    3 dmg

    Fic
    DiceRolls: 1@3 2@4; Total Hits: 31@3: (3)2@4: (2, 1)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 16 15 10

    fic t nl

    NCM
    bmb ind>jap
    bmb ita, arm per, 3 arm fig cau>ind
    2 inf aa cau>per
    inf ind>bur
    3 arm rus>per
    4 arm kar>rus
    3 arm epl, arm bul>cau
    arm ita>bul
    4 inf art chi, bmb fic>sik
    2 inf chi>nin
    2 inf pol>epl
    9 inf 2 art fin>nor
    arm fin>bel
    inf epl>bst
    2 arm fra>pol
    inf fra>ita
    bmb uk>fra

    Place inf 3 arm cau, 2 inf 3 arm ita
    Collect 29+5=34, has 34.

    05ll_zhuk_12ei.AAM


  • I see that Formosa wasn’t properly flagged starting with the J12 map.  I’m guessing you probably moved it when you were investigating the American fighter on FOR.

    Adjusted account for Japan down by 1 and Britain up by 1.

    America turn 12

    Purchase
    57 IPC

    4 transports
    fighter
    6 infantry

    save 1 IPC

    Combat Moves
    sbr JPN with 2 bombers (FOR)
    OKI (empty) v infantry, tank (CAR)
    FIC (tank) v 2 infantry (PHI) using Z36 transport, 9 fighters (Z36), 2 fighters (Z51)

    dice

    JPN AA gun
    DiceRolls: 2@1; Total Hits: 02@1: (4, 3)


  • JPN bombing
    DiceRolls: 2@6; Total Hits: 22@6: (6, 5)


  • 11 damage to JPN.  12 damage on JPN.

    FIC
    A - 2 infantry, 11 fighters
    DiceRolls: 2@1 11@3; Total Hits: 52@1: (5, 1)11@3: (5, 2, 1, 1, 4, 6, 6, 5, 3, 4, 4)
    D - tank
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • your tanks rarely miss.

    I see that on Japan 12 the flag that was on FOR shifted slightly and no longer counted FOR for the Brits.  That means the Brit account needs to go up 1 and the Jap account down 1.  I will adjust on this map.

    FIC taken with infantry, 11 fighters

    Noncombat Moves
    4 fighters from FIC to FOR
    2 bombers from JPN to FOR
    2 fighters from WCA to Z51
    4 fighters from FIC to Z60
    2 ac from Z36 to Z60
    5 fighters from FIC to Z36
    infantry, artillery, AA gun from WCA, 4 infantry, tank from WUS to CAR
    fighter from EUS to WCA
    2 infantry, 2 tanks from CAR to Z36

    Mobilize
    fighter in EUS
    4 transports in Z56
    6 infantry in WUS

    Income
    43 + 15 NO + 1 saved = 59

    05ll_zhuk_12fUSA.AAM

  • 16 15 10

    Germany 13 has 65, buy 11 arm fig

    CM
    2 arm bmb ind, 3 fig chi>fic

    DiceRolls: 5@3 1@4; Total Hits: 45@3: (2, 5, 1, 2, 6)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 16 15 10

    fic t l arm

    NCM
    inf art egy>sud
    5 arm ind, arm per, 3 fig trj, 3 fig cau, 3 fig bmb fic, bmb rus>bur
    19 arm stc, 3 fig nin>man
    6 arm rus 2 inf aa kaz>per
    3 fig ger>egy
    bmb fra>ind
    2 arm epl>cau
    arm pol>ukr
    6 inf fin>nor

    Place 6 arm rus, 5 arm fig ger
    Collect 48+15=63, has 63.

    05ll_zhuk_13aG.AAM


  • The Soviets will do nothing.

    This tank strategy is insane!!  I mean it’s good, but its like mad scientist good!

  • 16 15 10

    I forgot the aa ncms for germany…(not my day only a few hours sleep).  Hope its ok if i move em now.  aa yak>Stc aa nov>chi


  • no problem.

  • 16 15 10

    Japs pay 12 dmg, buy 11 inf, save 1 ipc.

    CM
    none

    NCM
    6 inf arm sik>yun
    3 inf chi>sik
    2 inf sui, arm stc, fig nin>man
    fig nin>jap

    Place 8 inf jap, 3 inf ind
    Collect 32+10=42 has 43.

    05ll_zhuk_13cj.AAM

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