Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
yun taken, no loss
Non-combat
1 fig yun >> sik
4 inf sze >> sik
1 inf she >> tsi
2 inf sui >> kan
Mobilize:
4 inf tsi
Collect 15
During my US turn non-com, my fighter in the Phillipines couldn’t reach Wake Is. legally. I’m correcting it to land at Guam instead. Sorry :oops:
China 1 end map with phi fig fix attached
UK1
UKE (27/28)
Buy
9 inf
UKP (15/17)
Buy
5 inf
Combat:
1 dest, 1 cru, 1 tact SZ98 >> SZ95
1 cru SZ91 >> SZ95
1 fig mal >> SZ95
1 fig gib >> SZ95
1 fig wfr >> SZ95 (a carrier will be in place for it to land on during non-com)
1 inf wfr >> hol
need scrambling orders SZ95
Also, what order do you wish to take casualties in (keep in mind fighters if you decide to scramble)?
Wow, that was quick. I’m around, but at work. Give me a couple of minutes and I’ll respond here. Oh, and sorry for the file. That was goofy…
No worries and no rush.
I happen to have a lot of free time today and I’ll admit, I was eager to test my UK plan :-)
I like the UK plan so far. I imagine you are going to bail the CV out to India if the fight goes poorly (or maybe just take the wfr ftr as a first casualty) so you can move the carrier in that direction. Maybe wrong, but seems like a fun move to me.
I will scramble the German and the Italian fighter.
Oh,and I am here and available for the next hour or so.
SZ95
A: 1 dest, 2 cru, 3 fig, 1 tact
Rolls: 1@2 5@3 1@4; Total Hits: 41@2: (1)5@3: (6, 4, 3, 5, 2)1@4: (2)
D: 1 sub, 2 dest, 1 cru, 2 fig
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (6)2@4: (5, 5)
those were some ridiculous dice … given that you got no hits and that was pretty unlikely, I’d grant a reroll if you want
Haha… I was writing this then noticed your post…
_Holy crap those are awful rolls. One thing I typically do in f2f games is each country has a one battle “do-over” per game just to clean up crazy bad dice rolls. A little advantage to the allies (more countries), but it does really smooth over wild dice and better than a low luck game which I do not like. Luck is part of the equation.
Regardless, I did not say anything prior. So….
lose the navy I guess. damn, that really hurts._
If you want to do the “do-over” house rule, we typically roll out the entire battle, just in case, then decide.
I think a do-over per country is fair, so long as it’s really wretched like this, lol.
So I’ll finish this one up, then you’ll decide. I assume you want the fighters alive for hitting power?
SZ95 r2
A
Rolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (4, 3, 3, 6, 3)1@4: (5)
D
Rolls: 2@4; Total Hits: 22@4: (1, 3)
A little less heinous after round 2, but still, better than I anticipated for UK. Up to you.
If it makes any difference, I would take the 2 hits on 1 dest, 1 tact.
Agreed, but still waaaaay under odds. That’s why we like to finish the battle before pulling the trigger. We’ve actually seen a first round like the one we had and then the second/third rounds go the other way to actually even things out. Dice are crazy!
Let’s have the do-over.
thanks for being cool with this. Would have done the same for you. I like to win by strategy (skewed with just a bit of luck) rather than all luck. No fun that way.
No problem … I think this would spoil the game with England having an armada alive and half of Italy sunk anyways.
Here goes … SZ95
A
Rolls: 1@2 5@3 1@4; Total Hits: 31@2: (5)5@3: (6, 4, 2, 3, 1)1@4: (5)
D
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 31@1: (5)2@2: (3, 2)1@3: (5)2@4: (3, 3)
Agreed. That was the whole problem with OOB apparently….
I’ll remove the sub and two destroyers.
I will take my hits this time on 1 dest, 1 cru, 1 fig
A: 1 cru, 2 fig, 1 tact
Rolls: 3@3 1@4; Total Hits: 33@3: (3, 1, 2)1@4: (5)
D: 1 cru, 2 fig
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (2, 2)
Cool. I need to run. I’ll try to check in again in an hour or so.
Ok doke
SZ95 taken with total loss of 1 dest, 2 cru, 1 fig, 1 tact