This is what we do in game. Each neutral has a territory value and some kind of army and a few ships. You can attack them if you want. But u need to capture each neutral territory to get icp income.
If you lose battle then just that lone neutral joins other side.
But we also have a cost to try and influence a strict neutral to your side and you receive the territory value towards income and what is there for the ground troops and a possible ship. Nothing stronger than a Destroyer.
Not all countries can influence the same neutrals. We roll a d20 and a 4 or less u get neutral.
This is just an idea u may look at.
Spain and Turkey have the biggest Amy but cost more for those 2 to try and get.
Research or any other additional rules?
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My brother and I have played the game to death, are there any additional rules you can suggest?
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I tend to put the game down for a few months, once you come back there will be a new Alpha 3 ruleset and you’ll be eager to try some new strategies. If you are looking for a solid 2 plyr boardgame might I suggest Fortress America? Great game but only for 2 players!
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Check out the house rules forum. Lots of goodies to pick through there. Also, HBG (historicalboardgaming dot com) sells a very nice 1939 map with a totally new setup for a great price! That’s a whole new adventure.
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My brother and I have played the game to death, are there any additional rules you can suggest?
Can I suggest you play OTHER players?? I think you may be in a rut if you are only playing the same opponent(s) over and over. Online/PBEM is the way to go for the easiest way to play new players with different ‘perspectives’ on the game.
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My brother and I have played the game to death, are there any additional rules you can suggest?
Can I suggest you play OTHER players?? I think you may be in a rut if you are only playing the same opponent(s) over and over. Online/PBEM is the way to go for the easiest way to play new players with different ‘perspectives’ on the game.
I agree, it’s amazing the different strategies from one experienced player to another. It’s like a totally different game when you play someone willing to take risks that your regular opponent won’t.