• '18 '17 '16 '11 Moderator

    Update, currently letting America run rampant over all of the Pacific so I can blitz every possible IPC into Russia as fast as possible.


  • I believe that the key to playing russia properly is to buy artillery. these can improve the many infantry you begin with, and are great for counter attacks. i played germany in a game where the russian player did this, and they managed to attack one of my smaller stacks, leaving not enough manpower for me to take moscow. you also need to buy inf to though. germany is going to kill so many units of yours, that yu need to replenish them so your not left wwith only art. strategy: counterattack the small german forces.

  • Liaison TripleA '11 '10

    Although I agree some artillery is needed onekid, becareful, It’s a slippery slope.

    Every unit in the game - with very limited exception, defends better than it attacks.

    My german strategy, relies more on forward defense than attack.

    As the axis in enemy territory, the best way to win is to have the russians kill themselves -attacking you- whilst you hold your ground on defense,  It’s easier for the germans to hold a position (Like Ukraine)  with the odd Italian defender, and air support landed, with aa-cover.  Force the Russians to attack, or make weak defensive manuevers.

    It’s slower, but it works in the long run, whilst using a lightning fast transport strike, to threaten britain / take leningrad (Novogorord)

  • '18 '17 '16 '11 Moderator

    40 Infantry, 10 Artillery, 10 Armor seems to be very strong for Russia and quite achievable.  It gives you enough infantry to trade, enough armor to stack and enough artillery to threaten.  Another fighter is always good as well, really reinforces the eastern front against Japan!  (18 Infantry, 1 AA Gun, 1 Fighter since the Fighter can zoom out there pretty quickly to help hold some of the territories instead of falling back as fast.)


  • Very intresting and inciteful  :-)

    When I have played as the Soviets, I have always made it a point to secure the Soviets “Northern Flank”. In my build up before war, I make sure I have some offensive units in position to take out Finland asap. I also do this in conjunction with the UK(or US) player who will make moves to secure Norway. I will usually play defensively until I have that flank secured, with one of the western Allies in Norway, and then I’ll really start the march toward Berlin!  :evil:


  • Is a first turn transport buy for russiana good one….to make presure against costal land of germany?..To force germany to attack the russian navy?..Or its a total waste?


  • @Napoleon:

    Is a first turn transport buy for russiana good one….to make presure against costal land of germany?..To force germany to attack the russian navy?..Or its a total waste?

    I dunno, I would think its kind of a waste. I mean, as a gimmick, try it, you might bugger the Germans for a turn with it, but the waste of IPCs on the fleet and the troops, might just kill you in the long run


  • I’ts only 7 ipc for the first turn….just give your little fleet some punch. But i know that it can drive you nowhere :lol:


  • Russia can’t afford to invest in a navy when it’s about to get hit by Germany (in my opinion).  The German air force could eliminate it with little difficulty because Russia didn’t build anything to protect it.  And if it did then Barbarossa is going to go that much more easily.


  • Russia would be better off spending 8ipcs on a dd to clear sz 125 and try and recoup the cost.  This might be possible if Germany doesn’t purchase more ships, but if they do Germany can fight for that sz with subs, while Russia has to buy the more expensive dd’s if they want to clear the sz and collect their NO.


  • No you have to let the western allies handle the navy stuff (in the Atlantic). As Russia I like to buy 1 air unit at least every other round (ftr/tac). In most games Germany does a SL fake (sometimes they go though w/it), and I like to be able threaten the German navy w/air when they come through the Baltic (makes them spend $ on carrier). When they are ready to hit Leningrad, I may just back out to counter attack (kill their ground units), and use the air to end the sea threat. I may not hit the navy, but they at least have to think about it. If I go ahead and nail the German navy in the Baltic, it comes w/guarantee that because I did the dirty deed for the western allies, they will replace my air power (at some point).  R1 I normally buy 1 plane some art/inf for the front (you have to have art to push/delay the Germans, inf alone are not to scary). You also need to be aware of what they can bring at any one tt at the front (seeing many one tt massive army pushes by Germany), and what you can do in a counter attack (if anything).

    You also need inf stacks at front lines (mostly south) to keep Italy from being able to can-opener easily (make sure that the deeper Italy goes that they lose units along the way so when the axis gets closer, Italy isn’t involved. I also like to get my arm up, w/few mech. A Russian mobile force is necessary, especially if you also have Jap lurking in your back field, or you need to swing from north to south (or wherever).

    By all means if your in trouble (maybe to aggressive), don’t worry about that silly 5 IPC NO connected to sz 125 (that you normally don’t get to often anyway). Get the allies involved, either through direct help on red tt’s (air for def etc…) or maybe through landings in Scandinavia, or other parts of Europe. If the Germans, Italians & Japs are all pushing into Russia, then you do what you have to. I’ve seen all six major powers fighting in Russia. Its a BS move, but whatever works. The western allies can be in Russia, and still be hassling the Euro coast, Med, Chinese coast, or DEI (if Jap is pushing hard to Russia (mech/tanks), they are not investing much to rebuild there navy/air-make them pay).

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